Lights and camera

Add lights, choose the environment light and backdrop, set up cameras, background blur and frames, and switch to Lightweight view.

Use this when: you want to light a scene, compose a shot, blur the background, or make the editor faster on a heavy scene.

Don't use this for: animating the camera or exporting video. Read Animation and video.

Add lights

Click Lighting in the left toolbar, or click Add lights in the Lights section of the scene list. There are three types:

LightWhat it does
RectangularShines in one direction, like a softbox.
SphericalShines in all directions, like a bulb. Good for fill light.
DomeLights the whole scene, like the sun.

The Lighting menu: Lights (Rectangular, Spherical, Dome) at the top, then a grid of Environment lights such as Aft Lounge, Autoshop, Birchwood and Leadenhall Market, which is checked.

The Lighting menu: the three light types, then the environment lights. The check marks the current one.

A project can have at most 15 lights. When you reach the limit, Womp says "Can't add more lights."

Light settings

Select a light to set:

  • Position, and Rotation (not on spherical lights).
  • Area on a rectangular light, or Radius on a spherical light. A bigger light gives softer shadows.
  • Color.
  • Luminance: 0 to 100. A light at 0 gives no light.

Advanced Light Properties

Open Functions in the left toolbar and choose Advanced Light Properties (marked experimental, current v2 projects only). Select one rectangular or spherical light, then:

  • Light Pattern: click Select Image to shape how the light is projected. Clear removes the image.
  • Beam Focus: 0 to 100%. Focuses the beam of the light.

Environment light

The environment light lights the scene from all sides and shows in reflections. With nothing selected, the right panel shows the scene settings:

  • Environmental Light: click the preview, then Change, to pick another one. The Lighting menu also lists them under Environment lights.
  • Lightmap rotation: 0 to 360. Turns the light around the scene.
  • Luminance: 0 to 100. Sets how bright the environment light is.
  • Shuffle Lightmap picks a random one. It is also in the bottom bar.

Backdrop

Backdrop is the first scene setting. It sets the background color behind the model. It does not change lights or materials.

  • Pick a color in the color picker.
  • Under Saved Backdrops, + adds a new white swatch you can recolor and reuse in this project.
  • Shuffle Backdrop picks a random color.

Show Grid turns the floor grid on and off.

The Scene tab of the inspector: Render with Normal and Lightweight, Environment with Backdrop E6E6E6 and Lighting (preview, rotation 0 deg, brightness 16), and Editor with Show grid on and Select areas by default off.

The Scene tab, with render, backdrop, lighting and editor settings.

Lightweight view

Under Render settings, choose Normal or Lightweight.

  • Normal shows full lighting and reflections.
  • Lightweight turns off live lighting and reflections, so the editor runs faster on heavy scenes.

Lightweight is Pro. Switch back to Normal to check materials and lights before you export.

Cameras

Every project starts with a default camera. To add more, click Add Cameras in the Cameras section of the scene list. A new camera starts from your current view.

  • Right-click a camera and choose Activate camera to look through it, or Exit camera to go back.
  • Select a camera to set its Position, Look at point, Pan and Orbit.
  • Turn on Make camera stationary to lock the camera so you cannot move it by accident.
  • Show helper shows the camera in the viewport.

The Camera tab for the Default Camera (Active): Make camera stationary, Position, Look at point, Pan and Orbit values, and switches for Background blur, Frame and Camera animation.

The Camera tab with the default camera selected.

Background blur

In the Camera tab of the right panel, turn on Background blur for a depth of field effect, like a real camera.

  • Blur strength: 0 to 100.
  • Set focus, then click the object that should be sharp. You can also hold F and click an object.
  • Reset focus clears the focus point.

The effect is easier to see when objects are at different distances from the camera.

Advanced camera options

Open Functions and choose Advanced camera options. This is Pro, marked experimental, and in current (v2) projects only. The Advanced Camera Properties panel has:

  • Enable physically-based Depth of Field: a more realistic blur. It does not work with orthographic cameras.
  • Enable image background: shows the environment light image behind the scene.

Frame

Turn on Frame in the Camera tab to compose an image in a set aspect ratio. Pick a preset, choose Landscape or Portrait, then click Export image. The exported image has the frame's aspect ratio. In the Share menu, Download frame does the same.

You cannot use Frame and Camera animation at the same time.

Use instead

  • Wrong move: adding many weak lights to brighten a scene. Why: a project has at most 15 lights, and more lights slow the scene. Right move: raise the environment Luminance first, then add a few lights.
  • Wrong move: exporting from Lightweight view. Why: it hides lighting and reflections, so you cannot judge the result. Right move: switch to Normal before you export.
  • Wrong move: looking for camera animation here. Why: it is on its own page. Right move: read Animation and video.

Last checked: 2026-11-10. Womp version: Womp web app, November 2026.