# Womp docs, full text Every page of https://womp.com/docs/ in one file, in reading order. Womp web app, November 2026. Each page starts with its URL. Print limits carry rule IDs from https://womp.com/docs/data/print-rules.json. --- URL: https://womp.com/docs.md # Womp docs How to model in Womp, make a model printable, and order a print. Written for people and for AI agents. **Use this when:** you are new to the docs, or you need to find the right page for a task. **Don't use this for:** a specific limit or step. Go to the page for that task. Womp is a browser-based 3D modeling app with an on-demand 3D printing service. These docs replace Womp School. ## Find the page for your task | You want to | Read | | --- | --- | | Answer a question about Womp | [Get started](https://womp.com/docs/get-started.md), [FAQ](https://womp.com/docs/help/faq.md), [Changelog](https://womp.com/docs/changelog.md) | | Build in Womp | [Modelling](https://womp.com/docs/make.md), [Spark (Womp AI)](https://womp.com/docs/make/spark.md), [Flow (Nodes)](https://womp.com/docs/make/flow.md), [Import and export](https://womp.com/docs/make/import-export.md) | | Make it printable | [Design rules](https://womp.com/docs/print/design-rules.md), [Materials and finishes](https://womp.com/docs/print/materials.md) | | Price and order | [Ordering](https://womp.com/docs/print/ordering.md), [Shipping](https://womp.com/docs/print/shipping.md), [Credits and plans](https://womp.com/docs/plans.md) | | Connect an AI agent | [Agents and developers](https://womp.com/docs/agents.md) | ## For AI agents Every page is Markdown. Drop the trailing slash and add `.md` to a page's path, for example [/docs/print/design-rules.md](/docs/print/design-rules.md). [/llms.txt](/llms.txt) lists every main page by task, [/llms-full.txt](/llms-full.txt) holds all of them in one file, and [/docs/data/print-rules.json](/docs/data/print-rules.json) holds every print limit with its rule ID. ## Use instead - **Wrong move:** answering a print question from memory. **Why:** limits differ by finish and fit, and the values change between rule versions. **Right move:** read [Design rules](https://womp.com/docs/print/design-rules.md) and quote the rule ID. - **Wrong move:** using Womp School. **Why:** it is no longer kept up to date. **Right move:** use these docs. --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/get-started.md # Get started What Womp is, how to sign up, and the parts of the editor you use first. **Use this when:** you or someone you help is new to Womp. **Don't use this for:** detailed modelling, AI or printing steps. Read Make or Print. Womp is a 3D modeling app that runs in your web browser. You can model with shapes that blend like clay, generate images and 3D models with Spark (Womp AI), connect steps in Flow (Nodes), and order a print of what you make. There is nothing to install. A mouse or trackpad works best. ## Sign up Go to [beta.womp.com](https://beta.womp.com) and choose `Create your account`. You can sign up with: - **Email and password.** Womp sends a 6-digit code to verify your email (`Email verification`). - **Google:** `Continue with Google`. - **Single sign-on:** `Use single sign-on (SSO)` for organisations that use it. ## Find your way around The left menu has `Home`, `Projects`, `Spark` (Womp AI), `Discover` (`Showcase`, `Community`, `Events`, `Hire creators`, `Chats`), `Library`, `Assets` (`Smart Templates`, `Assets`, `Materials`) and `Order Prints`. Click `Discover` or `Assets` to open its menu. ![The left menu with New, Home, Projects, Spark, Discover, Library, Assets and Order Prints. The Discover menu is open and shows Showcase, Community, Events, Hire creators and Chats.](/docs/images/ui/get-started-discover-menu.webp#narrow) *The left menu, with the `Discover` menu open.* Inside a project, switch views with the buttons `Flow`, `Split` and `3D Stage`. See [Modelling](https://womp.com/docs/make.md) for the editor itself. ## What you can make - **Models:** shapes, curves and text that you combine and blend. See [Modelling](https://womp.com/docs/make.md). - **AI generations:** images, 3D models and parametric parts. See [Spark (Womp AI)](https://womp.com/docs/make/spark.md). - **Exports:** 3D files (OBJ, STL, PLY, GLTF, GLB, USD, FBX, DAE, X3D), images (PNG, JPG) and video (MP4, WebM, animated PNG). - **Prints:** a physical object shipped to you. See [Print](https://womp.com/docs/print.md). ## Use instead - **Wrong move:** looking for a download or an offline version. **Why:** Womp runs in the browser on cloud servers. **Right move:** open [beta.womp.com](https://beta.womp.com). - **Wrong move:** starting from an empty scene when you have a clear idea. **Why:** Spark can build a first version for you. **Right move:** describe it to [Spark (Womp AI)](https://womp.com/docs/make/spark.md), then edit the result. --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/make.md # Modelling How to build a model by hand in the Womp editor, and where to read about each part. **Use this when:** you build or edit a model by hand in the 3D Stage, or need to know which modelling page answers a question. **Don't use this for:** AI generation or node graphs. Read Spark (Womp AI) and Flow (Nodes). In Womp you model with simple shapes. You add shapes inside an area, and set how they combine: they can blend (`Goop`), cut each other (`Form`), or reflect (`Mirror`). Womp saves your project automatically. There is no save button. ## How a model is built 1. Add a shape with `O` (`Open objects menu`). 2. Move, rotate and scale it with the handles on the canvas, or type values in the inspector. 3. Add more shapes to the same area. Put shapes in a union to treat them as one object. 4. Set `Goop` to blend them, or set `Form` to `Negative` to cut. 5. Check the order of objects in the scene list. An object changes only the objects above it in the same area or union. ## Pages in this section - [Navigation and layout](https://womp.com/docs/make/navigation.md): move the camera, switch views, and use the scene list and the inspector. - [How Womp builds a model](https://womp.com/docs/make/how-womp-builds.md): solids combined in order, `Goop` as a blend, and why Areas decide what can blend. - [Shapes and Goop](https://womp.com/docs/make/shapes-and-goop.md): the shapes you can add, the handles, and how `Goop` blends shapes. - [Scene list](https://womp.com/docs/make/scene-list.md): areas and unions, the order rule, and the `Health` and `Imports` tabs. - [Form and Mirror](https://womp.com/docs/make/form-and-mirror.md): `Positive`, `Negative`, `Stain`, `Intersect`, `Mirror`, `Flip`, `Align` and `Lattice`. - [Keyboard shortcuts](https://womp.com/docs/make/shortcuts.md): every shortcut from the editor's shortcut list, plus undo and redo. ## Related - [Spark (Womp AI)](https://womp.com/docs/make/spark.md) builds and edits scenes for you. - [Flow (Nodes)](https://womp.com/docs/make/flow.md) is the node editor. - [Design rules](https://womp.com/docs/print/design-rules.md) list the limits for a model you want to print. - [Credits and plans](https://womp.com/docs/plans.md) explains what Pro adds. ## Use instead - **Wrong move:** modelling a part for print without checking the print limits. **Why:** thin walls and tight gaps can fail. **Right move:** check [Design rules](https://womp.com/docs/print/design-rules.md) while you model. - **Wrong move:** putting a `Negative` object above the shape it should cut. **Why:** an object changes only the objects above it in the same area or union. **Right move:** move the `Negative` object below the shapes it cuts. See [Scene list](https://womp.com/docs/make/scene-list.md). --- Last checked: 2026-11-10. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/make/navigation.md # Navigation and layout How to move the camera, use the view cube, switch views, and find the scene list and the inspector. **Use this when:** you need to move around the canvas, find a lost model, or explain where a panel is. **Don't use this for:** adding or combining shapes. Read Shapes and Goop, and Form and Mirror. ## The editor layout ![The Womp editor with a cube selected. The scene list is on the left, the canvas in the centre, the inspector on the right, and the Flow, Split and 3D Stage buttons at the bottom.](/docs/images/ui/navigation-layout.webp) *The editor: scene list (left), canvas (centre), inspector (right) and view switcher (bottom).* - **Scene list (left):** every object, light and camera in the project. The tabs at the top are `List` and `Health`. An `Imports` tab appears when the project has imported files. See [Scene list](https://womp.com/docs/make/scene-list.md). - **Canvas (centre):** the 3D view of your model. - **Inspector (right):** settings for what you selected. Its tabs are `Object`, `Camera`, `Scene` and `Spark`. The `Object` tab is available only when you select an object. Open or close the inspector with the `Show inspector` and `Hide inspector` button. - **View switcher (bottom):** `Flow`, `Split` and `3D Stage`. ## Views | View | What it shows | Shortcut | | --- | --- | --- | | `Flow` | The node editor. See [Flow (Nodes)](https://womp.com/docs/make/flow.md). | `Alt/⌥ + 1` | | `Split` | Flow and the 3D Stage side by side. | `Alt/⌥ + 2` | | `3D Stage` | The 3D canvas only. | `Alt/⌥ + 3` | ## Move the camera with the mouse | Action | Mouse | | --- | --- | | Rotate (orbit) | Hold the left button and drag. | | Pan | Hold the right button and drag. You can also hold `Shift`, `Ctrl` or `⌘` and drag with the left button. | | Zoom | Turn the scroll wheel, or hold the middle button and drag. | On a touch screen, drag one finger to rotate. Use two fingers to zoom and pan. ## The view cube and its buttons The view cube shows the direction you look from. It sits on the right side of the editor. ![The view cube with arrow buttons around it, the Perspective and Orthographic buttons on its left, and the Center and Magnet buttons on its right.](/docs/images/ui/navigation-view-cube.webp#narrow) *The view cube with its arrow, projection, `Center` and `Magnet` buttons.* - **Snap to a side:** click a face of the cube to look straight at that side. - **Step around:** use the arrow buttons `Rotate left`, `Rotate right`, `Rotate up` and `Rotate down`. - **Projection:** choose `Perspective` (things far away look smaller) or `Orthographic` (no perspective, easier to line things up). This changes only the view, not the model. - **`Center`:** frames the view again. The shortcut is `C`. - **`Magnet`:** turns snapping on or off. The shortcut is `⌘/Ctrl + '`. You can also step the view with the keyboard: `Shift + 3` (left), `Shift + 4` (right), `Shift + 5` (top) and `Shift + 6` (bottom). `Shift + G` shows or hides the grid. ## Select objects - Click an object on the canvas or in the scene list to select it. - Hold `Shift`, `Ctrl` or `⌘` and click to add more objects to the selection. - `⌘/Ctrl + A` selects all objects. ## Use instead - **Wrong move:** rotating and zooming to search for a model that went out of view. **Why:** the camera can drift far from the model. **Right move:** press `C` (`Center`), or click a face of the view cube. - **Wrong move:** lining up parts in `Perspective`. **Why:** perspective makes far parts look smaller, so edges that look level may not be. **Right move:** switch to `Orthographic` and look from one side of the view cube. - **Wrong move:** looking for the `Object` tab with nothing selected. **Why:** the tab is available only when an object is selected. **Right move:** select an object first, then open `Object` in the inspector. --- Last checked: 2026-11-10. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/make/how-womp-builds.md # How Womp builds a model Womp models are solids combined in order, blended with Goop, inside Areas. Knowing this tells you why a join looks soft, sharp or wrong. **Use this when:** you plan a model, or a join, cut or blend does not look the way you expect. **Don't use this for:** step-by-step clicks. Read Shapes and Goop, Scene list, and Form and Mirror. ## Solids, combined in order ![The Womp editor: the scene list on the left with an Area holding a sphere, a cube and a second sphere; the 3D Stage in the middle; the inspector on the right with Form, Material and Transform.](/docs/images/ui/editor-overview.webp) *One `Area` holding a sphere, a cube and a second sphere, in that order. The second sphere is `Negative`, so it cuts the hollows out of the cube above it. The cube's `Goop` blends it into the first sphere where they meet.* Every Womp shape is a solid defined by a distance field: for any point in space, how far that point is from the shape's surface. A model is these solids combined, which is called constructive solid geometry. The scene list is the order. Each object acts on what was built before it in its `Area`: - `Positive` adds the shape. - `Negative` cuts the shape away. - `Intersect` keeps only where shapes overlap. - `Stain` paints material onto what is already there. Cutting is as useful as adding. Grooves, panel lines, eyelets, recesses, undercuts and sharp edges all come from cuts. See [Form and Mirror](https://womp.com/docs/make/form-and-mirror.md). ## Goop is a blend between solids `Goop` blends two solids smoothly where they meet. You set it per object. - **None:** a hard crease where the shapes meet. - **A little:** a crisp seam with a soft fillet. - **A lot:** the shapes flow into one form. Goop also works on cuts: a gooped `Negative` leaves a soft, rounded hollow instead of a sharp rim. The right amount depends on the size of the part. Too much and small parts dissolve, rims swell and nearby edges sag. Too little and parts look like stacked plates with hard edges. Judge it close up. ## Areas decide what can blend - Goop only reaches objects in the same `Area`, and only against what was built before that object in the `Area`. - Objects in different Areas never blend. Where they overlap you see a raw intersection. - A union's Goop affects only its outer join with the rest of the `Area`. - A panel, fold or strap that should flow into a body belongs in the body's `Area`. Colour follows the same rule. Inside one `Area`, a gooped join mixes the two materials across the blend. Separate Areas keep a clean colour edge, but cannot blend. Each `Area` has one resolution, shared by everything in it. If an `Area` shows stepped edges, faceted curves or blurred small features, check its resolution in the `Health` tab. See [Scene list](https://womp.com/docs/make/scene-list.md). ## More than shapes On top of combined solids, Womp has: - **Curves:** a profile swept along a path, for limbs, straps, tubes and piping. See [Curves and drawing](https://womp.com/docs/make/curves-and-drawing.md). - **Mirror:** reflects an object, with its own `Goop` where the halves meet. - **Text:** raised or cut lettering. ## Look, then adjust After each change, look at the join close up. Then change the Goop, the cut or the `Area`'s resolution, one at a time. ## Use instead - **Wrong move:** putting a strap and the body it wraps in different Areas, then adding Goop. **Why:** objects in different Areas never blend. **Right move:** move the strap into the body's `Area`. - **Wrong move:** adding more Goop everywhere to smooth a model. **Why:** too much dissolves small parts and swells rims. **Right move:** goop each join to suit its size, and check it close up. - **Wrong move:** building a groove by adding thin walls around it. **Why:** cuts make cleaner, sharper detail. **Right move:** cut the groove with a `Negative` shape. --- Last checked: 2026-11-10. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/make/shapes-and-goop.md # Shapes and Goop The shapes you can add, how to move and resize them, and how Goop blends shapes together. **Use this when:** you add a shape, change its type or size, or want shapes to blend smoothly. **Don't use this for:** cutting or masking shapes, or reflecting them. Read Form and Mirror. ![The Womp editor with a cube selected: its handles on the canvas and its settings in the inspector.](/docs/images/ui/editor-overview.webp) *A selected shape shows handles on the canvas and its settings in the inspector on the right.* ## Add a shape 1. Press `O` (`Open objects menu`), or click `Add objects` (+) at the top of the scene list. 2. Choose a filter: `All`, `Objects`, `Curves`, `Mesh imports`, `Smart templates`, `Community` or `Projects`. 3. Click a shape. Womp adds it to the scene. | Shape | Plan | | --- | --- | | `Cube`, `Cylinder`, `Sphere`, `Cone` | Free | | `Pyramid`, `Torus` | Pro | New projects also offer `Ellipsoid`, `Capsule`, `Link`, `Hexagon`, `Triangular` and `Octahedron`. These are Pro. Some older projects do not show them. Pro shapes show the Pro mark. See [Credits and plans](https://womp.com/docs/plans.md). The `Curves` filter has `Default` (`Shift + C`), `Droplet`, `Square`, `S shaped`, `Donut` and `W - Helix`. To add 3D text, choose `Text` in the objects menu, or press `Shift + T`. Text is in alpha. `Intersect` is not available for text. ## Change the shape type Select a shape. At the top of the `Object` tab in the inspector, click another shape. You can also right-click the object and choose `Replace with`. The position, size and other settings stay the same. ## Move, rotate and resize Select an object. Handles appear around it on the canvas. - **Move:** drag an arrow to move along one axis, or drag a disc to move on a flat plane. - **Copy while you move:** hold `Alt/⌥` when you start to drag a move handle. - **Rotate:** drag a rotation handle. Drag inside the dial to snap in 22.5° steps. Hold `Shift` to snap in 45° steps. - **Resize:** drag a scale handle. Hold `Shift` to keep the proportions. Hold `Alt/⌥` to scale both sides equally. - **Round the edges:** drag the roundness handle near a corner. To type exact values, use `Position`, `Rotation` and `Size` in the `Object` tab. When `Global` is on, the values are relative to the centre of the canvas. When it is off, they are relative to the centre of the parent area or union. `Roundness` (0 to 100) rounds sharp edges. It is not available for `Sphere`, `Torus`, `Link`, `Ellipsoid` and `Capsule`. ## Goop ![The inspector with a cube selected: Form (Shape, Combine, Goop, Roundness), Material, and Transform (Position, Rotation, Size).](/docs/images/ui/inspector-object.webp#narrow) *The `Object` tab of the inspector. `Goop` sits under `Form`; drag its slider or type a value. Shapes with a crown need Pro.* Goop blends objects that are close to each other, like clay. Where objects with different materials meet, Goop also blends the materials. 1. Select an object. 2. In the `Object` tab, drag the `Goop` slider, or type a value. 3. Higher values make a wider, softer blend. The slider range grows with the size of the object. Rules: - Goop works only between objects in the same area or union. - The first object in an area or union cannot goop. Its `Goop` slider is off. Move the object lower in the list to use it. See [Scene list](https://womp.com/docs/make/scene-list.md). ## Use instead - **Wrong move:** raising `Goop` on the first object in an area or union. **Why:** the first object has nothing above it, so its `Goop` slider is off. **Right move:** move the object lower in the scene list, or goop the object below it. - **Wrong move:** expecting two objects in different areas to blend. **Why:** Goop works only inside one area or union. **Right move:** drag both objects into the same area. - **Wrong move:** offering a Free user a `Torus` or `Pyramid`. **Why:** only `Cube`, `Cylinder`, `Sphere` and `Cone` are free. **Right move:** use a free shape, or see [Credits and plans](https://womp.com/docs/plans.md) for Pro. --- Last checked: 2026-11-10. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/make/scene-list.md # Scene list How the scene list orders objects in areas and unions, the rule that an object changes only the objects above it, and the Health and Imports tabs. **Use this when:** shapes do not combine as expected, you need to reorder or regroup objects, or the scene is slow or out of memory. **Don't use this for:** moving the camera or setting Goop and Form values. Read Navigation and layout, Shapes and Goop, and Form and Mirror. The scene list is on the left of the editor. It has two tabs, `List` and `Health`. An `Imports` tab appears when the project has imported files. ## The List tab The `List` tab shows the objects in your scene under `Objects`. It can also show `Lights` and `Cameras` sections. - `Add objects` (+) opens the objects menu. - `Expand` and `Collapse` open or close every area and union at once. - Drag an object to reorder it or to move it into another area or union. ![The scene list with the List tab open. Under Objects, Area (1) holds three objects in order: Sphere, Cube and a negative Sphere. Cube is selected.](/docs/images/ui/scene-list-list.webp#narrow) *The `List` tab: an area with three objects. The second sphere is `Negative`.