Navigation and layout

How to move the camera, use the view cube, switch views, and find the scene list and the inspector.

Use this when: you need to move around the canvas, find a lost model, or explain where a panel is.

Don't use this for: adding or combining shapes. Read Shapes and Goop, and Form and Mirror.

The editor layout

The Womp editor with a cube selected. The scene list is on the left, the canvas in the centre, the inspector on the right, and the Flow, Split and 3D Stage buttons at the bottom.

The editor: scene list (left), canvas (centre), inspector (right) and view switcher (bottom).

  • Scene list (left): every object, light and camera in the project. The tabs at the top are List and Health. An Imports tab appears when the project has imported files. See Scene list.
  • Canvas (centre): the 3D view of your model.
  • Inspector (right): settings for what you selected. Its tabs are Object, Camera, Scene and Spark. The Object tab is available only when you select an object. Open or close the inspector with the Show inspector and Hide inspector button.
  • View switcher (bottom): Flow, Split and 3D Stage.

Views

ViewWhat it showsShortcut
FlowThe node editor. See Flow (Nodes).Alt/⌥ + 1
SplitFlow and the 3D Stage side by side.Alt/⌥ + 2
3D StageThe 3D canvas only.Alt/⌥ + 3

Move the camera with the mouse

ActionMouse
Rotate (orbit)Hold the left button and drag.
PanHold the right button and drag. You can also hold Shift, Ctrl or ⌘ and drag with the left button.
ZoomTurn the scroll wheel, or hold the middle button and drag.

On a touch screen, drag one finger to rotate. Use two fingers to zoom and pan.

The view cube and its buttons

The view cube shows the direction you look from. It sits on the right side of the editor.

The view cube with arrow buttons around it, the Perspective and Orthographic buttons on its left, and the Center and Magnet buttons on its right.

The view cube with its arrow, projection, Center and Magnet buttons.

  • Snap to a side: click a face of the cube to look straight at that side.
  • Step around: use the arrow buttons Rotate left, Rotate right, Rotate up and Rotate down.
  • Projection: choose Perspective (things far away look smaller) or Orthographic (no perspective, easier to line things up). This changes only the view, not the model.
  • Center: frames the view again. The shortcut is C.
  • Magnet: turns snapping on or off. The shortcut is ⌘/Ctrl + '.

You can also step the view with the keyboard: Shift + 3 (left), Shift + 4 (right), Shift + 5 (top) and Shift + 6 (bottom). Shift + G shows or hides the grid.

Select objects

  • Click an object on the canvas or in the scene list to select it.
  • Hold Shift, Ctrl or ⌘ and click to add more objects to the selection.
  • ⌘/Ctrl + A selects all objects.

Use instead

  • Wrong move: rotating and zooming to search for a model that went out of view. Why: the camera can drift far from the model. Right move: press C (Center), or click a face of the view cube.
  • Wrong move: lining up parts in Perspective. Why: perspective makes far parts look smaller, so edges that look level may not be. Right move: switch to Orthographic and look from one side of the view cube.
  • Wrong move: looking for the Object tab with nothing selected. Why: the tab is available only when an object is selected. Right move: select an object first, then open Object in the inspector.

Last checked: 2026-11-10. Womp version: Womp web app, November 2026.