Liquid 3D - the Future of 3D Design
I've experienced firsthand the challenges posed by traditional 3D modeling techniques. In 2021, we made a bold decision to move away from BRep (Boundary Representation) and mesh-based engines, opting instead for a Liquid 3D engine built with implicit geometry, also known as SDFs. This shift has not only transformed our approach to 3D design but also opened the door to what I believe is the future of easy 3D solutions. Writing our own kernel was no easy feat but we knew we had to build something new if we were going to make 3D easy.