* ## Areas and unions Objects live in two kinds of container: - **Area:** the top-level container. Every object must be inside an area. Stickers are the only exception. If you drag an object outside an area, Womp makes a new area for it. Objects in different areas do not blend, cut or stain each other. Each area has its own `Resolution`. - **Union:** a container inside an area. It combines its objects so they act as one object. You can set `Form` and `Goop` on the whole union, and you can put unions inside other unions. The union's `Goop` sets how the union blends with other objects. The `Goop` of each object inside it sets how the objects inside blend with each other. An area cannot have `Form` or `Goop`. The nesting depth has a limit. A Pro user in a Pro project can nest deeper. | Action | How | | --- | --- | | Union selection | `Shift + M` | | Break union | `⌘/Ctrl + Shift + G` | | Group selection | `⌘/Ctrl + G` (groups objects so you can select them together) | | Break group | `⌘/Ctrl + Shift + G` | | Move outside | Right-click menu. Takes an object out of its container. | ## The order rule An object changes only the objects above it in the same area or union. This applies to `Goop` and to every `Form` setting. Unions follow the same rule. - Put the object that cuts, stains or masks below the objects it should change. - The first object in an area or union cannot be `Negative`, `Stain` or `Intersect`, and cannot goop. There is nothing above it to change. Change the order with the right-click menu or the keys: | Action | Shortcut | | --- | --- | | `Move up` | `⌘/Ctrl + ]` | | `Move down` | `⌘/Ctrl + [` | | `Send to top` | `]` | | `Send to bottom` | `[` | ## Right-click menu Right-click an object in the list to open its menu: `Lock` or `Unlock`, `Hide` or `Show`, `Copy`, `Paste`, `Duplicate`, `Rename`, the `Form` settings, `Replace with`, `Flip`, the order actions, `Move outside` and `Delete`. ![The right-click menu of an object: Lock, Hide, Copy, Paste, Duplicate, Rename, the Form settings Positive, Negative, Intersect and Stain with their shortcuts, Replace with, Flip, Send to top, Send to bottom, Move up, Move down and Move outside.](/docs/images/ui/scene-list-context-menu.webp#narrow) *The right-click menu of an object in the list, with the shortcut for each action.* ## The Health tab The `Health` tab shows how heavy your scene is. ![The Health tab: Scene memory at 1%, Areas 1/128, and Area (1) with a resolution of 0.35.](/docs/images/ui/scene-list-health.webp#narrow) *The `Health` tab for a small scene: scene memory, the number of areas against the limit, and each area's resolution.* - **`Scene memory`:** a bar with a percentage. High usage slows the editor. When it is high, Womp shows a warning and a `Reduce resolution` menu with `Reduce by 25%` and `Reduce by 50%`. - **`Total areas`:** how many areas you have, against the limit. The limit is 64 areas. In a Pro project with a Pro plan it is 128. - **Each area:** its `Resolution` slider and how many primitives it holds against its limit. If scene memory gets critical, Womp shows "Editing is disabled" until you lower resolution. Click `Go to health` to fix it. `Resolution` is like 3D pixels. Higher resolution shows more detail but uses more scene memory. If an area is too heavy, it shows a warning: reduce its resolution until the warning goes away. You can also set `Resolution` in the inspector when you select an area. ## The Imports tab The `Imports` tab lists the files you imported into the project. - **`Import storage`:** how much of the project's import storage you use. Pro doubles the storage and unlocks Sticker and SVG imports. - **For each file:** `Select all copies in scene`, `Add a copy to the scene`, and `Delete the file and all copies`. To import, drop a 3D object, image or SVG on the drop area below the list ("Drag and drop any 3D object, image, or SVG"), or click to browse. ## Use instead - **Wrong move:** putting a `Negative` object above the shape it should cut. **Why:** an object changes only the objects above it in the same area or union. **Right move:** drag the `Negative` object below the shape, or use `Send to bottom` (`[`). - **Wrong move:** putting many objects of very different sizes in one area. **Why:** the area's resolution is shared by all its objects, so small details can lose quality. **Right move:** split the model into more areas, and check the `Health` tab. - **Wrong move:** raising every area's `Resolution` to fix a blurry part. **Why:** high resolution uses scene memory and can make the project unstable. **Right move:** raise only the area that needs it, and watch `Scene memory`. --- Last checked: 2026-11-10. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/make/form-and-mirror.md # Form, Mirror, Flip, Align and Lattice How Form makes an object add, cut, stain or mask the objects above it, how Mirror reflects an object, and how Flip, Align and Lattice work. **Use this when:** you want to cut a hole, paint a shape onto a surface, keep only an overlap, build a symmetric model, flip or line up objects, or fill a shape with a lattice. **Don't use this for:** blending shapes or changing their order. Read Shapes and Goop, and Scene list. ## Form `Form` sets how an object combines with the objects above it in the same area or union. Find it in the `Object` tab of the inspector, or in the right-click menu. Shapes, curves, text and unions have `Form`. Areas do not. | Form | What it does | Shortcut | Plan | | --- | --- | --- | --- | | `Positive` | Adds to the objects. This is the default. | `Alt/⌥ + "+"` | Free | | `Negative` | Cuts the objects above it. | `Alt/⌥ + "-"` | Free | | `Stain` | Turns the shape into a brush stroke. Use it to paint textures over the surfaces of the objects above it. | `Alt/⌥ + Shift + "+"` | Pro | | `Intersect` | Shows only the parts of the objects above it that overlap with it. | `Alt/⌥ + Shift + "-"` | Pro | ![The Form section of the inspector for a negative sphere: Shape set to Sphere, the four Combine buttons with the second (Negative) selected, Material residue turned on, and Goop at 5.56.](/docs/images/ui/form-combine.webp#narrow) *A `Negative` sphere selected, with its `Form` settings and `Goop`.* Rules: - Form works only inside one area or union. See [Scene list](https://womp.com/docs/make/scene-list.md). - The first object in an area or union can only be `Positive`. The other buttons are greyed out. - `Intersect` is not available for curves or text. - `Stain` and `Intersect` need Pro. Without a Pro plan, Womp asks you to upgrade. With a Pro plan in a project that is not Pro, Womp asks you to upgrade the project. See [Credits and plans](https://womp.com/docs/plans.md). ### Material Residue When the form is `Negative` or `Intersect`, the `Material Residue` checkbox appears. Turn it on to leave the object's material on the cut surface. It does not work on the first object in an area or union. ### Example: a ring 1. Add a `Cylinder`. 2. Add a smaller `Cylinder` in the same area, below the first one in the list. 3. Set the smaller one to `Negative`. 4. Move it through the centre of the first cylinder. It cuts a hole. ## Mirror `Mirror` reflects an object across a plane. It works on shapes and curves. Find it in the `Object` tab. 1. Click `+` (`Add new mirror plane`) next to `Mirror`. You can add up to 4 mirror planes. 2. Click a plane in the list to open its settings: - **`Plane Axis`:** `X`, `Y`, `Z` or `Custom`. - **`Plane position`:** where the plane is. - **`Plane rotation`:** the angle of the plane. Only for `Custom`. - **`Goop`:** blends the object into its reflection, so the seam is smooth. - **`Show plane`:** shows the plane on the canvas. 3. Use the eye button to hide a plane, and the trash button to delete it. Each plane reflects the object and the reflections made by the other planes. Two planes at right angles give 4 copies in total. Three give 8. ![The Mirror section with one plane: X, Y and Z axis buttons, a custom rotation button, an eye button and a trash button, the plane offset X -0.79 in, a mirror Goop of 0, and Show plane turned on.](/docs/images/ui/form-mirror.webp#narrow) *One mirror plane on the X axis, with its axis, position, `Goop` and `Show plane` settings.* Some older projects show a simpler `Mirror` section instead: turn on `X`, `Y` or `Z` under `Axis`, set a `Goop` value for each axis, and use `Show plane`. If the object moves behind its mirror plane, click `Move back to visible`. ## Flip `Flip` turns the selected objects over along one axis. The object is replaced by its flipped version. Mirror is different: it keeps the original and adds a reflection. - In the `Object` tab, click `X`, `Y` or `Z` next to `Flip`. - Or right-click the object and choose `Flip`, then `X axis`, `Y axis` or `Z axis`. ![The Flip button in the Transform header open, with Flip along X, Flip along Y and Flip along Z.](/docs/images/ui/form-flip.webp#narrow) *`Flip` mirrors the selection along X, Y or Z.* Flip works on shapes, curves, text, meshes, fields, SVGs, stickers, groups, unions and areas. ## Align `Align` lines up two or more selected objects inside their shared bounding box. Select the objects. The `Align` section appears in the `Object` tab. | Row | Buttons | | --- | --- | | Horizontal | `Left`, `Center`, `Right` | | Vertical | `Top`, `Center`, `Bottom` | | Depth | `Front`, `Center`, `Back` | The directions follow your current camera view, not fixed world axes. Hover a button to see the plane it aligns to. ![The Align section with nine icon buttons in three rows: horizontal, vertical and depth alignment.](/docs/images/ui/form-align.webp#narrow) *The `Align` section with two objects selected: three rows of three buttons.* ## Lattice Lattice fills a shape with a repeating inner structure. It is a Pro feature and is marked alpha. 1. Select a shape, curve, union or area. 2. Open `Functions` in the editor toolbar and choose `Lattice`. It is in current (v2) projects only. 3. Turn on `Lattice` and pick a type: `Gyroid`, `Schwarz`, `Diamond`, `Octet Beam`, `BCC Beam`, `Cubic Beam` or `Spheres`. 4. Set `Position`, `Rotation`, `Scale` (cell size), `Thickness` (strut thickness) and `Wall Thickness` (outer shell). 5. For round shapes, turn on `Polar Transform` and set `Polar Repetitions`. ![The Lattice panel: the Lattice checkbox with the Pro mark and an alpha badge, Polar Transform, Lattice Type set to Gyroid, Position, Rotation, Scale and Thickness.](/docs/images/ui/form-lattice.webp#narrow) *The `Lattice` panel before you turn it on. The settings unlock when `Lattice` is checked.* To print a lattice, check the strut and wall sizes against [Design rules](https://womp.com/docs/print/design-rules.md). ## Use instead - **Wrong move:** setting the first object in an area or union to `Negative`. **Why:** there is nothing above it to cut, so only `Positive` is available. **Right move:** put the shape you want to cut first, and the `Negative` object below it. - **Wrong move:** using `Flip` to make the other half of a symmetric part. **Why:** Flip replaces the object, so you still have only one half. **Right move:** add a mirror plane with `Mirror`. - **Wrong move:** offering `Stain`, `Intersect` or `Lattice` to a Free user. **Why:** all three need Pro. **Right move:** use `Negative` or `Goop`, or see [Credits and plans](https://womp.com/docs/plans.md). --- Last checked: 2026-11-10. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/make/shortcuts.md # Keyboard shortcuts Every shortcut in the editor's Keyboard shortcuts list, plus undo, redo, copy, paste and delete. **Use this when:** you need the key for an editor action, or want to explain one. **Don't use this for:** what an action does. Read the Modelling pages for that. Press `Shift + ?` in a project to open the `Keyboard shortcuts` list. On a Mac, `⌘` replaces `Ctrl` and `⌥` replaces `Alt`. ![The Keyboard shortcuts window: Center view C, Rotate view to left Shift + 3, right Shift + 4, top Shift + 5, bottom Shift + 6, Show/Hide grid Shift + G, Toggle snapping Cmd/Ctrl + ', Pen tool P, Freehand Shift + P, Add text Shift + T, Add curve Shift + C, then Paths Editing.](/docs/images/ui/shortcuts-dialog.webp#narrow) *The top of the `Keyboard shortcuts` list. Scroll it for the rest.* ## Edit | Action | Shortcut | | --- | --- | | Undo | `⌘/Ctrl + Z` | | Redo | `⌘/Ctrl + Shift + Z` or `⌘/Ctrl + Y` | | Copy | `⌘/Ctrl + C` | | Paste | `⌘/Ctrl + V` | | Duplicate selection | `⌘/Ctrl + D` | | Select all | `⌘/Ctrl + A` | | Delete selection | `Delete / Backspace` | | Copy while you move | Hold `Alt/⌥` and drag a move handle | ## View | Action | Shortcut | | --- | --- | | Center view | `C` | | Rotate view to left | `Shift + 3` | | Rotate view to right | `Shift + 4` | | Rotate view to top | `Shift + 5` | | Rotate view to bottom | `Shift + 6` | | Show/Hide grid | `Shift + G` | | Toggle snapping | `⌘/Ctrl + '` | | Switch to Flow view | `Alt/⌥ + 1` | | Switch to Split view | `Alt/⌥ + 2` | | Switch to 3D Stage view | `Alt/⌥ + 3` | ## Add and draw | Action | Shortcut | | --- | --- | | Open objects menu | `O` | | Open materials menu | `M` | | Add curve | `Shift + C` | | Add text | `Shift + T` | | Pen tool | `P` | | Freehand | `Shift + P` | The `Pen` and `Freehand` tools show the Pro mark. ## Organise | Action | Shortcut | | --- | --- | | Group selection | `⌘/Ctrl + G` | | Break group | `⌘/Ctrl + Shift + G` | | Union selection | `Shift + M` | | Break union | `⌘/Ctrl + Shift + G` | | Lock/Unlock selection | `⌘/Ctrl + Shift + L` | | Show/Hide selection | `⌘/Ctrl + Shift + H` | | Move up | `⌘/Ctrl + ]` | | Move down | `⌘/Ctrl + [` | | Send to top | `]` | | Send to bottom | `[` | ## Form | Action | Shortcut | | --- | --- | | Positive | `Alt/⌥ + "+"` | | Negative | `Alt/⌥ + "-"` | | Stain (Pro) | `Alt/⌥ + Shift + "+"` | | Intersect (Pro) | `Alt/⌥ + Shift + "-"` | See [Form and Mirror](https://womp.com/docs/make/form-and-mirror.md). ## Paths editing | Action | Shortcut | | --- | --- | | Enter path editing mode | `Double click` | | Exit path editing mode | `Esc` | | Range select points/handles/intervals | `Shift + Drag` | | Add to selection | `Shift + Click` | | Delete selected item | `Delete / Backspace` | | Clear selection | `Click empty space` | | Insert point on curve | `Alt/⌥ + Click (on edge)` | | Delete point | `Alt/⌥ + Click (on point)` | | Delete handle | `Alt/⌥ + Click (on handle)` | | Create a free handle | `Alt/⌥ + Drag (on point)` | | Create aligned handles (equal length) | `⌘/Ctrl + Drag (on point)` | | Edit handle freely | `Alt/⌥ + Drag (on handle)` | | Strong handle alignment | `⌘/Ctrl + Drag (on handle)` | | Constrain to 15° increments | `Shift + Drag (on handle)` | With the Pen tool, `Click + Hold + Drag` creates a point with handles. ## Share and scene | Action | Shortcut | | --- | --- | | Publish project | `⌘/Ctrl + Shift + D` | | Download image | `⌘/Ctrl + Shift + E` | | Start recording | `⌘/Ctrl + Shift + V` | | Randomize backdrop color | `Shift + B` | | Randomize global lighting | `Shift + L` | | Show all keyboard shortcuts | `Shift + ?` | Womp saves your project automatically. There is no save shortcut. ## Use instead - **Wrong move:** pressing `Shift + "+"` for `Stain`. **Why:** the `Stain` shortcut is `Alt/⌥ + Shift + "+"`. **Right move:** hold `Alt/⌥` and `Shift`, then press `+`. - **Wrong move:** telling a user to press `⌘/Ctrl + S` to save. **Why:** Womp saves automatically and has no save shortcut. **Right move:** tell them their work is already saved. - **Wrong move:** quoting a key to switch between move, rotate and scale. **Why:** all handles are on the object at the same time, so there is no mode key. **Right move:** tell them to drag the handle they need. --- Last checked: 2026-11-10. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/make/curves-and-drawing.md # Curves and drawing Add and draw curves, draw vector paths with the Pen and Freehand tools, import SVG files, add 3D text, and engrave or emboss them into a model. **Use this when:** you want a wire, tube or flowing shape, a hand-drawn or vector path, or a logo cut into or raised from a surface. **Don't use this for:** basic shapes and how Goop and Form work in general. Read Modelling. ## Curves A curve is a chain of curve points. Womp fills the space between the points with one shape, so the curve looks like a tube, a wire or a string of beads. ### Add a curve Press `O` to open the objects menu, then choose from `Curves`: - `Default` (`Shift` + `C`) - `Droplet`, `Square`, `S shaped`, `Donut` and `W - Helix`. These are ready-made curves. You can edit them like any other curve. ![The top of the objects menu: the search field, the Objects row (Cube, Cylinder, Sphere, Text, OpenSCAD) and the Curves row (Default, Droplet, Square, S shaped, Donut).](/docs/images/ui/curves-and-drawing-objects-menu.webp#narrow) *The `Curves` row of the objects menu (`O`).* ### Draw a curve Click `Draw` in the left toolbar. Under `Curves`: - `Curve Brush`: sketch on the model. - `Curve Points`: place points on the model. - `Size`: the thickness of the curve you draw. ![The Draw menu: Curves (Curve Brush, Curve Points), Color, Size, and the Vector group with Pen (P) and Freehand (Shift + P).](/docs/images/ui/curves-and-drawing-draw-menu.webp#narrow) *The `Draw` menu with `Curve Brush` and `Curve Points`. `Pen` and `Freehand` carry the Pro crown.* ### Curve settings Select the whole curve in the scene list, not one point. The inspector shows: - **Shape:** the shape the curve is made of. `Sphere`, `Cylinder`, `Cube` and `Cone` are free. `Pyramid` and `Torus` need Pro, and current (v2) projects also offer `Ellipsoid`, `Capsule`, `Link`, `Hexagon`, `Triangular` and `Octahedron` (Pro). The whole curve uses one shape. - `Roundness`: 1 to 10. Sets how round the bends are. - `Density`: 0 to 250. The number of shapes between two curve points. A low value gives a bead effect. A high value gives a smooth tube but makes the scene heavier. - `Goop Strength`: 0 to 1000. Blends the curve with nearby objects and with itself. ![The inspector for a new curve: Form with Shape set to Sphere, Combine and Goop, then a Curve section with Roundness 2 and Density 80, Material with one material per curve point, and Mirror.](/docs/images/ui/curves-and-drawing-curve.webp#narrow) *A new curve selected: its `Roundness` and `Density`, and a material for each point.* ### Curve point settings Select one curve point to set its `Position`, `Rotation`, `Size` and `Roundness`. Each point can have its own size and material, so a curve can taper or change color along its length. Turn on `Fixed Point` to make the curve always pass through that point, even when the curve is rounded. ## Pen and Freehand The `Draw` menu has a `Vector` group. Both tools need a Pro project. Without Pro, Womp shows the plan options; in a project that is not a Pro project, it offers to upgrade the project. | Tool | Key | What it does | | --- | --- | --- | | `Pen` | `P` | Place points. Press `Enter` to finish. | | `Freehand` | `Shift` + `P` | Sketch a vector path. | The shortcuts list calls the Pen `Pen tool`. ## Vector path settings Select a path (drawn or imported). The inspector shows: - `Inflate`: gives the path rounded volume. - `Stroke`: shows the outline of the path instead of the fill. Set the outline width when it is on. - `Outline stroke`: turns the stroke into a filled shape. - **Path operations** (select more than one path): `Union`, `Subtract`, `Intersect`, `Exclude`, `Combine` and `Divide`. These work on the 2D paths. They are not the same as a union in the scene list. - `Simplify shape`: removes extra points from one selected path. - `Goop` (hidden while `Inflate` is on), `Position`, `Rotation` and `Size`. ## Import an SVG Open `Functions` in the left toolbar and choose `Import SVG`, or choose `Import image and sticker`, then `SVG`. Both need Pro. `Import SVG` appears in current (v2) projects only. The SVG comes in as vector paths with the settings above. Simple files with few paths work best. ## 3D text Press `O` and choose `Text` (`Shift` + `T`). It is in alpha (the flask in the `Text` section). Type up to 60 characters. Select the text to set: - `Font Style`, `Font Weight`, `Font Size`, `Line Height` and `Letter Spacing`. - **Fonts:** pick from `All fonts` or your `Library`. `Upload a font` is Pro. Only `.ttf` and `.otf` files work. - `Goop` (0 to 500), `Position`, `Rotation` and `Size`, as on other objects. ![The inspector for a new text object: Material, Form, Goop, and a Text section with the text Hello Womp (10/60), font Roboto, weight Medium, size 45, line height 1, letter spacing 0, and alignment Left.](/docs/images/ui/curves-and-drawing-text.webp#narrow) *A new 3D text object (`Shift + T`). The `Text` section has the text box, font, weight, size, line height, letter spacing and alignment.