A New Liquid 3D Future: My Perspective on the Future of 3D Design

Womp
The Womp team
Abstract digital art using Womp 3D modeling features
I've experienced firsthand the challenges posed by traditional 3D modeling techniques. In 2021, we made a bold decision to move away from BRep (Boundary Representation) and mesh-based engines, opting instead for a Liquid 3D engine built with implicit geometry, also known as SDFs. This shift has not only transformed our approach to 3D design but also opened the door to what I believe is the future of easy 3D solutions. Writing our own kernel was no easy feat but we knew we had to build something new if we were going to make 3D easy.

I've experienced firsthand the challenges posed by traditional 3D modeling techniques. In 2021, we made a bold decision to move away from BREP (Boundary Representation) and mesh-based engines, opting instead for a Liquid 3D engine built with implicit geometry, also known as SDFs. This shift has not only transformed our approach to 3D design but also opened the door to what I believe is the future of easy 3D solutions. Writing our own kernel was no easy feat but we knew we had to build something new if we were going to make 3D easy.

The Limitations of BRep and Meshes

For too long, the industry has relied on BRep and mesh techniques, which, while having their advantages, present significant drawbacks that stifle creativity. BRep modeling can be overly complex, and meshes often create rigid structures that are difficult to edit. This destructive editing approach frustrates designers who crave flexibility and ease in their workflows.