Materials in the editor

How to find, apply and edit materials in the editor, what Pro and Super materials add, and toon shading and stickers.

Use this when: you want to change how an object looks on screen or in an exported image or video.

Don't use this for: choosing what a print is made of. Read Materials and finishes.

Editor materials set the look of your scene: color, shine, glass and texture. They do not set what a print is made of. For printing, read Materials and finishes.

Open the materials menu

  • Press M, or
  • click Material in the left toolbar, or
  • in the inspector, click the grid button next to the material ("Open materials panel").

The menu has a search field ("Search for materials"), a shuffle button that applies a random material, and a + button for a new material.

The materials menu: search, shuffle and + buttons at the top, the All materials and More filters, then rows for My materials, All super materials, Metallic, Plastic and Rubber.

The materials menu (M). Each row has See all; Pro materials show the crown.

Categories

  • All materials: the whole library.
  • Recents: materials you used recently.
  • My materials: materials used or edited in this project. Filter them by Used and Unused.
  • All super materials: the Super material library.
  • New, Metallic, Plastic, Rubber, Skin, Glass, and under More: Wood, Stone, Cement, Food, Brick, Clay, Ground, Fabric, Interiors, Displacement and Misc.

Apply a material

  1. Select an object, a union, a group or several objects.
  2. Click a material in the menu.

On a union or group, the material goes on every object inside it. To try random looks, use Shuffle Material in the bottom bar or in the inspector.

In the inspector, next to the material name:

  • the crosshair button selects all objects with this material applied.
  • the menu button lets you edit, duplicate or remove the material.

Edit a material

Click the material in the inspector to open its settings. You can rename it at the top.

Editing a material changes every object that uses it. To change only one object, click Duplicate first. The object then uses the copy.

Base settings (free)

Color, Metalness, Roughness, Glass and Translucency. Each slider runs from 0 to 100.

  • Low Roughness with some Metalness gives sharp reflections.
  • For glass, keep Metalness and Roughness low and raise Glass.

Pro settings

Pro materials add a Pro section. Without Pro, the section is locked: "These options are for special Pro materials just for Pro users!" With Pro, a normal material shows Duplicate with Pro to make a Pro copy.

SettingAlso known as
Surface tint & shineSpecular tint
Inside colorAbsorption
Semi-ClearSubsurface scattering
Translucency Weight
Material ThicknessIOR (index of refraction)
Surface shine strengthSheen strength
Sheen Roughness
GlowEmission
Metallic rainbow effectIridescence
Rainbow glassDispersion
Surface opacityMarked experimental

In a Pro project, the base Translucency slider is off for every material. Use Semi-Clear instead.

Super materials

A Super material is a procedural material with extra controls for its texture. There are 500+ of them, and they need Pro. The controls differ from one Super material to the next.

To make one from scratch, click + ("Create new material") in the inspector and choose New Super Material. New Pro Material makes a Pro material. Both need Pro.

You can put a Super material on a whole curve or on single curve points.

Toon shading

Toon shading gives the whole scene a flat, cartoon look. Open Functions in the left toolbar and choose Toon shading. It is marked experimental. It is in current (v2) projects only.

  • Mode: Disabled, Enabled, Flat mode or Flat mode (hard edges).
  • Levels: 1 to 15, when the mode is Enabled. Fewer levels give fewer bands of shade.
  • Enable outlines, then set the outline Width (1 to 4; fixed at 1 in Flat mode (hard edges)) and Color.

To turn the effect off, set the mode to Disabled. Closing the panel does not turn it off.

Stickers

A sticker puts an image on the surface of a model. Stickers are Pro.

  1. Open Functions in the left toolbar and choose Import image and sticker (marked experimental).
  2. Choose Sticker ("Import as sticker that can be applied to surfaces of objects") and pick an image.
  3. Select the sticker. In the inspector, click Stick to an object, then click the surface where it goes.
  4. Set Position, Rotation and Size to place it. Replace image swaps the picture and keeps the placement.
  5. Turn on Restrict visibility to area to keep the sticker off objects in nearby areas.

The same menu has Add as reference image (a guide that is not part of the scene), Flat image (the image as a flat plane) and SVG.

To turn an image that is already in the scene into a sticker, select it, open Functions, choose Conversion and click Convert Image to Sticker. This needs a Pro project on the current (v2) engine.

You can apply materials, Super materials included, to a sticker.

Use instead

  • Wrong move: editing a shared material to change one object. Why: every object with that material changes. Right move: click Duplicate, then edit the copy.
  • Wrong move: picking an editor material to choose the print material. Why: editor materials only change how the scene looks. Right move: choose the print material in the print panel. See Materials and finishes.
  • Wrong move: closing the Toon Shading panel to remove the effect. Why: the effect stays on. Right move: set the mode to Disabled.

Last checked: 2026-11-10. Womp version: Womp web app, November 2026.