* Text uses `Form` like other objects, so you can engrave or emboss it the same way as an SVG below. ## Engrave or emboss an SVG 1. Import the SVG, or draw a path. 2. Turn off `Inflate`. The `Form` setting shows only when `Inflate` is off. 3. Move and scale the path with the handles so it passes into the surface of the model. 4. Set `Form`: - `Negative` cuts the path into the model (engrave). - `Positive` adds the path to the model (emboss). Raise `Goop` to blend it into the surface. - `Stain` and `Intersect` need Pro on vector paths. 5. With `Negative`, turn on `Material Residue` if you want the cut surface to keep the cutting path's material. 6. Make sure the path is in the same union as the model and sits in the right place in the scene list. A negative object cuts the objects above it. See [Modelling](https://womp.com/docs/make.md) for how `Form` and `Goop` work. ## Use instead - **Wrong move:** looking for `Form` on an inflated path. **Why:** `Form` is hidden while `Inflate` is on. **Right move:** turn off `Inflate`, then set `Form` to `Negative` or `Positive`. - **Wrong move:** putting a negative path above the object it should cut. **Why:** a negative object cuts the objects above it in the list. **Right move:** move the path below the object in the scene list. - **Wrong move:** engraving thin lines or small text for a print. **Why:** fine detail can be too small to print. **Right move:** check [Detail and lettering](https://womp.com/docs/print/detail-and-lettering.md) first. --- Last checked: 2026-11-10. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/make/materials.md # Materials in the editor How to find, apply and edit materials in the editor, what Pro and Super materials add, and toon shading and stickers. **Use this when:** you want to change how an object looks on screen or in an exported image or video. **Don't use this for:** choosing what a print is made of. Read Materials and finishes. Editor materials set the look of your scene: color, shine, glass and texture. They do not set what a print is made of. For printing, read [Materials and finishes](https://womp.com/docs/print/materials.md). ## Open the materials menu - Press `M`, or - click `Material` in the left toolbar, or - in the inspector, click the grid button next to the material ("Open materials panel"). The menu has a search field ("Search for materials"), a shuffle button that applies a random material, and a `+` button for a new material. ![The materials menu: search, shuffle and + buttons at the top, the All materials and More filters, then rows for My materials, All super materials, Metallic, Plastic and Rubber.](/docs/images/ui/materials-menu.webp#narrow) *The materials menu (`M`). Each row has `See all`; Pro materials show the crown.* ## Categories - `All materials`: the whole library. - `Recents`: materials you used recently. - `My materials`: materials used or edited in this project. Filter them by `Used` and `Unused`. - `All super materials`: the Super material library. - `New`, `Metallic`, `Plastic`, `Rubber`, `Skin`, `Glass`, and under `More`: `Wood`, `Stone`, `Cement`, `Food`, `Brick`, `Clay`, `Ground`, `Fabric`, `Interiors`, `Displacement` and `Misc`. ## Apply a material 1. Select an object, a union, a group or several objects. 2. Click a material in the menu. On a union or group, the material goes on every object inside it. To try random looks, use `Shuffle Material` in the bottom bar or in the inspector. In the inspector, next to the material name: - the crosshair button selects all objects with this material applied. - the menu button lets you edit, duplicate or remove the material. ## Edit a material Click the material in the inspector to open its settings. You can rename it at the top. Editing a material changes every object that uses it. To change only one object, click `Duplicate` first. The object then uses the copy. ### Base settings (free) `Color`, `Metalness`, `Roughness`, `Glass` and `Translucency`. Each slider runs from 0 to 100. - Low `Roughness` with some `Metalness` gives sharp reflections. - For glass, keep `Metalness` and `Roughness` low and raise `Glass`. ### Pro settings Pro materials add a `Pro` section. Without Pro, the section is locked: "These options are for special Pro materials just for Pro users!" With Pro, a normal material shows `Duplicate with Pro` to make a Pro copy. | Setting | Also known as | | --- | --- | | `Surface tint & shine` | Specular tint | | `Inside color` | Absorption | | `Semi-Clear` | Subsurface scattering | | `Translucency Weight` | | | `Material Thickness` | IOR (index of refraction) | | `Surface shine strength` | Sheen strength | | `Sheen Roughness` | | | `Glow` | Emission | | `Metallic rainbow effect` | Iridescence | | `Rainbow glass` | Dispersion | | `Surface opacity` | Marked experimental | In a Pro project, the base `Translucency` slider is off for every material. Use `Semi-Clear` instead. ## Super materials A Super material is a procedural material with extra controls for its texture. There are 500+ of them, and they need Pro. The controls differ from one Super material to the next. To make one from scratch, click `+` ("Create new material") in the inspector and choose `New Super Material`. `New Pro Material` makes a Pro material. Both need Pro. You can put a Super material on a whole curve or on single curve points. ## Toon shading Toon shading gives the whole scene a flat, cartoon look. Open `Functions` in the left toolbar and choose `Toon shading`. It is marked experimental. It is in current (v2) projects only. - **Mode:** `Disabled`, `Enabled`, `Flat mode` or `Flat mode (hard edges)`. - `Levels`: 1 to 15, when the mode is `Enabled`. Fewer levels give fewer bands of shade. - `Enable outlines`, then set the outline `Width` (1 to 4; fixed at 1 in `Flat mode (hard edges)`) and `Color`. To turn the effect off, set the mode to `Disabled`. Closing the panel does not turn it off. ## Stickers A sticker puts an image on the surface of a model. Stickers are Pro. 1. Open `Functions` in the left toolbar and choose `Import image and sticker` (marked experimental). 2. Choose `Sticker` ("Import as sticker that can be applied to surfaces of objects") and pick an image. 3. Select the sticker. In the inspector, click `Stick to an object`, then click the surface where it goes. 4. Set `Position`, `Rotation` and `Size` to place it. `Replace image` swaps the picture and keeps the placement. 5. Turn on `Restrict visibility to area` to keep the sticker off objects in nearby areas. The same menu has `Add as reference image` (a guide that is not part of the scene), `Flat image` (the image as a flat plane) and `SVG`. To turn an image that is already in the scene into a sticker, select it, open `Functions`, choose `Conversion` and click `Convert Image to Sticker`. This needs a Pro project on the current (v2) engine. You can apply materials, Super materials included, to a sticker. ## Use instead - **Wrong move:** editing a shared material to change one object. **Why:** every object with that material changes. **Right move:** click `Duplicate`, then edit the copy. - **Wrong move:** picking an editor material to choose the print material. **Why:** editor materials only change how the scene looks. **Right move:** choose the print material in the print panel. See [Materials and finishes](https://womp.com/docs/print/materials.md). - **Wrong move:** closing the Toon Shading panel to remove the effect. **Why:** the effect stays on. **Right move:** set the mode to `Disabled`. --- Last checked: 2026-11-10. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/make/lights-and-camera.md # Lights and camera Add lights, choose the environment light and backdrop, set up cameras, background blur and frames, and switch to Lightweight view. **Use this when:** you want to light a scene, compose a shot, blur the background, or make the editor faster on a heavy scene. **Don't use this for:** animating the camera or exporting video. Read Animation and video. ## Add lights Click `Lighting` in the left toolbar, or click `Add lights` in the `Lights` section of the scene list. There are three types: | Light | What it does | | --- | --- | | `Rectangular` | Shines in one direction, like a softbox. | | `Spherical` | Shines in all directions, like a bulb. Good for fill light. | | `Dome` | Lights the whole scene, like the sun. | ![The Lighting menu: Lights (Rectangular, Spherical, Dome) at the top, then a grid of Environment lights such as Aft Lounge, Autoshop, Birchwood and Leadenhall Market, which is checked.](/docs/images/ui/lights-and-camera-lighting-menu.webp#narrow) *The `Lighting` menu: the three light types, then the environment lights. The check marks the current one.* A project can have at most 15 lights. When you reach the limit, Womp says "Can't add more lights." ### Light settings Select a light to set: - `Position`, and `Rotation` (not on spherical lights). - `Area` on a rectangular light, or `Radius` on a spherical light. A bigger light gives softer shadows. - `Color`. - `Luminance`: 0 to 100. A light at 0 gives no light. ### Advanced Light Properties Open `Functions` in the left toolbar and choose `Advanced Light Properties` (marked experimental, current v2 projects only). Select one rectangular or spherical light, then: - **`Light Pattern`:** click `Select Image` to shape how the light is projected. `Clear` removes the image. - **`Beam Focus`:** 0 to 100%. Focuses the beam of the light. ## Environment light The environment light lights the scene from all sides and shows in reflections. With nothing selected, the right panel shows the scene settings: - **`Environmental Light`:** click the preview, then `Change`, to pick another one. The `Lighting` menu also lists them under `Environment lights`. - `Lightmap rotation`: 0 to 360. Turns the light around the scene. - `Luminance`: 0 to 100. Sets how bright the environment light is. - `Shuffle Lightmap` picks a random one. It is also in the bottom bar. ## Backdrop `Backdrop` is the first scene setting. It sets the background color behind the model. It does not change lights or materials. - Pick a color in the color picker. - Under `Saved Backdrops`, `+` adds a new white swatch you can recolor and reuse in this project. - `Shuffle Backdrop` picks a random color. `Show Grid` turns the floor grid on and off. ![The Scene tab of the inspector: Render with Normal and Lightweight, Environment with Backdrop E6E6E6 and Lighting (preview, rotation 0 deg, brightness 16), and Editor with Show grid on and Select areas by default off.](/docs/images/ui/lights-and-camera-scene-tab.webp#narrow) *The `Scene` tab, with render, backdrop, lighting and editor settings.* ## Lightweight view Under `Render settings`, choose `Normal` or `Lightweight`. - `Normal` shows full lighting and reflections. - `Lightweight` turns off live lighting and reflections, so the editor runs faster on heavy scenes. `Lightweight` is Pro. Switch back to `Normal` to check materials and lights before you export. ## Cameras Every project starts with a default camera. To add more, click `Add Cameras` in the `Cameras` section of the scene list. A new camera starts from your current view. - Right-click a camera and choose `Activate camera` to look through it, or `Exit camera` to go back. - Select a camera to set its `Position`, `Look at point`, `Pan` and `Orbit`. - Turn on `Make camera stationary` to lock the camera so you cannot move it by accident. - `Show helper` shows the camera in the viewport. ![The Camera tab for the Default Camera (Active): Make camera stationary, Position, Look at point, Pan and Orbit values, and switches for Background blur, Frame and Camera animation.](/docs/images/ui/lights-and-camera-camera-tab.webp#narrow) *The `Camera` tab with the default camera selected.* ## Background blur In the `Camera` tab of the right panel, turn on `Background blur` for a depth of field effect, like a real camera. - `Blur strength`: 0 to 100. - `Set focus`, then click the object that should be sharp. You can also hold `F` and click an object. - `Reset focus` clears the focus point. The effect is easier to see when objects are at different distances from the camera. ### Advanced camera options Open `Functions` and choose `Advanced camera options`. This is Pro, marked experimental, and in current (v2) projects only. The `Advanced Camera Properties` panel has: - `Enable physically-based Depth of Field`: a more realistic blur. It does not work with orthographic cameras. - `Enable image background`: shows the environment light image behind the scene. ## Frame Turn on `Frame` in the `Camera` tab to compose an image in a set aspect ratio. Pick a preset, choose `Landscape` or `Portrait`, then click `Export image`. The exported image has the frame's aspect ratio. In the `Share` menu, `Download frame` does the same. You cannot use `Frame` and `Camera animation` at the same time. ## Use instead - **Wrong move:** adding many weak lights to brighten a scene. **Why:** a project has at most 15 lights, and more lights slow the scene. **Right move:** raise the environment `Luminance` first, then add a few lights. - **Wrong move:** exporting from `Lightweight` view. **Why:** it hides lighting and reflections, so you cannot judge the result. **Right move:** switch to `Normal` before you export. - **Wrong move:** looking for camera animation here. **Why:** it is on its own page. **Right move:** read [Animation and video](https://womp.com/docs/make/animation.md). --- Last checked: 2026-11-10. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/make/animation.md # Animation and video Animate the camera with presets, animate objects with keyframes on the Timeline, record your screen, and export video. **Use this when:** you want a turntable or fly-around video of a model, moving objects, or a recording of your work in the editor. **Don't use this for:** still images and camera setup. Read Lights and camera. Womp makes video in three ways: a camera animation from a preset, objects animated with keyframes on the Timeline, or a screen recording of what you do in the editor. ## Camera animation 1. Open the `Camera` tab in the right panel. 2. Turn on `Camera animation`. You cannot use it while `Frame` is on. 3. Choose a `Preset`: - `Turn`: has no settings other than the duration. - `Fly`: set `Turns`, `Pitch Offset`, `Distance Offset` and `Smooth`. - `Path` (ALPHA): move the camera, then click `+` to add each control point. The trash button clears them. Turn on `Link last and first point` for a loop. `Smooth` rounds the path. - `Twist` (Pro projects): set `Turns`, `Radius`, `From` and `To`. - `Sine` (Pro projects): set `Horizontal Radius` and `Vertical Radius`. 4. Set `Duration (sec)`. The shortest is 0.5 seconds. 5. Click `Export video`. ![Camera animation turned on, with Preset set to Turn, Duration (sec) 5 and the Export video button.](/docs/images/ui/animation-camera-animation.webp#narrow) *`Camera animation` on, with the `Turn` preset and a 5 second duration.* Changes to the project during recording do not appear in the result. You can also start from the `Share` menu: `Download camera animation` ("Render from camera presets"). ## Timeline (keyframes) The Timeline animates objects and lights over time. It is in Pro projects on the current (v2) engine only and is marked experimental. Open `Functions` in the left toolbar and choose `Timeline`. 1. If the project has no timeline yet, click `Create Timeline`. 2. Select the objects to animate. 3. Optional: use `Property filter` to choose which properties to record. 4. Move the playhead to a time, set the pose, then click `Set Keyframes` (the red record button). 5. Repeat at other times. Womp moves the object between the keyframes. Other controls: - `Jump to start`, `Previous frame`, `Next frame` and `Jump to end`, and play or pause. - `Copy selected keyframes`, `Paste keyframes` and `Remove selected keyframes`. - `Set curve for selected keyframes`: `Linear`, `Step`, `Ease In`, `Ease Out` or `Ease In Out`. - `Timeline settings`: `Playback FPS` and `Duration (seconds)`. - Click the sec or fps label to switch how time is shown. What you cannot animate directly: - **Groups:** "a Group object, which cannot be animated and will be ignored." Use a union instead. - **Curves:** a curve is a set of points. Animate its points, or put the curve in a union and animate the union. If an object turns around a strange point, open `Precise Union Pivot` in `Functions` (Pro) and turn on `Enable Precise Pivot`. Set the pivot before you record. Changing it later can change how existing keyframes look. ### Export a Timeline animation Click `Export animation` on the Timeline. The guide tells you to turn on `Camera animation`, pick `Sine` and set both radii to zero so the camera does not move. `Auto Setup` does this for you. Then click `Export Video`. The clip is as long as the timeline. ## Screen recording Click the record button in the top bar, or choose `Download screen recording` in the `Share` menu. Womp records what you do in the editor, for up to 30 seconds. Stop the recording, then export it. If you close the export without rendering, Womp keeps the recording for up to 24 hours so you can download it later. ## Export settings | Setting | Options | | --- | --- | | Resolution | `720p`, `1080p`, `2K`, `4K` | | Frame rate | `24fps`, `30fps`, `60fps` | | Format | `MP4`, `WebM`, `Animated PNG`, `PNG Sequence` | | `Quality` | A slider for render quality. | | `Background` | Turn off for a transparent background. `MP4` does not support transparency. | | `Floor grid` | Shows the floor grid. Needs `Background`. | - `PNG Sequence` is Pro and in alpha. - `4K` and `60fps` are included in Pro. On the free plan they cost Womples. See [Womples](https://womp.com/docs/help/womples.md). ## Use instead - **Wrong move:** turning on `Frame` and `Camera animation` together. **Why:** only one can be on at a time. **Right move:** turn off `Frame`, then animate. - **Wrong move:** animating a group on the Timeline. **Why:** groups cannot be animated and are skipped. **Right move:** make a union and animate the union. - **Wrong move:** exporting `MP4` for a transparent background. **Why:** `MP4` does not support transparency. **Right move:** choose `WebM` or `Animated PNG` and turn off `Background`. --- Last checked: 2026-11-10. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/make/smart-templates.md # Smart Templates Ready-made parametric designs you add to a project and change with their own settings, and guided templates for printed products. Pro. **Use this when:** you want a ready-made design, such as a box, holder or hinge, that you can resize or change without modelling it from scratch. **Don't use this for:** building a part from nothing or generating one with AI. Read Modelling and Spark (Womp AI). A Smart Template is a ready-made design made in Womp that keeps its settings. You change it with those settings instead of rebuilding it. The Smart Templates library is part of Pro. See [Credits and plans](https://womp.com/docs/plans.md). ## Find a Smart Template - **In a project:** press `O` to open the objects menu and choose the `Smart templates` filter. The `Smart templates` row is marked Pro. Click `+` on a template to add it to your scene. - **On Discover:** open Smart Templates from the left menu, or scroll to the `Smart Templates` section on the Discover page ("Start from a template and dial in the details"). Click a card to preview it. ![The objects menu filtered to Smart templates, with a Search in Smart templates field and three template cards marked Pro: Grid Script 2, Radial Grid Script and Measuring Spoon.](/docs/images/ui/smart-templates-objects-menu.webp#narrow) *The `Smart templates` filter of the objects menu. The crown marks Pro templates. The list depends on what Womp has published.* ## Remix it from Discover In the preview, click `Remix this script`. Womp makes a new project from the template and opens it. Without Pro, the button says `Get Pro to remix this script`. ## Change it Select the template object. The inspector shows its settings: "Internal items can be controlled using these properties." Each template has its own settings, so the controls differ from one template to the next. ## Bake it To edit the template with all the normal tools, bake it: 1. Select the template object. 2. Open `Functions` in the left toolbar and choose `Conversion` (marked experimental). 3. Click `Bake`. Womp adds a copy made of regular objects. This needs a Pro project. The baked copy has no template settings. ## Templates for printed products Some templates make a finished product that Womp prints and ships, such as a keycap or a keychain. These open in a step-by-step window instead of a project: `Upload`, `Processing`, `Customize`, `Purchase` and `Summary`. ## Print it A template is a starting point. When you change its settings, check the result against [Design rules](https://womp.com/docs/print/design-rules.md) before you order. See [Ordering a print](https://womp.com/docs/print/ordering.md). ## Use instead - **Wrong move:** modelling a common part, such as a box or hinge, from scratch. **Why:** a Smart Template may already do it with settings you can change. **Right move:** look in the `Smart templates` filter of the objects menu first. - **Wrong move:** baking before you finish changing the settings. **Why:** the baked copy has no template settings. **Right move:** set the template first, then bake. - **Wrong move:** printing a template after big setting changes without a check. **Why:** new sizes can make walls or gaps too thin. **Right move:** check it against [Design rules](https://womp.com/docs/print/design-rules.md). --- Last checked: 2026-11-10. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/make/import-export.md # Importing and exporting How to bring 3D files, images, SVGs and fonts into Womp, and how to export 3D models, images and video, with what is Pro. **Use this when:** you want to import a file into a project, or download your work as a 3D file, an image or a video. **Don't use this for:** ordering a print from Womp. Read Ordering a print. ## Import a file At the bottom of the scene list, the import area says "Drag and drop any 3D object, image, or SVG". Drop a file on it, or click it to pick what you are importing: | Option | What it does | Plan | | --- | --- | --- | | `3D Object` | Imports a 3D model into the scene | Free | | `Reference image` | Shows an image as a reference, not in the scene | Free | | `Flat image` | Adds an image as a flat plane in the scene | Free | | `SVG` | Converts an SVG or image into editable vector paths | Pro | | `Sticker` | Imports an image as a sticker you can put on surfaces | Pro | `Flat image`, `SVG` and `Sticker` are marked experimental. If you drag an image onto the import area, Womp asks which of these to add it as. ![The import menu: 3D Object (Import 3D models .obj, .gltf, .glb, etc.), Reference image, Flat image, SVG and Sticker. SVG and Sticker show the Pro crown.](/docs/images/ui/import-export-import-menu.webp#narrow) *Click the drop area under the scene list to open this menu.* **3D formats:** `.stl`, `.obj`, `.fbx`, `.gltf`, `.glb`, `.ply`, `.dae`, `.3ds`, `.off`, `.stp`, `.step` and `.zip`. **Upload limit:** 150 MB a file on Free, 300 MB on Pro. ## Mesh or Field When you import a 3D model, Womp asks "How do you want to import it?" - **`Mesh`** ("Best for 3D printing"): keeps the highest visual detail. It is view-only: it cannot goop or blend with other objects. - **`Field (Special Primitive)`** ("Best for modeling"): goops and blends with other objects. Converting loses a little detail, so it is less ideal for 3D printing. Tick `Split into separate objects` to import each part of the file as its own object. Then click `Import as Mesh` or `Import as Field`. ## Import storage Each project has import storage. The `Imports` tab of the scene list shows how much is used. When it is full, Womp says "Import storage limit reached" and offers `Manage imports`. Pro has 2x the import storage of Free. ## Upload a font Select a 3D text object, open the font picker and click `Upload a font`. Use `.ttf` or `.otf` files. Variable fonts are not supported. Uploading fonts is a Pro feature. ## Where exports live Click `Share` in the top bar. The menu has three download groups: - **`Download image`:** `Download full-screen image` and `Download frame`. - **`Download video`:** `Download screen recording` and `Download camera animation`. - **`Download 3D`:** `Download 3D mesh` (the whole scene) and `Download 3D mesh (selected)`. ![The Share menu: Download image (Download full-screen image, Download frame), Download video (Download screen recording, Download camera animation), Download 3D (Download 3D mesh, Download 3D mesh (selected)), Share (Publish to community, Invite collaborators) and Print (Print with Womp).](/docs/images/ui/import-export-share-menu.webp#narrow) *The `Share` menu. `Download 3D mesh (selected)` is greyed out until you select something.* In a team, viewers cannot export. ## Export a 3D model 1. Optional: select the objects you want. 2. Click `Share`, then `Download 3D mesh` or `Download 3D mesh (selected)`. 3. The `Export entire scene` window opens on the `3D mesh` tab. Choose `Entire Scene` or `Selection`. 4. Choose a `Usecase`: - `Standard`: each area is a separate mesh. - `3D Print`: one mesh without overlapping parts. - `Raw`: one mesh with overlapping parts and no textures. OBJ only. 5. Choose a `Format`: OBJ, STL, PLY, GLTF, GLB, USD, FBX, DAE or X3D. 6. Set detail with `Quality`, or turn on `Fixed Triangles` and set `Triangle count (k)` from 1,000 to 256,000. 7. Optional: `Disable textures` (not for STL or PLY) or `Clean topology` (Pro). 8. Click `Export`. The file downloads when it is ready. ![The Export entire scene window on the 3D mesh tab: Entire Scene and Selection, a preview, Usecase Standard, Format OBJ, Mesh quality (max triangle count) 64000, Disable textures, Clean topology with the Pro crown, and the Close and Export buttons.](/docs/images/ui/import-export-3d-mesh.webp#narrow) *The `Export entire scene` window on the `3D mesh` tab. It also has `Image` and `Video` tabs.* ## Export an image `Download full-screen image` opens `Export entire scene` on the `Image` tab. Switch between `Full screen` and `Frame` at the top. `Frame` exports the frame you set in the camera settings. - **Resolution:** 4K, 2K, 1080p or 720p. - **Format:** PNG, JPG or SVG. SVG is Pro. - **`Background`:** untick it for a transparent background. You can only change it for PNG. - **`Floor grid`:** shows the floor grid. It needs `Background` on. ![The Export entire scene window on the Image tab: Full screen and Frame, a preview, Resolution 720p, Format PNG, Background checked, Floor grid unchecked, and Close and Export.](/docs/images/ui/import-export-image.webp#narrow) *The `Image` tab of the `Export entire scene` window.* ## Export a video - **`Download screen recording`:** records what you do in the workspace. The menu shows the maximum length. - **`Download camera animation`:** renders a camera move (`Turn`, `Fly` or `Path`) set in the camera settings. Pro projects also have `Twist` and `Sine`. Both use the same settings: - **Resolution:** 720p, 1080p, 2K or 4K. - **Frame rate:** 24, 30 or 60 fps. - **Format:** MP4, WebM, Animated PNG or PNG Sequence. PNG Sequence is Pro. MP4 always includes the background. ## What is Pro | Export | Free | Pro | | --- | --- | --- | | 3D formats | All 9 | All 9 | | `Clean topology` | No | Yes | | 4K image | 20 Womples each | Included | | SVG image | No | Yes | | 4K video | 100 Womples each | Included | | 60 fps video | 100 Womples each | Included | | PNG Sequence video | No | Yes | See [Womples](https://womp.com/docs/help/womples.md) and [Credits and plans](https://womp.com/docs/plans.md). ## Use instead - **Wrong move:** importing a model as a Field to print it. **Why:** converting to a Field loses a little detail. **Right move:** import it as a `Mesh`, then follow [Ordering a print](https://womp.com/docs/print/ordering.md). - **Wrong move:** exporting a JPG for a transparent background. **Why:** only PNG can drop the background. **Right move:** choose PNG and untick `Background`. - **Wrong move:** telling a free user that 4K and 60 fps need Pro. **Why:** on Free they cost Womples. **Right move:** point to [Womples](https://womp.com/docs/help/womples.md) or Pro. --- Last checked: 2026-11-10. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/make/spark.md # Spark (Womp AI) What Spark (Womp AI) makes, how to open it, how to pick its model, and what it costs in credits. **Use this when:** you want Womp to generate an image or a 3D model, design a parametric part, build and edit your scene, or build a flow for you. **Don't use this for:** hand modelling, or wiring a flow node by node yourself. Read Modelling and Flow (Nodes). Spark (Womp AI) is the assistant built into Womp. You describe what you want in plain words and it makes it. The left menu calls it `Spark`. The round button at the bottom right (tooltip `Womp AI`) opens the same assistant. ## Open it - Choose `Spark` in the left menu to open the Spark page. - Anywhere else, click the `Womp AI` button at the bottom right. While Spark is working, that button shows what it is doing. - In a project, Spark sits in the `Spark` tab of the right panel, next to your scene. A new chat asks "What do you want to make?" and offers chips and a `Try one` list of examples. In the 3D Stage the chips are `Image`, `3D model` and `Parametric part`. Next to a flow they are `Build with nodes`, and `Edit this graph` once the flow has nodes. A chip only changes the examples and the hint in the message box. Spark still decides what to do from your words. ![The Spark tab in a project: What do you want to make? with the chips Image, 3D model and Parametric part, a Try one list of example prompts, and the message box with the + button, the model button Standard · Claude O… (truncated) and the send button.](/docs/images/ui/spark-panel.webp#narrow) *A new chat in the `Spark` tab. The model button sits under the message box.* You can attach up to 10 images to a message (JPEG, PNG, WebP, AVIF or HEIC). ## What it makes - **Images:** from a prompt or from images you attach. See [Images and 3D models](https://womp.com/docs/make/spark-generations.md). - **3D models as one mesh:** made from an image. See [Images and 3D models](https://womp.com/docs/make/spark-generations.md). - **Objects in your scene:** built from Womp shapes you can edit piece by piece, and changes to what is already there. See [Build and edit your scene](https://womp.com/docs/make/spark-scene-building.md). - **Parametric parts:** measured parts with sizes you can change later. See [Text to CAD](https://womp.com/docs/make/text-to-cad.md). - **Flows:** Spark adds, connects and changes nodes in your flow, and can explain a graph. See [Flow (Nodes)](https://womp.com/docs/make/flow.md#build-a-flow-with-spark). - **Geometry Flow graphs:** Spark can build and edit the node graph behind procedural geometry. See [Flow (Nodes)](https://womp.com/docs/make/flow.md#geometry-flow). Spark picks the right tool for each message. There are no switches to turn tools on or off. Building in your scene and parametric parts need a project, and projects need a computer. On a phone, Spark answers questions and makes images and meshes. When you send a message from the Spark page on a computer, Womp creates a new project and opens it with Spark beside the scene. ## Choose the model The button under the message box shows the current model, for example `Light` and the model name. Click it to pick: - **Presets:** `Light`, `Standard` and `Max`. Each shows the model it uses. Free accounts start on `Light`. Pro accounts start on `Standard`. - **Choose a model:** every assistant model, grouped by provider. If you pick one this way, the button shows only the model name. - **Image and mesh models…:** opens a dialog with the `Image` model, the `Image to mesh` model and the `Write image prompts for 3D` switch. ![The Presets part of the model menu: Light (GPT 6 Luna), Standard (Claude Opus 5.5), selected, and Max (GPT 6 Astra).](/docs/images/ui/spark-model-presets.webp#narrow) *The presets in the model menu. Each preset shows the model it uses today.* A preset shows `Unavailable` when its model is not offered. The list of models comes from Womp's servers and can change. ## Credits Spark spends Spark credits. The cost depends on the model you pick. - Images and 3D meshes cost credits from the first one. - A chat turn that only answers you, and builds nothing, is free. A turn that changes your project (builds or edits the scene, makes a parametric part, edits a flow or Geometry Flow graph, imports into the scene or changes materials) is charged, its chat included. A build that fails is not charged. - While the offer runs, your first parametric part is free. Suggestions that use it show `Free to try`. When you run out, Spark says "You're out of credits." See [Credits and plans](https://womp.com/docs/plans.md) for allowances and top-ups. ## Use instead - **Wrong move:** generating a 3D model and ordering a print of it as is. **Why:** a generated mesh can have thin parts or tight gaps. **Right move:** check it against [Design rules](https://womp.com/docs/print/design-rules.md) before you order. - **Wrong move:** asking for exact sizes in a generated mesh. **Why:** a mesh made from an image has no measurements to change. **Right move:** ask for a [parametric part](https://womp.com/docs/make/text-to-cad.md), then set its sizes. - **Wrong move:** looking for a Tools menu to turn Spark's abilities on. **Why:** there is none; Spark picks the tool for each message. **Right move:** say what you want, for example "a parametric pen cup", and Spark uses the matching tool. --- Last checked: 2026-11-10. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/make/spark-generations.md # Images and 3D models with Spark (Womp AI) Make images and 3D meshes with Spark (Womp AI), pick the models that make them, and reuse past results from Generations. **Use this when:** you want an image, or a single 3D mesh made from an image, and want to bring it into a scene or find it again. **Don't use this for:** objects you want to edit piece by piece, or parts with exact sizes. Read Build and edit your scene and Text to CAD. Spark (Womp AI) can make images and turn an image into a 3D mesh. Each image and mesh costs Spark credits from the first one. ## Make an image Pick the `Image` chip in a new chat, or just describe the picture. You can attach up to 10 images (JPEG, PNG, WebP, AVIF or HEIC) as references or as the image to change. Each image comes back as a card with buttons: - `Make 3D`: turns the image into a 3D mesh. - `Edit`: changes the image with a new prompt. - `Upscale image`: makes it larger, `Upscale 2x`, `4x` or `8x`. - `Download image`. The `More options` menu on the card also has `Create 3D model`, `Edit image`, `Upscale`, `Add to scene as image`, `Add to scene as sticker` (Pro), `Remove background`, `View full screen` and `Download`. You can also ask in words, for example "make the second one orange" or "now turn it into a 3D model". ## Make a 3D mesh A mesh is made from an image. Make or attach an image, then click `Make 3D` or ask Spark to turn it into a 3D model. A mesh is one object. You cannot edit its parts or change its sizes later. For that, see [Build and edit your scene](https://womp.com/docs/make/spark-scene-building.md) or [Text to CAD](https://womp.com/docs/make/text-to-cad.md). Each mesh comes back as a card with a 3D viewer and these buttons: - `Download mesh`. - `Add to scene`, with `Add to library` in the same menu. - `3D Print`: adds the mesh to your project and opens Print mode. Not on phones. Tip: get the image right first. Images are quicker to redo, and a clear image of one object on a plain background gives a cleaner mesh. ## Pick the models Open the model button under the message box and choose `Image and mesh models…`. The dialog has: - `Image`: the model that makes images. - `Write image prompts for 3D`: rewrites your image prompts so the image works as a 3D model. Turn it on when the image is a step towards a mesh, off when the image is the final result. - `Image to mesh`: the model that makes meshes from images. ![The Image and mesh models dialog: Image (Makes images from your prompt) set to Gpt-image-2.5 S..., Write image prompts for 3D turned on, and Image to mesh (Makes a mesh from an image. You cannot edit a mesh.) set to Hunyuan 3d 3.1.](/docs/images/ui/spark-generations-models.webp) *The `Image and mesh models` dialog, opened from the model button under the message box.* Each picker lists the models you can use, and Pro models in a group of their own. Pro models cannot be picked without Pro. The models and their credit costs come from Womp's servers and can change, so check the picker. The pickers showed these models on 10 November 2026. Credits are per generation; a range means the cost depends on the settings. | Picker | Pro | Standard | | --- | --- | --- | | Image | `Gpt-image-2.5 Sunburst` (160), `Nano Banana Pro` (160), `Gpt-image-2.5 Flare` (160), `Flux.2 Pro` (120) | `Nano Banana 2` (160), `Gpt-image-2` (160), `Qwen Image 3` (220), `Flux.2 Klein` (20) | | Image to mesh | `Hunyuan 3d 3.1` (360 to 740), `Rodin Gen-2.5` (500) | `Trellis3d` (20), `Hunyuan 3d 3 Turbo` (280), `Hunyuan 3d 3` (360 to 740), `Trellis.2` (60) | ## Find past results in Generations Every image and mesh you make, in a chat or in a [flow](https://womp.com/docs/make/flow.md), is kept in Generations. - **Library:** open `Library` and choose `Generations` (`AI` on narrow screens). Filter by `All`, `Images` or `3D`. Each result shows where it came from and what it cost, and you can download it. - **In a project:** click `Generations` in the left toolbar of the 3D Stage, then pick a result to add it to your scene. An image comes in as an image, a mesh as an object. ![The Generations panel in a project: Pick one to bring it into the scene, the filters All, Images and 3D, and a grid of past results.](/docs/images/ui/spark-generations-panel.webp#narrow) *The `Generations` panel in the 3D Stage. Click a result to add it to the scene.* Adding a past result does not make it again, so it does not spend credits on a new generation. ## Use instead - **Wrong move:** describing last week's result again to get it back. **Why:** a new prompt makes a new result and spends credits again. **Right move:** add the original from `Generations`. - **Wrong move:** generating a mesh of a part that has to fit something. **Why:** a mesh has no sizes you can change. **Right move:** ask for a [parametric part](https://womp.com/docs/make/text-to-cad.md). - **Wrong move:** sending a generated mesh to print without checks. **Why:** it can have thin walls or tight gaps. **Right move:** check it against [Design rules](https://womp.com/docs/print/design-rules.md) first. --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/make/spark-scene-building.md # Build and edit your scene with Spark (Womp AI) How Spark (Womp AI) builds objects from Womp shapes in your scene and changes what is already there. **Use this when:** you want an object made of simple shapes that you can edit piece by piece, or want Spark to move, resize, recolour or copy objects in your scene. **Don't use this for:** detailed organic shapes or parts with exact sizes. Read Images and 3D models, and Text to CAD. Spark (Womp AI) can work directly in your scene. Ask for "a coffee mug" and it builds one from Womp shapes. It is not a picture and not an imported mesh. Every part is a normal Womp object you can select, move and edit afterwards. ## What it needs - **A project open.** If you start from the Spark page on a computer, Womp creates a project for you and opens it. - **A computer.** Phones cannot open projects, so this is not offered there. - **Spark credits.** Each build spends credits. The cost depends on the model you pick. See [Spark (Womp AI)](https://womp.com/docs/make/spark.md#choose-the-model). ## Build something new Pick the `3D model` chip in a new chat, or just describe the object. Describe its shape, how the parts are arranged and their colours. Lighting and camera angles do not apply: this is a real scene you light yourself. > Build a table lamp: a weighted disc base, a slim vertical stem and a tapered drum shade on top. Matte black base and stem with a warm cream shade. ![The editor with the Spark tab open next to the scene. The 3D model chip is selected, the Try one list shows A coffee mug, A soap dish and A vase, and the message box shows a 3D model tag and the hint Describe the object you want.](/docs/images/ui/spark-scene-building-3d-model.webp) *The `3D model` chip picked in a new chat, next to the scene Spark builds in.* ## Edit what is there Ask for changes in plain words: > Move the shade up a little and make it wider > Give the base a metallic material > Duplicate that and space the copies 40 mm apart To change one object, select it first or say which one you mean. ## Build, generate or design Three tools can answer "I want a 3D model of X". Spark picks one from your words. | Tool | What you get | Best for | | --- | --- | --- | | Build (this page) | Womp shapes in your scene, editable piece by piece | Objects made of simple forms | | Generate | One mesh made from an image, not editable in parts | Organic and detailed shapes. See [Images and 3D models](https://womp.com/docs/make/spark-generations.md) | | Parametric part | A measured part with sizes you can change | Parts that must fit something. See [Text to CAD](https://womp.com/docs/make/text-to-cad.md) | To steer it, say so: "build it from shapes in my scene", "generate an image and make it 3D", or "a parametric ...". ## Use instead - **Wrong move:** asking for an octopus or a face to be built from shapes. **Why:** organic detail does not break down into simple shapes. **Right move:** generate an image and click `Make 3D`. See [Images and 3D models](https://womp.com/docs/make/spark-generations.md). - **Wrong move:** building a bracket that has to fit a real part. **Why:** a scene build is not driven by measurements you can change later. **Right move:** ask for a [parametric part](https://womp.com/docs/make/text-to-cad.md). - **Wrong move:** asking Spark to build in your scene on a phone. **Why:** building needs an open project, and phones cannot open one. **Right move:** use a computer, or generate an image or mesh on the phone and add it later from `Generations`. --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/make/text-to-cad.md # Text to CAD (parametric parts) Ask Spark (Womp AI) for a measured part, change its sizes in the properties panel, and bake it into plain geometry. **Use this when:** the thing you want has measurements, such as a bracket, case, tray, holder, frame, clip, stand or pot. **Don't use this for:** organic or character shapes with nothing to measure. Read Images and 3D models. Spark (Womp AI) can design a measured part from a description. It writes an OpenSCAD program, runs it, and puts the part in your scene. The key sizes become parameters you can change afterwards. ## What it needs - **A project open.** If you start from the Spark page on a computer, Womp creates a project for you and opens it. - **A computer.** Phones cannot open projects, so this is not offered there. - **Spark credits.** Each design or change in the chat spends credits. While the offer runs, your first parametric part is free, and suggestions that use it show `Free to try`. ## Ask for a part Pick the `Parametric part` chip in a new chat, or describe the part. Give sizes if you have them: ![The new chat in the Spark panel: What do you want to make? with the chips Image and 3D model, and Parametric part cut off below.](/docs/images/ui/text-to-cad-chips.webp) *Pick `Parametric part` to ask Spark for a part with editable sizes.* > Design a parametric drawer organizer tray 150 by 100 mm and 30 mm tall, divided into a 3 by 2 grid of compartments with 2 mm walls and lightly rounded inner corners. Use the word "parametric" to make sure Spark designs a part instead of generating an image or building from shapes. If you leave out sizes, Spark picks sensible ones and exposes them so you can fix them. ## Change the part - **Properties panel:** select the part. Its parameters appear on the right: widths, heights, wall thicknesses, hole counts and so on. Change a number and the part rebuilds. This does not use Spark. - **Chat:** ask for changes the parameters do not cover, such as a new feature, a fillet or a new parameter. Spark edits the program and rebuilds. Each change spends credits. You cannot open or type into the OpenSCAD code yourself. Ask Spark for the change. ## Bake it The properties panel has a `Bake` button. Baking adds a frozen copy of the part to your scene as plain geometry, with no parameters. You can edit the copy like any other Womp object. The parametric part stays in the scene, so delete or hide the one you do not want before you export. To download the part as a 3D file, see [Import and export](https://womp.com/docs/make/import-export.md). ## What works well Parts made of boxes, cylinders, cones and tapers, rounded corners and fillets, turned profiles, and one shape repeated in a row or grid usually come out right the first time. Dense patterns such as honeycombs, hexagon grids and interlocking tiles often come back wrong. Avoid them, or expect to ask again. ## Use instead - **Wrong move:** asking for a parametric dragon or octopus. **Why:** there are no sizes to drive, so a parametric part does not fit. **Right move:** generate an image and make it 3D. See [Images and 3D models](https://womp.com/docs/make/spark-generations.md). - **Wrong move:** asking Spark in the chat to make the part 10 mm taller. **Why:** that spends credits for a change the parameters already cover. **Right move:** select the part and change the number in the properties panel. - **Wrong move:** ordering a print without checking wall thickness and clearances. **Why:** a part can be correct in size and still too thin to print. **Right move:** check [Walls and holes](https://womp.com/docs/print/walls-and-holes.md) and [Fits and clearances](https://womp.com/docs/print/fits-and-clearances.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/make/flow.md # Flow (Nodes) Womp's node editor, where you connect prompts, images, AI steps and 3D models into a graph you can run again. **Use this when:** you want a repeatable pipeline, such as text to 3D model, photo to 3D model, or many variations at once. **Don't use this for:** one-off generations or hand modelling. Read Spark (Womp AI) and Modelling. Flow (Nodes) is Womp's node editor. You place nodes on a canvas, connect the output of one to the input of the next, and run the graph. A typical flow reads left to right: a prompt, an image made from it, a 3D mesh made from the image, and the mesh placed in your scene. ## Open it - In a project, switch to `Flow` (`Alt` + `1`), or `Split` (`Alt` + `2`) to see Flow and the 3D Stage side by side. `3D Stage` is `Alt` + `3`. A new flow offers `Basics` and `Templates` to start from, or `Start from scratch`. A template gives you a working graph to change. ![Flow view of a new project: Start a flow, with the Basics and Templates tabs and three cards: Start from scratch (Begin with a blank flow.), 3D Generator, Multiview, and Background Remover. The Flow, Split and 3D Stage buttons are at the bottom.](/docs/images/ui/flow-start.webp) *An empty flow. Pick a card from `Basics` or `Templates`, or `Start from scratch`.* ## Work on the canvas - **Add a node:** right-click the canvas. The menu lists the nodes by category. - **Connect nodes:** drag from an output handle to an input handle. An input with nothing connected can be typed into on the node. - **Run:** click `Run All`. No node runs or spends credits until you do. - **Shortcuts:** `Cmd/Ctrl` + `Z` undo, `Cmd/Ctrl` + `Shift` + `Z` redo, `Cmd/Ctrl` + `V` paste, `Cmd/Ctrl` + `A` select all. ## Nodes | Category | Nodes | | --- | --- | | Generate | `Generate Image`, `Generate 3D` | | Inputs | `Text`, `Image`, `3D Mesh`, `Upload your Image` | | LLM | `LLM Assistant`, `Prompt Concatenator` | | Make Smart Asset | The ready-made smart assets available to you | | 3D Stage | `Import to 3D Stage`, and the presets `Image → 3D Stage` and `3D Mesh → 3D Stage` | | (top level, no category) | `Full Color Print` | | Enhance Images | `Remove Background`, `Upscale Image` | | Utilities | `Label`, `Sticky Note`, `Flat Image`, `Smart Asset`, `Smart Flow` | ![The Add menu of the Flow view: Generate, Inputs, LLM, Make Smart Asset (New), 3D Stage, Full Color Print (New), Enhance Images and Utilities.](/docs/images/ui/flow-add-menu.webp#narrow) *The `Add` menu in the Flow view lists the node categories.* `Label`, `Sticky Note` and `Flat Image` are notes on the canvas. They do not change the result. Mesh nodes take `.glb`, `.gltf`, `.obj`, `.ply`, `.stl`, `.fbx` or `.zip`. Image inputs take any image, HEIC included. Older flows can hold nodes that are no longer in the menu. They still open and run, but you cannot add them again. ## Build a flow with Spark Open the `Spark` tab next to your flow. In a new chat, pick `Build with nodes` and describe the flow, for example "A photo to 3D model flow". Spark adds the nodes and connects them. Once the flow has nodes, `Edit this graph` asks Spark to change it, for example to add an upscale step or to explain what the graph does. Spark only edits the graph. To let Spark run your saved flow on your project, turn on `Let the agent run flows` in your account preferences under `Spark AI`. It is off by default, and a run writes its inputs into the flow. ## Geometry Flow Geometry Flow is a separate node editor for procedural geometry. Its nodes make and change shapes in your scene instead of calling AI models. It needs Womp Pro and a Pro project on the current engine, and it is marked experimental. - **Open it:** in a project, open `Functions` in the left toolbar and choose `Geometry Flow Canvas` under `Experimental`. - **Add a node:** right-click the canvas and pick a node, or type in `Search nodes...`. - **Spark:** Spark (Womp AI) can build and edit Geometry Flow graphs for you in a project. The node list comes from the editor and can change. It currently includes: | Category | Nodes | | --- | --- | | Geometry | `Bake into Separate Area`, `Boolean`, `Hollow`, `Inflate`, `Instance`, `Lattices`, `Primitive`, `Select`, `Text`, `Transform` | | Curve | `Circle`, `Curve to Geometry`, `Curve to Geometry with Profile`, `Line`, `Resample`, `Sample At`, `Spiral`, `SVG to Curve` | | Input | `Input Area`, `Input Parameter`, `Integer`, `Number`, `Reference Area`, `Time Info`, `Vector` | | Output | `Output Area`, `Output To Area Target` | | Math | `Align Rotation to Vector`, `Clamp`, `Combine XYZ`, `Compare`, `Integer to String`, `Interpolate`, `Map Range`, `Math`, `Number to String`, `Polar to Cartesian`, `Separate XYZ`, `Vector to Rotation` | | Point | `Grid of Points`, `Grid Points in Volume`, `Random Points in Volume`, `Random Points on Surface` | | Random | `Random Numbers`, `Random Vectors` | | Material | `Get Materials`, `Set Material`, `Set Material By Index` | | Utilities | `Bounding Box`, `Indices`, `Range of Numbers` | For most models the normal shapes and tools are quicker. Use Geometry Flow when you need many copies, patterns or shapes driven by numbers. See [Modelling](https://womp.com/docs/make.md). ## Credits Nodes that generate spend Spark credits at the rate of the model chosen on the node. Nodes that only pass things along, annotate or import cost nothing. Asking Spark to build or edit a flow is a charged chat turn, even before you run it. Everything a flow generates is also kept in `Generations`. See [Images and 3D models](https://womp.com/docs/make/spark-generations.md#find-past-results-in-generations). ## Use instead - **Wrong move:** building a flow for a single image or mesh. **Why:** a flow is for steps you will run again. **Right move:** ask [Spark (Womp AI)](https://womp.com/docs/make/spark.md) directly. - **Wrong move:** wiring a common pipeline node by node. **Why:** Spark can build it for you in one message. **Right move:** pick `Build with nodes` in the `Spark` tab and describe the flow. - **Wrong move:** sending a generated mesh straight to print. **Why:** it may break print limits. **Right move:** import it to the 3D Stage and check it against [Design rules](https://womp.com/docs/print/design-rules.md). --- Last checked: 2026-11-10. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/print.md # Print How Womp prints your model in resin and ships it, and where to find the limits, materials, ordering steps and shipping. **Use this when:** you want a physical print of a model made in Womp or uploaded to Womp. **Don't use this for:** modelling. Read Make. Womp prints models and ships them to you. You order from the editor (the `Print` button in the top bar) or by uploading a 3D file. Womp checks each order before it prints. ![A resin USB stick case held up to daylight so the light shows through it.](/docs/images/clear-usb-held-to-light.webp) *A USB stick case printed in clear resin. Clear resin is transparent only after its faces are polished or coated, so clear parts finished glossy follow the glossy rules (`CLA-01`).* ## Start here 1. [Design rules](https://womp.com/docs/print/design-rules.md): the limits a model must meet, with a rule ID on every number. 2. [Materials and finishes](https://womp.com/docs/print/materials.md): what you can print in, and how matte, glossy and clear differ. 3. [Ordering](https://womp.com/docs/print/ordering.md): the steps from the `Print` button to checkout, and what happens after. 4. [Shipping](https://womp.com/docs/print/shipping.md): delivery estimates, tracking and costs. ## The three facts agents get wrong most - Clearance is **per side**. A hole diameter is the shaft diameter plus 2 times the clearance (`CLR-01`). - Glossy and clear parts need bigger gaps than matte: an open sliding fit needs 1 mm per side glossy, 0.5 mm matte (`CLR-04`). A part sliding inside a closed sleeve needs 2 mm glossy (`CLS-02`). - The minimum order is $30 and a print must fit inside 30 x 30 x 30 cm. Both are live settings; this page reads them from Womp at each build. See [Ordering](https://womp.com/docs/print/ordering.md). ## Use instead - **Wrong move:** sending a model to print without checking fits and thin parts. **Why:** a part can print and still jam, fuse or snap in shipping (`GEN-02`). **Right move:** check it against [Design rules](https://womp.com/docs/print/design-rules.md) first. - **Wrong move:** quoting a print price. **Why:** the price is computed per model at order time. **Right move:** open the `Print` panel in Womp, which shows the price for the model and settings. --- Last checked: 2026-11-10. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/print/design-rules.md # Design rules for printing The limits a model must meet to print, finish and ship well, with a rule ID on every number. **Use this when:** you design a part for a Womp print, or check whether a model will print, fit, move or survive shipping. **Don't use this for:** prices, delivery times or how to place an order. Read Ordering and Shipping for those. Womp prints in resin. These rules come from Womp's print design rules, version 3.0. Every number on these pages carries a rule ID, for example `WAL-01`. The same rules are published as data at [/docs/data/print-rules.json](/docs/data/print-rules.json). ## How to read the rules - Units are mm, g and MPa. Clearance is always **per side**, surface to surface (`GEN-06`, `CLR-01`). - Every limit applies to the **finished part**: washed, cured, supports removed and surface finished (`GEN-01`). - Mating parts are checked at their worst tolerance at the same time: the inner part oversize and the opening undersize (`GEN-04`). - A feature that prints is not automatically approved. The limits are set so the part survives support removal, washing, finishing, packing, shipping and normal handling (`GEN-02`). ## Finish decides the rule set | Finish | What it is | Rules | | --- | --- | --- | | `MATTE` | Sanded or media-blasted. Removes material. | The matte values | | `GLOSSY` | Polished, coated or dipped. Can add material. | The glossy values, plus [Glossy and clear](https://womp.com/docs/print/glossy-and-clear.md) | | `CLEAR` | Clear resin finished glossy on every visible face. Clear ordered `Matte` prints frosted; see [Materials and finishes](https://womp.com/docs/print/materials.md). | Every glossy rule, plus the clear rules (`CLA-01`) | Matte and glossy share print accuracy but not finishing (`GEN-03`). Coating eats clearance and fills fine detail, so glossy limits are larger. ## What a result means Each check gives one of three results. A model's result is the worst result of any check. | Result | Meaning | | --- | --- | | `AUTO_PASS` | Meets the automatic limit. No engineering change needed. | | `REVIEW` | An engineer checks it before production. It often passes with a small change. | | `ROUTE` | Needs engineering approval and usually a design change. It is not a rejection (`GEN-05`). | A supported wall shows how one rule maps to results: ![Diagram: a thickness scale for a supported wall. Below 0.8 mm is ROUTE, from 0.8 mm to 1.2 mm is REVIEW, and 1.2 mm or more is AUTO_PASS.](/docs/diagrams/wall-bands.svg) *A supported wall passes automatically at 1.2 mm or more. From 0.8 mm it goes to review. Thinner than 0.8 mm it is routed to engineering (`WAL-01`).* ## Tolerance Standard tolerance on the finished part, for every finish, is ±max(0.20 mm, 0.2 %): the greater of ±0.20 mm or ±0.2 % of the nominal size (`TOL-01`). Up to 100 mm the flat ±0.20 mm governs. Above 100 mm the 0.2 % governs: ±0.30 mm at 150 mm, ±0.60 mm at 300 mm. | Rule | Name | Limit (mm, per side for gaps) | | --- | --- | --- | | `TOL-01` | Standard tolerance | Standard tolerance = the greater of ±0.20 mm or ±0.2 % of nominal. Applies to MATTE, GLOSSY and CLEAR on the finished part. MATTE: ±max(0.20 mm, 0.2 %); GLOSSY: ±max(0.20 mm, 0.2 %); CLEAR: ±max(0.20 mm, 0.2 %). Bands: AUTO_PASS requested ≥ standard; REVIEW ±0.10 mm to standard; ROUTE tighter than ±0.10 mm. | | `TOL-02` | Precision tolerance requests | Requests between ±0.10 mm and standard are REVIEW; tighter than ±0.10 mm are ROUTE and usually need post-machining (drill, ream, face). | | `TOL-03` | Tolerance is not clearance | Each part meeting its tolerance does not guarantee a fit. Clearance must be designed in (CLR, CLS rules). | | `TOL-04` | Geometric tolerances are not implied | Linear tolerance does not imply flatness, roundness, perpendicularity, parallelism or hole position. These must be specified and inspected separately. | Tolerance is not clearance. Two parts that each meet their tolerance can still fail to fit, so design the clearance in (`TOL-03`). ## The limits people need most | Fit or feature | Matte | Glossy | Clear | Rule | | --- | --- | --- | --- | --- | | Loose static fit, per side | 0.3 mm | 0.8 mm | 0.8 mm | `CLR-02` | | Open sliding fit, per side | 0.5 mm | 1 mm | 1 mm | `CLR-04` | | Closed pocket (box in a sleeve), per side | 1 mm | 2 mm | 2 mm | `CLS-02` | | Hanging loop, bail or keyring section | 3 mm | 3.5 mm | 3.5 mm | `PRO-07` | | Raised detail height | 0.2 mm | 0.3 mm | 0.3 mm | `DET-01` | | Engraved depth | 0.4 mm | 0.5 mm | 0.5 mm | `DET-02` | | Supported wall (passes automatically at 1.2 mm; review from 0.8 mm) | 1.2 mm | 1.2 mm | 1.2 mm | `WAL-01` | ## All rules by topic - [Fits and clearances](https://womp.com/docs/print/fits-and-clearances.md): open fits, closed fits, hinges, chains, print-in-place. - [Glossy and clear](https://womp.com/docs/print/glossy-and-clear.md): what coating does, where it pools, clear resin. - [Walls and holes](https://womp.com/docs/print/walls-and-holes.md): wall thickness, holes, slots, drain holes. - [Detail and lettering](https://womp.com/docs/print/detail-and-lettering.md): raised and engraved detail, text. - [Protrusions and loops](https://womp.com/docs/print/protrusions-and-loops.md): pins, horns, fingers, handles, hanging loops. - [Strength and warping](https://womp.com/docs/print/strength-and-warping.md): resin, breakage at narrow necks, warping. ## General principles | Rule | Name | Limit (mm, per side for gaps) | | --- | --- | --- | | `GEN-01` | Tolerances apply to the finished part | Every dimensional and clearance rule is evaluated on the fully washed, post-cured, support-removed and surface-finished part. | | `GEN-02` | Printable is not durable | A feature that SLA can resolve is not automatically approved. Womp limits are set for survival through support removal, washing, finishing, packaging, shipping and normal handling. | | `GEN-03` | Finish decides the rule set | MATTE and GLOSSY share print accuracy but not finishing. CLEAR parts are always GLOSSY (clear resin is only transparent after polishing/coating) and also follow CLA rules. | | `GEN-04` | Evaluate at worst case | Mating parts are checked with each part at its worst tolerance limit simultaneously (oversize inner part, undersize opening). | | `GEN-05` | ROUTE is not REJECT | A ROUTE result sends the model to engineering approval with a suggested fix. The validator never tells a customer a design is impossible on threshold grounds alone. | | `GEN-06` | Units and conventions | Lengths in mm, mass in g, stress in MPa. Clearance is always per side (surface to surface). Diameters are written Ø. | ## Use instead - **Wrong move:** using the matte clearance on a glossy or clear part. **Why:** coating adds material on every face and fuses small gaps. **Right move:** use the glossy column, and the closed-fit value for any part inside a closed perimeter (`CLS-02`). - **Wrong move:** treating tolerance as clearance. **Why:** two parts in tolerance can still jam (`TOL-03`). **Right move:** design the per-side gap from [Fits and clearances](https://womp.com/docs/print/fits-and-clearances.md). - **Wrong move:** quoting a limit without its rule ID. **Why:** the ID is how Womp and other agents check the number. **Right move:** write the number with its ID, for example "1 mm per side (`CLR-04`)". --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/print/fits-and-clearances.md # Fits and clearances How much gap to leave between parts that sit, slide, turn or link together, for each finish. **Use this when:** two printed parts touch, fit together or move against each other. **Don't use this for:** a single part's size accuracy. That is tolerance, in Design rules. All clearances are per side, surface to surface. A hole diameter is the shaft diameter plus 2 times the clearance (`CLR-01`). ![Diagram: a shaft inside a hole with the gap c marked on each side.](/docs/diagrams/clearance.svg) *Clearance c is the gap on one side. The hole is the shaft diameter plus 2c. An open sliding fit needs 0.5 mm per side matte, 1 mm glossy (`CLR-04`).* ## Open fits An open fit is one where only one pair of surfaces must clear, or the outer part can flex: a lid on a ledge, a part sliding along one rail, a shaft in a bore. Glossy values are larger because coating adds material and fuses small gaps. | Rule | Name | Limit (mm, per side for gaps) | | --- | --- | --- | | `CLR-01` | Clearance convention | All clearances are surface-to-surface gaps per side. Hole Ø = shaft Ø + 2 × clearance. | | `CLR-02` | Loose static fit | Minimum gap per side for parts that sit together without moving. MATTE: 0.3; GLOSSY: 0.8; CLEAR: 0.8. | | `CLR-03` | Removable lid or cover | Minimum gap per side for lids that are taken on and off by hand (open, non-enclosing fit). MATTE: 0.3–0.5; GLOSSY: 0.8–1.0; CLEAR: 0.8–1.0. | | `CLR-04` | Open sliding fit | Minimum gap per side for a part sliding along one rail or face (not enclosed on all sides). MATTE: 0.5; GLOSSY: 1; CLEAR: 1. Bands: AUTO_PASS ≥ value; REVIEW MATTE 0.3–<0.5; GLOSSY 0.8–<1.0; ROUTE MATTE <0.3; GLOSSY <0.8. | | `CLR-05` | Rotating shaft or hinge (round bore) | Minimum gap per side for a round shaft or hinge pin in a round bore. MATTE: 0.5; GLOSSY: 1; CLEAR: 1. | | `CLR-06` | Interlocking chain links | Minimum gap per side between links. MATTE: 0.6; GLOSSY: 1.0–1.5 (prefer separate finishing); CLEAR: separate finishing only. | | `CLR-07` | Print-in-place assembly | Assemblies printed already joined. MATTE: 0.6, REVIEW; GLOSSY: not recommended (ROUTE); CLEAR: not allowed (ROUTE). | | `CLR-08` | Enclosed moving mechanism | A moving part fully enclosed so it cannot be washed, inspected or finished. MATTE: REVIEW; GLOSSY: ROUTE; CLEAR: ROUTE. | | `CLR-09` | Precision alignment | Gaps below 0.3 mm per side for locating features. MATTE: REVIEW; GLOSSY: ROUTE; CLEAR: ROUTE. | | `CLR-10` | Press and snap fits | Interference and snap fits are never auto-approved; resin- and geometry-specific testing is required. MATTE: ROUTE; GLOSSY: ROUTE; CLEAR: ROUTE. | ## Closed fits ![Diagram: on the left a part resting on a rail, an open fit; on the right a box inside a sleeve, a closed fit.](/docs/diagrams/open-vs-closed.svg) *An open fit has one pair of surfaces to clear. A closed fit surrounds the part, so every face must clear at once: 1 mm per side matte, 2 mm glossy (`CLS-02`), against 0.5 and 1 mm for an open sliding fit (`CLR-04`). Wide flat walls bow and can need more.* A fit is closed when the mating surfaces form a complete loop around the inner part in cross-section: a box in a sleeve, a drawer in a case, a plug in a socket, a lid inside a rim (`CLS-01`). Every error on every face must clear at the same time, and the ring around the part cannot flex. A closed flat-walled fit needs at least 2 times the open sliding clearance: 1 mm matte, 2 mm glossy, 2 mm clear, per side (`CLS-02`). | Rule | Name | Limit (mm, per side for gaps) | | --- | --- | --- | | `CLS-01` | Detect closed perimeters | A fit is CLOSED when the mating surfaces form a complete loop around the inserted part in cross-section (box in sleeve, drawer in case, plug in socket, lid inside a rim). CLOSED fits use CLS rules instead of CLR-04. | | `CLS-02` | Closed fits need at least 2× the open-fit clearance | Minimum gap per side for a closed flat-walled fit is at least 2 × the open sliding clearance; wide flat walls can need more. MATTE: 1; GLOSSY: 2; CLEAR: 2. Bands: AUTO_PASS ≥ required; REVIEW ≥ open-fit value and < required; ROUTE < open-fit value. | | `CLS-05` | Long engagement | If the sliding engagement length exceeds 2 × the opening width, REVIEW for squareness and straightness. | | `CLS-06` | Round bores | Round closed fits (shaft in hole, cap on round neck) use CLR-05: a round hoop has no flat span to bow. Polygonal and rectangular closed fits use CLS-02. | | `CLS-07` | Design fixes for closed fits | Prefer contact on narrow rails or bumps rather than full faces; add 0.5–1.0 mm lead-in chamfers; add ribs to sleeve walls to cut bow; mask contact faces from coating. | Round bores are the exception. A shaft in a round hole has no flat span to bow, so it uses the open rotating fit (`CLS-06`, `CLR-05`). ## Use instead - **Wrong move:** a box sliding in a sleeve with the open sliding gap. **Why:** the sleeve is a closed fit: walls bow toward each other and coating builds up on every face, so it jams. **Right move:** use the closed-fit gap (`CLS-02`), slide on narrow rails, and add 0.5 to 1.0 mm lead-in chamfers (`CLS-07`). - **Wrong move:** a glossy chain or print-in-place hinge. **Why:** coating wicks into the gaps and fuses the links (`GLS-02`, `GLS-03`). **Right move:** print it matte, or finish each link separately and assemble afterwards (`CLR-06`, `CLR-07`). - **Wrong move:** a press or snap fit. **Why:** they are never approved automatically; they need resin-specific testing (`CLR-10`). **Right move:** a screw with a heat-set insert, or a magnet closure. --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/print/glossy-and-clear.md # Glossy and clear finishes What glossy coating does to gaps and detail, where it pools, and the extra rules for clear resin. **Use this when:** a part will be glossy or clear, or you are choosing between matte and glossy. **Don't use this for:** matte parts. Matte follows the base values in the other rule pages. Glossy finishing either removes material (polishing) or adds it (a clear coat or dipped resin). Coating does two things matte never does: it eats clearance, and it wicks into narrow gaps and cures solid, fusing parts together. ## Glossy rules | Rule | Name | Limit (mm, per side for gaps) | | --- | --- | --- | | `GLS-01` | Coating eats clearance | A coating of thickness t on both mating faces removes 2t per side, i.e. 4t from a diametral clearance. Coating is thinnest on open, flat, vertical faces; basins, down-facing edges and creases collect far more (GLS-10..12). | | `GLS-02` | Coating fuses gaps | Liquid coating wicks into narrow gaps by surface tension and cures solid. Gaps below the GLOSSY clearance values are expected to fuse. | | `GLS-03` | Chains and articulated parts default to MATTE | Glossy chains/articulated models must be finished link-by-link and assembled afterwards, otherwise ROUTE. | | `GLS-04` | Trapped gaps | Any gap that coating can enter but not drain from is REVIEW regardless of size. | | `GLS-05` | Dipped finishes | Resin-dipped glossy never auto-approves moving assemblies. | | `GLS-06` | Mask mating surfaces | Critical mating faces should be masked from coating or their fit verified after finishing. | | `GLS-07` | Verify after finish | Freedom of movement is verified after finishing, not after printing. | | `GLS-08` | Upsize fine detail | Glossy detail limits are larger than matte (DET rules) because coating rounds and fills fine detail. | | `GLS-09` | Glossy over porous or deep texture | Glossy coating over textures with openings below 1.5 mm or depth greater than opening width (depth/width > 1) pools, traps bubbles and fills detail. Such textures are ROUTE in GLOSSY/CLEAR; offer MATTE. min opening: 1.5; max depth/width: 1. Bands: AUTO_PASS opening ≥1.5 and depth/width ≤1; REVIEW opening 1.0–<1.5 or depth/width 1–1.5; ROUTE otherwise. | | `GLS-10` | Coating pools in basins | Any recess enclosed by a raised rim (lens pockets, cups, framed panels, dimples) collects coating. Expected deviation allowance: 0.8 mm. GLOSSY: 0.8; CLEAR: 0.8; MATTE: n/a. | | `GLS-11` | Down-facing edge build-up | Coating runs down and accumulates on the lower edges of raised features, hems and overhangs during curing. Expected allowance: 0.9 mm. GLOSSY: 0.9; CLEAR: 0.9; MATTE: n/a. | | `GLS-12` | Creases fill | Creases and internal corners narrower than 1.0 mm partially fill in glossy. Expected allowance: 0.5 mm. GLOSSY: 0.5; CLEAR: 0.5; threshold width: 1. | | `GLS-13` | No near-touch gaps | In GLOSSY/CLEAR, surfaces 0.05–0.8 mm apart are a near-touch zone: coating bridges them unpredictably. Either fuse them (0 gap, with a fillet) or open them to ≥0.8 mm (static) / ≥1.0 mm (moving). near-touch zone: 0.05–0.8 mm; fuse: 0 mm + fillet; open: ≥0.8 static / ≥1.0 moving. Bands: AUTO_PASS 0 (fused) or ≥0.8; REVIEW 0.6–<0.8; ROUTE 0.05–<0.6. | ## Where coating collects ![Diagram: a recess inside a raised rim with glossy coating pooled at its floor.](/docs/diagrams/coating-basin.svg) *In glossy and clear, coating collects in a recess inside a raised rim. Expect up to 0.8 mm of extra material there (`GLS-10`).* Coating is thin on open, flat, vertical faces and much thicker anywhere liquid can collect. Design for where the coating goes. | Zone | What happens | Allowance | Rule | | --- | --- | --- | --- | | Basin (a recess inside a raised rim) | Fills with coating | 0.8 mm | `GLS-10` | | Down-facing edge | A bead forms as coating drains during cure | 0.9 mm | `GLS-11` | | Crease narrower than 1 mm | Partly fills | 0.5 mm | `GLS-12` | | Raised thin feature (rim, ring, whisker) | Deviates after glossy | 0.6 mm | `PRO-08` | | Near-touch gap, 0.05–0.8 mm | Coating bridges it unpredictably | Fuse it, or open it to ≥0.8 static / ≥1.0 moving (mm) | `GLS-13` | ## Clear resin Clear resin prints cloudy. It turns transparent only after every visible face is polished or coated, so clear finished glossy follows every glossy rule, with extra cosmetic demands: every warp, sink and change in thickness shows through. | Rule | Name | Limit (mm, per side for gaps) | | --- | --- | --- | | `CLA-01` | Clear always follows GLOSSY | CLEAR parts inherit every GLOSSY rule, including 2× closed-wall clearance. | | `CLA-02` | Separate print and finish | Mating clear parts are printed and finished separately; print-in-place is not allowed. | | `CLA-04` | Uniform thickness | Avoid thickness changes greater than 2:1 on visible clear regions; thick zones look cloudier and can yellow faster. | | `CLA-05` | Internal parts | Parts visible inside a clear shell are finished and assembled after the shell; never enclosed during printing. | | `CLA-06` | Fillet every internal corner on clear parts | Internal corners on CLEAR parts need fillets r ≥0.5 mm (1.0 mm preferred). Sharp corners craze and crack, and the whitening is visible. min radius: 0.5; preferred: 1. | | `CLA-07` | No supports on visible clear faces | Support contact points leave visible scars in clear resin. Orient so supports touch only hidden faces; if impossible, REVIEW. | | `CLA-08` | Solid clear sections and hardware | Solid clear sections thicker than 10 mm are REVIEW (internal stress, cloudiness, yellowing). Holes must be ≥3 mm from apexes and edges. Never press-fit pins, bails or eye-pins into clear resin; glue into a hole with 0.1–0.2 mm clearance per side. max solid thickness: 10; hole to apex/edge: 3; glue clearance per side: 0.1–0.2. | ## Use instead - **Wrong move:** a glossy part with gaps of 0.05 to 0.8 mm. **Why:** coating bridges them unpredictably (`GLS-13`). **Right move:** fuse the surfaces with a fillet, or open the gap to ≥0.8 static / ≥1.0 moving (mm). - **Wrong move:** glossy over a fine or deep texture. **Why:** coating pools, traps bubbles and fills the detail (`GLS-09`). **Right move:** use matte, or open texture cells to at least 1.5 mm and keep them shallower than they are wide. - **Wrong move:** a clear part with sharp inside corners or a pressed-in pin. **Why:** sharp corners craze white and pressed hardware cracks clear resin (`CLA-06`, `CLA-08`). **Right move:** fillet inside corners at least 0.5 mm and glue hardware into a hole. --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/print/walls-and-holes.md # Walls and holes Minimum wall thickness by wall type, and the limits for holes, slots, edge distance and drain holes. **Use this when:** you set wall thickness, hollow a model, or add holes and slots. **Don't use this for:** warping of large flat panels. Read Strength and warping. ## Walls Wall rules keep walls from failing in printing, washing and handling. They do not prevent warping or breakage under load, which depend on the whole shape. | Wall | Minimum | Preferred | Rule | | --- | --- | --- | --- | | Supported (braced by nearby geometry) | 0.8 mm | 1.2 mm | `WAL-01` | | Unsupported (free-standing) | 1 mm | 1.5 mm | `WAL-02` | | Structural (carries load or forms a closed sleeve) | 1.5 mm | 2 mm | `WAL-03` | | Hollow shell (needs drain holes) | 1.2 mm | 2 mm | `WAL-04` | | Fragile decorative detail | 0.6 mm | 1 mm | `WAL-05` | | Rule | Name | Limit (mm, per side for gaps) | | --- | --- | --- | | `WAL-01` | Supported wall | Wall braced by adjacent geometry. min: 0.8; preferred: 1.2. Bands: AUTO_PASS ≥1.2; REVIEW 0.8–<1.2; ROUTE <0.8. | | `WAL-02` | Unsupported wall | Free-standing wall. min: 1; preferred: 1.5. | | `WAL-03` | Structural wall | Wall carrying load or forming a closed sleeve. min: 1.5; preferred: 2. | | `WAL-04` | Hollow shell | Shell of a hollowed object; requires drain holes (HOL-06). min: 1.2; preferred: 2. | | `WAL-05` | Fragile decorative detail | Non-load decorative fins and frills. min: 0.6; preferred: 1. | | `WAL-06` | Thickness transitions | Adjacent thickness ratio above 3:1 is REVIEW (differential shrinkage, warping, sink). | | `WAL-07` | Thin perimeter tips | Thin flared rims, points and tips at the outer extremes are damaged by supports, handling and warping. Tip thickness ≥1.5 mm MATTE / ≥2.0 mm GLOSSY, with a rounded end (r ≥0.5 mm). MATTE: 1.5; GLOSSY: 2; CLEAR: 2. | ## Holes and slots ![Diagram: a hollow part in cross-section with one drain hole at the bottom left and one at the top right.](/docs/diagrams/drain-holes.svg) *A hollow part needs at least two drain holes of 3.5–4.0 mm at opposite ends of the cavity (`HOL-06`), and a shell of at least 1.2 mm (`WAL-04`).* A hole that prints is not necessarily accurate. Orientation, depth, curing and finishing change its final size. Holes that need precision are drilled or reamed after printing (`HOL-04`). | Rule | Name | Limit (mm, per side for gaps) | | --- | --- | --- | | `HOL-01` | Minimum printable hole | Holes below 0.8 mm are ROUTE. min: 0.8. | | `HOL-02` | Functional hole | Holes ≥1.0 mm AUTO_PASS; 0.8–<1.0 REVIEW. min: 1. Bands: AUTO_PASS ≥1.0; REVIEW 0.8–<1.0; ROUTE <0.8. | | `HOL-03` | Open slot or gap | Minimum 0.5 mm in MATTE; GLOSSY/CLEAR use the GLOSSY static clearance (0.8 mm). MATTE: 0.5; GLOSSY: 0.8; CLEAR: 0.8. | | `HOL-04` | Precision hole | Holes needing better than standard tolerance are post-drilled or reamed, or ROUTE. | | `HOL-05` | Deep narrow hole | Depth/diameter above 5:1 is REVIEW (hard to wash and cure, tends to close up). | | `HOL-06` | Drain holes | Hollow parts need at least two drain holes of 3.5–4.0 mm, placed at opposite extremes of the cavity. diameter: 3.5–4.0; count: ≥2. | | `HOL-07` | Edge distance and bridges | Material between a hole or slot and the nearest outer edge must be ≥ max(2.0 mm, 1.5 × wall); CLEAR ≥ max(2.5 mm, 1.5 × wall). Thinner bridges are REVIEW down to 1.2 mm and ROUTE below. MATTE/GLOSSY: max(2.0, 1.5·t); CLEAR: max(2.5, 1.5·t). Bands: AUTO_PASS ≥ required; REVIEW 1.2 – < required; ROUTE <1.2. | ## Use instead - **Wrong move:** hollowing a model without drain holes. **Why:** uncured resin stays trapped inside. **Right move:** add at least two drain holes of 3.5–4.0 mm at opposite ends of the cavity (`HOL-06`). The print panel's drain hole tool places 5 mm holes and asks for at least one per hollow pocket. That alone does not meet `HOL-06`: add a second hole at the opposite end of each cavity. - **Wrong move:** a slot close to the outer edge. **Why:** the thin bridge cracks. **Right move:** keep at least max(2.0, 1.5·t) mm of material to the edge, max(2.5, 1.5·t) on clear (`HOL-07`). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/print/detail-and-lettering.md # Detail and lettering Minimum sizes for raised and engraved detail and for text, by finish. **Use this when:** a model has text, logos, engraving or fine surface detail. **Don't use this for:** thin parts that stick out from the body. Read Protrusions and loops. Fine detail must survive finishing. Glossy coating rounds edges and fills shallow engraving, so glossy limits are larger. For lettering, stroke width matters more than font size (`DET-05`). ![Diagram: a part in cross-section with a raised line on the left, its height and width marked, and an engraved groove on the right, its depth and width marked.](/docs/diagrams/raised-vs-engraved.svg) *Raised detail needs height (0.2 mm matte, 0.3 mm glossy, `DET-01`) and line width (0.5 mm matte, 0.6 mm glossy, `DET-04`). Engraved detail needs depth (0.4 mm matte, 0.5 mm glossy, `DET-02`) and line width (0.4 mm matte, 0.5 mm glossy, `DET-03`).* | Detail | Matte | Glossy | Clear | Rule | | --- | --- | --- | --- | --- | | Raised detail height | 0.2 mm | 0.3 mm | 0.3 mm | `DET-01` | | Engraved depth | 0.4 mm | 0.5 mm | 0.5 mm | `DET-02` | | Engraved line width | 0.4 mm | 0.5 mm | 0.5 mm | `DET-03` | | Raised line width | 0.5 mm | 0.6 mm | 0.6 mm | `DET-04` | | Raised letter stroke width | 0.6 mm | 0.8 mm | 0.8 mm | `DET-05` | | Raised letter height | 0.4 mm | 0.5 mm | 0.5 mm | `DET-06` | | Character height | 3 mm | 4 mm | 4 mm | `DET-07` | | Free-standing letter thickness | 2 mm | 2.5 mm | 2.5 mm | `DET-08` | ## Use instead - **Wrong move:** a thin serif font for raised text. **Why:** hairline strokes break or fill in. **Right move:** a bold sans with strokes of at least 0.6 mm matte, 0.8 mm glossy (`DET-05`). - **Wrong move:** shallow engraving on a glossy part. **Why:** coating fills it. **Right move:** engrave at least 0.5 mm deep on glossy (`DET-02`), or choose matte. --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/print/protrusions-and-loops.md # Protrusions and loops How thick pins, horns, fingers, handles, rims and hanging loops must be to survive. **Use this when:** part of the model sticks out from the body, or the model hangs from a loop, bail or keyring. **Don't use this for:** walls and holes. Read Walls and holes. Protrusions fail as levers. To pass automatically a protrusion must meet two conditions: its thickness is at least the table value for its length, and at least its length divided by 5 (`PRO-01`, `PRO-02`). Above about 12 mm long for matte, or 15 mm for glossy, the 5 to 1 ratio governs. Features attached along their whole length, like sculpted hair, can be much thinner than free ones (`PRO-04`). ![Diagram: a pin sticking out from a block, with its length L and thickness t marked.](/docs/diagrams/protrusion.svg) *A protrusion passes when its thickness t is at least its length L divided by 5, and at least the table value for its length (`PRO-01`, `PRO-02`). A 20 mm pin needs at least 4 mm.* | Free length | Matte | Glossy | Rule | | --- | --- | --- | --- | | Up to 3 mm | 1.2 mm | 1.5 mm | `PRO-01` | | 3 to 10 mm | 2 mm | 2.5 mm | `PRO-01` | | 10 to 20 mm | 2.5 mm | 3 mm | `PRO-01` | | Over 20 mm | 3.0+ REVIEW | 3.5+ REVIEW | `PRO-01`, `PRO-03` | | Rule | Name | Limit (mm, per side for gaps) | | --- | --- | --- | | `PRO-01` | Protrusion thickness by length | Minimum thickness for features sticking out from the body. ≤3 mm: MATTE: 1.2; GLOSSY: 1.5; 3–10 mm: MATTE: 2; GLOSSY: 2.5; 10–20 mm: MATTE: 2.5; GLOSSY: 3; >20 mm: MATTE: 3.0+ REVIEW; GLOSSY: 3.5+ REVIEW. | | `PRO-02` | 5:1 length/thickness | AUTO_PASS requires thickness ≥ table value AND thickness ≥ length ÷ 5. Above ≈12 mm the ratio governs. | | `PRO-03` | Long protrusions | Any free protrusion longer than 20 mm is REVIEW at minimum. | | `PRO-04` | Supported strands | Strands attached along their full length: MATTE 0.8 mm, GLOSSY 1.0 mm. | | `PRO-05` | Anatomy and handles | Fingers 1.5–2.0 (GLOSSY 2.0–2.5); horns/antennae 2.0–3.0+ (2.5–3.5+); handles/stems 2.5–3.0+ (3.0–3.5+). | | `PRO-06` | Root neck and fillet | The narrowest neck is at least as thick as the feature it carries, with a fillet radius ≥0.5 mm. | | `PRO-07` | Load-bearing loops | Hanging loops, bails and keyrings: section ≥3.0 mm MATTE, ≥3.5 mm GLOSSY/CLEAR, always tested. MATTE: 3; GLOSSY: 3.5; CLEAR: 3.5. | | `PRO-08` | Raised thin features (rims, rings, loops on the body) | Thin features that stand off the body and connect at only a few points (glasses frames, earrings, bag rings, necklaces, whiskers) deviate 0.6–1.0 mm after glossy. Section ≥1.2 mm matte / ≥1.5 mm glossy, anchored to the body at least every 10 mm, or fused along their length. Expected allowance 0.6 mm. MATTE section: 1.2; GLOSSY section: 1.5; max anchor spacing: 10; allowance (GLOSSY): 0.6. | | `PRO-09` | Rod with an end mass on a hanging part | A thin rod carrying a mass at its tip (wand, lollipop, flower stem) on a part that hangs or swings must pass PRO-02 (L/5): swinging adds whip loads the static index does not capture. | ## Use instead - **Wrong move:** a thin hanging loop on a keychain. **Why:** loops carry the whole part's weight and get snagged. **Right move:** a loop section of at least 3 mm matte or 3.5 mm glossy and clear (`PRO-07`). Loops are always tested. - **Wrong move:** a thin rod with a mass at its tip, like a wand or a flower stem, on a part that hangs. **Why:** swinging adds whip loads. **Right move:** make the rod pass the 5 to 1 ratio (`PRO-09`). - **Wrong move:** a thin rim or ring touching the body only at its ends. **Why:** it deviates after glossy and breaks. **Right move:** anchor it at least every 10 mm or fuse it along its length (`PRO-08`). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/print/strength-and-warping.md # Strength and warping How resin and finish affect strength, how narrow necks break, and how flat panels and long bars warp. **Use this when:** a part carries weight, has a narrow neck, or has large flat panels or long straight bars. **Don't use this for:** minimum wall or detail sizes. Read Walls and holes, or Detail and lettering. ## Resin Matte and glossy are finishes, not strength grades (`MAT-01`). Standard resin is strong but brittle: thin features snap when bent, snagged or dropped (`MAT-02`). For the materials you can order, see [Materials and finishes](https://womp.com/docs/print/materials.md). ## Breakage at narrow necks A feature can pass every thickness rule and still snap because of what it carries. For each narrow neck, the breakage index is `R_b = m · L / d³`: the mass beyond the neck in g, the distance from the neck to that mass's centre in mm, and the neck diameter in mm (`BRK-01`). Stress rises in step with mass and lever, and falls with the cube of the diameter: doubling the diameter cuts stress 8 times. ![Diagram: a block with a thin neck carrying a round mass. The neck diameter d and the distance L from the neck to the centre of the mass m are marked.](/docs/diagrams/neck.svg) *The breakage index is `R_b = m · L / d³` (`BRK-01`). Halving the neck diameter makes the stress 8 times higher. Widen the neck and fillet its root (`PRO-06`).* | Rule | Name | Limit (mm, per side for gaps) | | --- | --- | --- | | `BRK-01` | Breakage index | For each narrow neck: R_b = m · L / d³ (g, mm). m = mass beyond the neck; L = neck to that mass's centre; d = neck diameter. | | `BRK-04` | Flat necks | For a rectangular neck of width b and thickness t bending about t: σ ∝ m·L/(b·t²). Use d_equiv = (b·t²)^(1/3) in R_b. | | `BRK-05` | Deflection is different | Tip sag of a round cantilever scales with m·L³/d⁴; use for floppiness, not breakage. | ## Warping Warping is distortion without any load, from uneven curing shrinkage. The warp index is `R_w = L² / t`: the longest unsupported flat span over the wall thickness (`WRP-01`). Doubling the span makes warp about 4 times worse; doubling thickness only halves it. Ribs and curves usually fix warping better than extra thickness. ![Diagram: on the left a flat panel with its full span L marked; on the right the same panel with two ribs under it, and L marked as the span between ribs.](/docs/diagrams/warp-ribs.svg) *The warp index is `R_w = L² / t` (`WRP-01`). Ribs divide a panel, so L becomes the largest span between ribs (`WRP-03`).* | Rule | Name | Limit (mm, per side for gaps) | | --- | --- | --- | | `WRP-01` | Warp index | R_w = L² / t (mm). L = longest unsupported flat span; t = wall thickness. Derived from δ ∝ Δε·L²/t. | | `WRP-03` | Effective span with ribs | Ribs, bosses and folds divide a panel; use the largest sub-panel span between stiffeners. | | `WRP-04` | Thicker is not always safer | Very thick or uneven sections can increase shrinkage gradients; combine with WAL-06. | | `WRP-05` | Mitigations | Add ribs, curve the surface, add edge returns, even out thickness, hollow thick regions, flag orientation. | ## Use instead - **Wrong move:** thickening a large flat panel to stop it warping. **Why:** warp grows with the square of the span, and very thick or uneven sections shrink unevenly (`WRP-04`). **Right move:** add ribs to shorten the free span, curve the surface, or add edge returns (`WRP-03`, `WRP-05`). - **Wrong move:** a heavy head on a thin neck. **Why:** breakage stress falls with the cube of the neck diameter. **Right move:** widen the neck and fillet its root at least 0.5 mm (`PRO-06`). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/print/materials.md # Materials and finishes The print materials and finishes Womp's print panel offers, and which design rules each one follows. **Use this when:** you choose what to print a model in, or need to know how a finish changes the design rules. **Don't use this for:** prices or design limits. Read Ordering and Design rules. > **Being confirmed.** Womp is confirming these points. This page does not state them until they are confirmed: > - Whether the design rules on these pages apply to full colour prints, which use a different process. > - Which design rules apply to clear resin with a `Matte` finish. The rules define clear parts as glossy. You pick a material and finish in the `Print` panel, on the `Material` step. ## Standard materials The print panel lists these under `Standard`: | Card | Name on the review step | Finish | Colour | | --- | --- | --- | --- | | `White` | White Resin (Accura 25) | No finish choice | White | | `Clear` | Clear Resin (Transparent) | `Matte` or `Glossy` | None | | `Tinted clear` | Clear Resin (Colored) | `Matte` or `Glossy` | A colour you pick | ![A tinted clear USB stick case held between finger and thumb, with more cases in light blue and yellow behind it.](/docs/images/clear-usb-in-hand.webp) *USB stick cases printed in `Tinted clear`. The colour you pick is matched to the nearest Pantone colour and can print lighter than on screen.* - **Finish** defaults to `Matte`. - **Colour:** the `Color` picker snaps your colour to the nearest Pantone colour. The panel warns: "Printed colors may appear lighter and less saturated than what you see on screen." ## Enterprise materials The `Enterprise` section lists more materials: `Titanium`, `Stainless steel`, `Aluminum`, `Resin black`, `Painted`, `Full color`, `Chrome`, `Chrome paint`, `Nylon white`, `Nylon black`, `Nylon glass`, `Silicone`, `TPU` and `Large scale`. Only Enterprise accounts can pick them in the material step. Everyone else sees `Contact sales`; see [Enterprise](/contact-sales/). ![A mirror-bright phone case with an organic, open lattice shape, held up against a blue sky.](/docs/images/chrome-phone-case.webp) *A phone case printed in `Chrome`, one of the Enterprise materials.* ## Which rules each finish follows | Finish | Design rules | | --- | --- | | Matte | The matte values on every [design rule](https://womp.com/docs/print/design-rules.md) page | | Glossy | The glossy values, plus [Glossy and clear](https://womp.com/docs/print/glossy-and-clear.md) | | Clear, `Glossy` | Every glossy rule plus the clear rules (`CLA-01`). Clear resin is transparent only after polishing or coating | | Clear, `Matte` | Prints frosted, not transparent. Which rule set applies is being confirmed | Full colour prints use a different print process. The design rules on these pages are written for resin prints and are being confirmed for full colour. ## Use instead - **Wrong move:** promising an exact colour match. **Why:** colours snap to Pantone and print lighter than on screen. **Right move:** say the colour is matched to the nearest Pantone colour and may look lighter. - **Wrong move:** choosing glossy for parts that move or fit closely. **Why:** coating eats clearance and fuses gaps (`GLS-01`, `GLS-02`). **Right move:** choose matte, or use the glossy clearances in [Fits and clearances](https://womp.com/docs/print/fits-and-clearances.md). - **Wrong move:** hollow clear prints. **Why:** hollow clear prints can show internal supports, lose clarity, and need drain holes that change the look. **Right move:** print clear parts solid, and keep solid clear sections to 10 mm or less, or expect review (`CLA-08`). --- Last checked: 2026-11-10. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/print/ordering.md # Ordering a print The steps from the Print button to a placed order, the checks Womp runs, prices and discounts, and cancelling. **Use this when:** you are ready to order a print, or need to explain how ordering works. **Don't use this for:** design limits or delivery times. Read Design rules and Shipping. ## Three ways to start - **From the editor:** open a project and click `Print` in the top bar ("Enter print mode"). The right panel shows the `Print` tab. You can also open the `Share` menu and choose `Print with Womp`. Click `Exit Print` to go back to editing. - **From Spark (Womp AI):** a generated 3D model card has a `3D Print` button that opens the print panel for that model. - **From a file:** on the Discover page, open `Order a 3D Print` and upload a 3D model. Womp accepts `.stl`, `.obj`, `.fbx`, `.gltf`, `.glb`, `.ply`, `.dae`, `.3ds`, `.off`, `.stp`, `.step`, `.xml`, `.wref` and `.zip`. The upload limit is 150 MB on Free and 300 MB on Pro. ![A small clear resin keychain held between finger and thumb, with coloured toy figures visible inside it.](/docs/images/clear-keychain-with-figures.webp) *A clear print with coloured figures inside. Check fits, loops and thin parts against the [design rules](https://womp.com/docs/print/design-rules.md) before you order.* ## The steps The print panel walks you through these steps. Each one has a button to go to the next. 1. **Size:** set `Width (X)`, `Height (Y)` and `Depth (Z)`. Turn on `Banana for scale` to see the model next to a banana. A model is too small to print when all three sizes are under 10 mm. It must fit inside 30 x 30 x 30 cm. 2. **Material:** pick a card and its `Finish` and `Color`. See [Materials and finishes](https://womp.com/docs/print/materials.md). 3. **Print style:** `Solid` or `Hollow`. Hollow is a Pro feature and has a wall thickness slider. 4. **Drain holes:** only for hollow prints. Add holes so resin can drain (`HOL-06`). If you skip them, Womp adds them. 5. **Review:** check the settings and price, then click `Add to cart`, or `Proceed to checkout` when you started from a file. ![The print panel at the Choose a size step: Dimensions (in) X 2.76, Y 2.76, Z 2.64, the Banana for scale switch, and Material White with Change.](/docs/images/ui/ordering-size-step.webp#narrow) *Step 1, `Choose a size`.* ![The Choose a material step: under Standard, the White card (selected, with See print examples in this material) and the Clear card. The price on each card is blurred.](/docs/images/ui/ordering-material-step.webp#narrow) *Step 2, `Choose a material`. Pick a card; prices are blurred in this shot.* ![The Choose solid or hollow step: Solid, and Hollow (Pro) selected with Lower printing costs, Less material used inside and Prints are lighter in weight, a Wall thickness (mm) slider at 2.5, and Acceptable for printing. Prices are blurred.](/docs/images/ui/ordering-style-step.webp#narrow) *Step 3, solid or hollow. `Hollow` is Pro and has a wall thickness slider.* ![The Add drain holes step with the Add a drain hole and What are drain holes? buttons.](/docs/images/ui/ordering-drain-holes-step.webp#narrow) *Step 4, drain holes, for hollow prints only.* ![A dialog: Missing drain hole, add one? Drain holes are required for hollow objects to prevent trapped material. Auto-added holes may affect appearance; manual placement is recommended. Buttons Proceed anyway and Add a drain hole.](/docs/images/ui/ordering-drain-holes-warning.webp#narrow) *If you go on without a drain hole, Womp asks first. `Proceed anyway` lets Womp add the holes.* ## Checks before you can order - **Broken meshes:** you cannot continue while the model has non-manifold geometry. - **Size:** you cannot continue while the model is smaller than the minimum or larger than the maximum printable size. - **Thin areas:** if more than 5% of the model is too thin, Womp shows a warning. You can `Review` or `Proceed anyway`. - **X-ray mode** shows fragile areas in red and yellow. - **Pieces:** each order item can have at most 3 separate pieces. Orders with more are rejected. After you order, Womp checks the order before it prints. A model that breaks a [design rule](https://womp.com/docs/print/design-rules.md) can go to engineering review (`GEN-05`). ## Price and discounts The price is computed for each model from its geometry, size and material, in US dollars. The `Print` panel and the cart show it. - **Womp Pro:** 10% off print orders. The cart shows it as `Womp Pro savings`. - **Minimum order:** $30. An order below it is topped up to the minimum, shown in the cart as `Minimum order difference`. ## Checkout 1. Open the cart and click `Checkout`. 2. Add or change your address and choose a shipping option under `Select shipping`. See [Shipping](https://womp.com/docs/print/shipping.md). 3. Pay by card through Stripe, or with PayPal. 4. Womp shows `Order successfully placed` with an estimated delivery date and emails a confirmation. You can check out as a guest with an email address. ## Cancelling If you are signed in, you can cancel from `My orders` within 1 hour of placing the order. After that the order is in production and cannot be cancelled. Guest orders cannot be cancelled once paid: email support@womp.com. ## Use instead - **Wrong move:** ordering a model with many loose parts as one item. **Why:** each order item can have at most 3 separate pieces. **Right move:** join the parts, or order them as separate items. - **Wrong move:** quoting a fixed price per print. **Why:** price depends on each model's geometry, size and material. **Right move:** open the `Print` panel to see the price. - **Wrong move:** quoting a minimum order or maximum size from memory. **Why:** both are live settings that change. **Right move:** quote this page, which reads them from Womp at each build: $30 minimum, 30 x 30 x 30 cm maximum. --- Last checked: 2026-11-10. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/print/shipping.md # Shipping and delivery How Womp estimates delivery, which shipping options you see, tracking, customs, and damaged or lost parcels. **Use this when:** you need to know when a print arrives, what shipping costs, or what to do if it is damaged or lost. **Don't use this for:** print limits or order steps. Read Design rules and Ordering. ## Delivery estimate Before you order, the print panel shows "Delivery by" a date, or "Ships by" a date if you have not added an address yet. The estimate adds up the time to prepare and print the order, the time to reach the shipping carrier, and the carrier's transit time. Prints take 2 to 3 business days to process. Shipping time depends on where you are. ## Shipping options At checkout, under `Select shipping`, Womp shows the options carriers offer for your address, labelled `Cheapest`, `Best Value` and `Fastest`. The price of each option comes from the carrier at checkout and shows in the cart as `Shipping charges`. ## Where Womp ships Womp ships worldwide. International orders can be charged customs duties and import taxes. ## Tracking Open your avatar menu and choose `My orders`. Each order shows its status and, once it ships, a `Tracking` section with the tracking ID. ![The My orders settings page with no orders: No orders yet, When you place an order on Womp, it will appear here. The settings menu on the left lists Account (Profile, My orders, Saved addresses, Message preferences, Preferences, Delete account) and Credits & Billing (Spark credits, Billing and plans).](/docs/images/ui/shipping-my-orders.webp) *`My orders` in settings, before the first order.* | Status | Meaning | | --- | --- | | `Payment pending` | Payment is not complete | | `Under review` | Womp is checking the model before printing | | `Action required` | Womp needs something from you, for example an extra charge | | `Processing` | Accepted and being prepared | | `Printing` | In production | | `On the way` | Shipped | | `Returning` | On its way back to Womp | | `Delivered` | Delivered | | `Canceled` | Cancelled | ## Damaged or lost - **Damaged:** email support@womp.com within 5 business days of delivery, with photos of the damage. - **Lost:** report it within 5 business days of the expected delivery date. Womp investigates with the carrier. ## Use instead - **Wrong move:** promising a delivery date from these pages. **Why:** the date depends on your address and the carrier. **Right move:** read the "Delivery by" date in the print panel. - **Wrong move:** quoting a fixed shipping cost. **Why:** costs come from the carrier for each address. **Right move:** check the shipping options at checkout. --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/plans.md # Credits and plans Womp's plans, what Spark credits pay for, how many you get, buying more, and managing or cancelling a plan. **Use this when:** you need to know what a plan includes, how credits work, or how to change or cancel a subscription. **Don't use this for:** print prices. They are computed per model in the Print panel. Read Ordering. ## Plans These are the plans on the [pricing page](/pricing/). Billing is monthly or annual. | Plan | Price | AI credits | Highlights | | --- | --- | --- | --- | | Starter | Free | 300 a day | Core shapes and tools, real-time collaboration, Full HD image and video export | | Pro | $12.99 a month, or $119.99 a year billed annually | 12,000 a month | Pro shapes and models, 500+ Super Materials, 4K images, 4K and 60 fps video, hollow printing, 10% off prints | | Team | $24.99 a seat a month, or $19.99 billed annually | 15,000 a seat a month | Admin controls, shared team library, real-time collaboration | | Enterprise | From $119.99 a seat a month | Custom | SSO, a dedicated support manager, 10% off prints. [Contact sales](/contact-sales/) | Pro comes with a 14-day free trial (`Start your free 14 day trial` in the app). The trial includes 500 AI credits a day. ## Spark credits Credits pay for everything Womp AI makes: images, 3D models, scene edits and parametric parts. The app calls them Spark credits. - **Allowance:** your plan's credits renew each day (Starter) or each month (Pro and Team). Unused plan credits do not carry over. - **Bought credits** do not expire. Womp spends plan credits and bought credits from separate balances. - **Cost:** each image or 3D model costs a number of credits that depends on the model you pick. Spark shows the cost before you run it. Scene edits and parametric parts are charged by usage. ## See and buy credits 1. Open your avatar menu and click `Credits`. The `Spark credits` page opens (inside a project, as a window) with your plan credits, bought credits and `Credit history`. 2. Click `Get additional credits`. The credits button in the top bar also opens a panel with `Check usage` and `Purchase credits`. ![The top of the Spark credits settings page: the title Spark credits, Credits power Spark's AI features. Track your balance and usage here., an info button and Get additional credits.](/docs/images/ui/plans-spark-credits.webp) *The top of the `Spark credits` page. Balances and history sit below this header.* 3. `Get additional credits` (or `Purchase credits`) opens `Buy credits`: choose $5, $10, $25, $50 or $100, or a custom amount. The minimum purchase is $3. Each dollar buys 1,000 credits. Pay by card or PayPal. ## Manage or cancel a plan 1. Open your avatar menu and choose `Manage subscription`. 2. On `Billing and plans`, click `Cancel plan`. You can renew later with `Renew plan`. When Pro ends, projects created as Pro projects are locked. Email support@womp.com if a locked project uses no Pro features. ## Use instead - **Wrong move:** quoting credit amounts from an old page or a model's memory. **Why:** they are live settings that change. **Right move:** quote this page, which reads them from Womp at each build. - **Wrong move:** saying unused credits roll over. **Why:** plan credits reset each period; only bought credits stay. **Right move:** buy credits if you need a balance that keeps. --- Last checked: 2026-11-10. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/plans/teams.md # Womp Teams Creating a team, inviting members, roles, the team library, and how team billing works. **Use this when:** you want to set up a shared Womp workspace, invite people, change someone's role, or understand team pricing. **Don't use this for:** sharing one project with a collaborator, or personal plans. Read Community and publishing, and Credits and plans. A team is a shared workspace with its own projects, library and members. Your personal workspace stays separate. ## Price | Billing | Price | | --- | --- | | Monthly | $24.99 a seat a month | | Annual | $19.99 a seat a month, billed $239.88 a seat a year | - You pay for at least 5 seats, even with fewer editors. - Each editor uses a seat. Viewers are free. - Each seat gets 15,000 AI credits a month. - The Team plan includes everything in Pro, plus admin controls, a shared library for fonts and 3D objects, real-time collaboration and Slack support. ## Create a team 1. Open your avatar menu, then `Workspace:` and choose `Create a team…`. You can also click `Create a team` on the Team plan in the plans dialog. 2. Enter a `Team name` and add an image. ![The Create a team window at Step 1/3: a round team picture with an edit button, the Team name field (Design studio, 13/63), and the Next: Invite members button.](/docs/images/ui/teams-create.webp) *Step 1 of `Create a team`. The name here is an example; Womp suggests one from your username.* 3. Click `Next: Invite members`. Invite members by name or email as `Can edit` or `Can view`, then click `Next: Payment`. 4. Choose monthly or annual billing and pay. ## Switch workspace Open your avatar menu, then `Workspace:`. Pick `Personal` or a team. Inside a team, the left menu shows `Team library` instead of `Library`. ## Invite members 1. In the team, open your avatar menu and choose `Manage team`, then `Team members`. 2. Under `Invite members`, search for a name or type an email address. 3. Choose `Can edit` or `Can view`, then invite. The person sees `Join team` with `Accept Invitation` and `Decline`. You can invite an email address that has no Womp account yet. If you are not an admin, an admin is notified of your invite. Viewers can invite too, but only as `Can view`. Billing updates when an editor accepts. ## Roles | Role | What it can do | | --- | --- | | Owner | The team's creator. Also holds the admin and billing rights. Only the owner can delete the team in `Team details`. | | Admin rights | Change members between `Can edit` and `Can view`, remove members, edit the team name and picture. | | Billing rights | See `Billing and plans` in the team's settings. | | Editor (`Can edit`) | Edits, exports and prints team projects. Uses a seat. | | Viewer (`Can view`) | Views team projects. Cannot edit or export. Free. | Any member except the owner can leave: in `Team members`, open your own role menu, choose `Leave`, then `Leave team`. Leaving removes your access to every project you and the team made. ## Team settings Inside a team, settings show: - **`Team details`:** name and picture. The owner sees `Delete team` here, which deletes the team and everything in it. - **`Team members`:** invites, roles and removal. - **`Spark credits`:** the team's credits. Not shown to viewers. - **`Billing and plans`:** the team's plan, `Payment methods` and `Billing history`, with `Cancel plan` or `Renew plan`. Only for the billing role. ## Team files To set who in the team can open a file, go to the Projects page, open the file's menu and choose `Share project`. Under `Access mode`, pick: - `People within team can access`: every team member can open it, with their team role (editors edit, viewers view). - `Restricted`: only people it is shared with. Team files stay inside the team: - Team files cannot be published to the community. - `Invite collaborators` in the editor's `Share` menu is not available for team files. ## Use instead - **Wrong move:** quoting a team price for 2 people as 2 seats. **Why:** a team pays for at least 5 seats. **Right move:** price it as 5 seats. - **Wrong move:** adding a client as an editor so they can look at work. **Why:** each editor uses a paid seat. **Right move:** invite them with `Can view`, which is free. - **Wrong move:** creating a team to publish work to the community. **Why:** team files cannot be published. **Right move:** publish from your personal workspace. See [Community and publishing](https://womp.com/docs/help/community.md). --- Last checked: 2026-11-10. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/agents.md # Agents and developers How AI agents read the Womp docs, use the Womp skill, and, soon, act in the Womp editor. **Use this when:** you connect an AI agent to Womp, or you are an agent deciding where to read. **Don't use this for:** using Womp yourself. Start at Get started. The Womp docs are written for people and agents. Every page is Markdown, every design-rule number has a rule ID, and the rules are published as data. ## What is available ![The top bar of a docs page with buttons for Copy page, Markdown, ChatGPT and Claude.](/docs/images/ui/docs-page-actions.webp) *Every docs page has `Copy page`, a Markdown button, `ChatGPT` and `Claude` in its top bar (`ChatGPT` and `Claude` are hidden on phones). The AI buttons open the assistant with the page's `.md` file.* | Tool | What it does | Page | | --- | --- | --- | | Markdown pages | Drop the trailing slash and add `.md` to any docs path. `Copy page`, `ChatGPT` and `Claude` buttons are in each page's top bar | [llms.txt and Markdown](https://womp.com/docs/agents/llms-txt.md) | | `/llms.txt` and `/llms-full.txt` | An index by task, and every page in one file | [llms.txt and Markdown](https://womp.com/docs/agents/llms-txt.md) | | `/docs/data/print-rules.json` | Every published print limit with its rule ID | [Design rules](https://womp.com/docs/print/design-rules.md) | | Womp skill | A `SKILL.md` for Claude, Cursor and ChatGPT Skills | [Womp skill](https://womp.com/docs/agents/womp-skill.md) | | WebMCP | Will let a browser agent act in the Womp editor. Not open to all accounts yet | [WebMCP](https://womp.com/docs/agents/webmcp.md) | ## Rules for agents 1. Read the page for the task before you answer. 2. Quote print limits with their rule ID, for example `CLR-04`. 3. When a page says "being confirmed", say so. Do not guess the value. ## Use instead - **Wrong move:** scraping the HTML pages. **Why:** the HTML adds navigation and layout. **Right move:** read the `.md` twin or `/llms-full.txt`. --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/agents/llms-txt.md # llms.txt and Markdown pages The plain-text files agents use to find and read every Womp docs page. **Use this when:** an agent needs to find the right docs page, or read the docs as text. **Don't use this for:** print limits as data. Use /docs/data/print-rules.json. ## The files - [/llms.txt](/llms.txt): an index of womp.com for agents. The docs come first, grouped by task: answer a question, build in Womp, make it printable, price and order, agents and developers. - [/llms-full.txt](/llms-full.txt): every docs page in one file, in reading order. Each page starts with its URL. - **Markdown twins:** drop the trailing slash and add `.md` to any docs path. `/docs/print/materials/` is also at [/docs/print/materials.md](/docs/print/materials.md). The docs home is [/docs.md](/docs.md). The Markdown twin is the page itself: the HTML page is rendered from the same Markdown. ![The start of womp.com/llms.txt: the Womp title and summary, a note on reading the docs as Markdown, the Docs files list, then the first task group with links to .md pages.](/docs/images/ui/llms-txt.webp) *The start of `/llms.txt`. The docs come first, grouped by task, and each link points to a page's `.md` file.* ## From a docs page Each page's top bar has: - `Copy page`: copies the page as Markdown. - The Markdown button: opens the `.md` twin. - `ChatGPT` and `Claude`: open the assistant with a prompt to read the page's `.md` twin. ## Use instead - **Wrong move:** loading `/llms-full.txt` for one question. **Why:** it holds every page. **Right move:** read `/llms.txt`, then the one page you need. --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/agents/womp-skill.md # Womp skill A SKILL.md that teaches Claude, Cursor or ChatGPT how to answer Womp questions and check printability. **Use this when:** you want your AI assistant to know Womp's docs and print limits. **Don't use this for:** acting in the editor. Read WebMCP. The Womp skill is one file: [/docs/skill/SKILL.md](/docs/skill/SKILL.md). Womp builds it from the same docs and rules data as these pages, so its numbers and rule IDs match. It tells the assistant to read the right page before answering, to quote print limits with their rule IDs, and never to guess values that are being confirmed. It includes the limits people ask about most and a link to every main page. ![The start of the Womp SKILL.md file: its name and description, then How to work.](/docs/images/ui/skill-md.webp) *The start of `SKILL.md`. Its frontmatter names the skill `womp` and says when to use it. The limits table below it is filled from the rules data.* ## Install it - **Claude Code:** save it as `.claude/skills/womp/SKILL.md` in your project. - **Claude apps:** put it in a folder named `womp`, zip the folder, and upload it as a skill. - **Cursor:** save it in your project's rules or skills folder. - **ChatGPT:** add it as a skill. Download it again after Womp updates the docs. The footer line of each docs page shows when it was last checked. ## Use instead - **Wrong move:** copying limits from the skill into your own notes. **Why:** they go out of date. **Right move:** let the assistant read [/docs/data/print-rules.json](/docs/data/print-rules.json) when it needs a rule. --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/agents/webmcp.md # WebMCP in the editor WebMCP will let an AI agent in your browser read and edit an open Womp project. Not open to all accounts yet. **Use this when:** you use a browser agent that supports WebMCP and want it to work in a Womp project. **Don't use this for:** reading the docs. Use llms.txt and the Markdown pages. WebMCP is a proposed web API (a W3C community group draft) that lets a page give tools to an AI agent running in the browser. In Womp it is not open to all accounts yet; this page describes it ahead of release. The Womp editor registers its tools when you open a project you can edit, while you are signed in and the 3D view is connected. They are not available in print mode. ## Tools | Tool | What it does | | --- | --- | | `set_scene_view` | Frames the scene in the viewport | | `get_scene_edit_prompt` | Reads how to edit a Womp scene. Read only | | `execute_javascript` | Edits the scene by running code in the page | `execute_javascript` runs in the page with your permissions. Only use agents you trust with your projects. The tools are available only while you are signed in and can edit the project. ## Use instead - **Wrong move:** giving an untrusted agent access to a project with WebMCP. **Why:** `execute_javascript` is not sandboxed from the page. **Right move:** use [Spark (Womp AI)](https://womp.com/docs/make/spark.md), which edits your scene inside Womp. --- Last checked: 2026-11-10. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help.md # Account and help Signing in, account settings, deleting an account, and where to get help. **Use this when:** you need to change account settings, delete an account, or contact Womp. **Don't use this for:** plans and billing. Read Credits and plans. ## Account settings Open your avatar menu. It has `Credits`, `My orders`, `Saved addresses`, `Settings`, `Workspace:`, `Manage subscription` (`Manage team` inside a team; free accounts see `Try Pro for Free` or `Get Womp Pro`), `Theme` and `Log out`. Settings has `Profile`, `My orders`, `Saved addresses`, `Message preferences`, `Preferences`, `Password` (email accounts only) and `Delete account`. ![The settings menu: Account (Profile, My orders, Saved addresses, Message preferences, Preferences, Delete account) and Credits & Billing (Spark credits, Billing and plans).](/docs/images/ui/help-settings-menu.webp#narrow) *The settings menu. `Delete account` is the last item under `Account`.* ## Delete your account 1. In settings, choose `Delete account`. 2. Womp asks "Delete account?" and warns that this permanently deletes your projects, published work, likes, comments and any remaining credit. It cannot be undone. 3. Type your account email to confirm, then click `Delete account`. ## Get help - **Quick answers:** [FAQ](https://womp.com/docs/help/faq.md). - **Support:** email support@womp.com. For a refund, write within 72 hours of the payment. - **Community currency:** [Womples](https://womp.com/docs/help/womples.md). ## Use instead - **Wrong move:** deleting an account to stop a subscription. **Why:** deleting also removes every project and credit. **Right move:** cancel the plan in `Manage subscription`. See [Credits and plans](https://womp.com/docs/plans.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/profile-and-settings.md # Profile and settings The avatar menu, your public profile, and each account settings page with its options. **Use this when:** you want to edit your profile, change email notifications or content preferences, switch theme, or find your orders and addresses. **Don't use this for:** deleting an account or plans and billing. Read Account and help, and Credits and plans. ## Avatar menu Click your avatar. The menu shows: - **Your profile card:** your name, your Womples and your plan (`Pro` or `Free`). Click it to open your profile. - **`Credits`:** how many Spark credits you have left. See [Credits and plans](https://womp.com/docs/plans.md). - **`My orders`** and **`Saved addresses`** for prints. - **`Settings`:** the settings pages below. - **`Workspace:`** switch between `Personal` and your teams, or choose `Create a team…`. See [Womp Teams](https://womp.com/docs/plans/teams.md). - **`Manage subscription`**, or **`Manage team`** inside a team. Free accounts see `Try Pro for Free` or `Get Womp Pro`. - **`Theme`:** `Light`, `Dark` or `System`. - **`Log out`.** ![The lower part of the avatar menu: Credits (its balance blurred), My orders, Saved addresses, Workspace: Personal, Manage subscription, Theme and Log out.](/docs/images/ui/profile-avatar-menu.webp#narrow) *Part of the avatar menu below your profile card. The credit balance is blurred here.* ## Your profile Your profile is public. It shows your picture, name and description, your followers and who you follow, and two tabs: `Works` (your published projects) and `Achievements` (badges from events). Click `Edit profile` to change: - `Username`: up to 63 characters. - `Description`: up to 200 characters. - Your picture. Verified creators can also add a contact `Email`, a `Phone` number and links (Website, Instagram, Dribble, LinkedIn, Behance, Twitter, Artstation). The Womp team chooses verified creators. `Share profile` in the `...` menu copies your profile link. On the profile of someone without Pro, the same menu has `Gift Womp Pro`. ## Settings pages Under `Account`: - **`Profile`** - **`My orders`:** see [Shipping and delivery](https://womp.com/docs/print/shipping.md) for order statuses. - **`Saved addresses`** - **`Message preferences`** - **`Preferences`** ![The Preferences page, Tune how Womp works for you.: Content visibility with Restricted content (Show age-restricted posts in your feed) and Safe browsing (Blur age-restricted posts in your feed), and Spark AI with Let the agent run flows, all off.](/docs/images/ui/profile-preferences.webp) *The `Preferences` page.* - **`Password`:** only for accounts that sign in with email and a password. - **`Delete account`:** see [Account and help](https://womp.com/docs/help.md). Under `Credits & Billing`: - **`Spark credits`:** your credit balance, usage and `Credit history`. See [Credits and plans](https://womp.com/docs/plans.md). - **`Billing and plans`:** your plan, payment methods and billing history. Cancel or renew Pro here. Inside a team, the team's group (`Team details`, `Team members`, `Spark credits`, `Billing and plans`) replaces `Credits & Billing`. See [Womp Teams](https://womp.com/docs/plans/teams.md). ## Message preferences Turn each email on or off, or use `Unsubscribe from all`. | Group | Email | When | | --- | --- | --- | | Activity | `Exports` | A video or mesh export finishes or fails | | Social | `Likes` | Someone likes your project | | Social | `Comments` | Someone comments on your project | | Social | `Mentions` | Someone mentions you in a comment | | Social | `Remixes` | Someone publishes your remixed project | | Social | `Followers` | Someone follows you | | News & updates | `Product updates` | A bi-weekly roundup of what's new | | News & updates | `Competitions` | Womp announces a competition | | News & updates | `Events` | A weekly list of events and a recap | ## Preferences - **`Content visibility`:** - `Restricted content`: show age-restricted posts. You must confirm you are over 18. Off by default. - `Safe browsing`: blur age-restricted posts. Only available when `Restricted content` is on. - **`Spark AI`:** `Let the agent run flows` lets Spark run your saved AI Nodes flow on your project, even after you close the tab. A run writes its inputs into the flow. Off by default. ## Changing your email There is no setting to change your login email. Email support@womp.com. ## Use instead - **Wrong move:** looking for billing in `Settings` to cancel Pro. **Why:** the plan is managed from its own page. **Right move:** open the avatar menu and choose `Manage subscription`, or open `Billing and plans` in settings. See [Credits and plans](https://womp.com/docs/plans.md). - **Wrong move:** promising someone they can add social links to their profile. **Why:** only verified creators can. **Right move:** say links are for verified creators, chosen by the Womp team. --- Last checked: 2026-11-10. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq.md # FAQ Short answers to the questions people ask Womp most. One answer per page. **Use this when:** you have one quick question about Womp, printing or plans. **Don't use this for:** exact limits, prices or steps. The topic pages hold those. ## General ### What is Womp? Womp is a browser-based 3D modeling platform aimed to make 3D beginner-friendly and easy. Built by creatives to simplify the 3D learning experience. [Answer page](https://womp.com/docs/help/faq/what-is-womp.md) ### What kinds of exports does Womp support? Womp supports image, video, and 3D mesh exports. 3D export formats include OBJ, STL, PLY, GLTF, USD, FBX, DAE, and X3D. [Answer page](https://womp.com/docs/help/faq/what-kinds-of-exports-does-womp-support.md) ### What devices does Womp work on? Womp runs on any device that supports a web browser. Devices with mice or trackpads are preferred. [Answer page](https://womp.com/docs/help/faq/what-devices-does-womp-work-on.md) ### Why does Womp run on the browser? Womp runs on cloud servers, allowing it to work on all devices without the need for a high-end computer. [Answer page](https://womp.com/docs/help/faq/why-does-womp-run-on-the-browser.md) ### Can I use my Womp creations commercially? Yes, all your Womp creations are yours to own, keep, and sell. You own all the rights to your creations. [Answer page](https://womp.com/docs/help/faq/can-i-use-my-womp-creations-commercially.md) ### Why is my stream quality blurry or flickering? Live rendering causes occasional blurriness during movement, though downloaded images remain clear. A good internet connection makes a lot of difference too. [Answer page](https://womp.com/docs/help/faq/why-is-my-stream-quality-blurry-or-flickering.md) ### Will there be an offline version? Not currently, the team prioritizes optimizing the online experience. [Answer page](https://womp.com/docs/help/faq/will-there-be-an-offline-version.md) ### How do I delete my account? Open your avatar menu, choose Settings, then choose Delete account at the bottom of the Account list. [Answer page](https://womp.com/docs/help/faq/how-do-i-delete-my-account.md) ## Pro subscription ### Does Womp offer a free trial? Yes, Womp offers two weeks of Pro for free. [Answer page](https://womp.com/docs/help/faq/does-womp-offer-a-free-trial.md) ### Is there a discount for annual subscription? Yes. Annual billing saves about 23% on Pro and 20% on Team. [Answer page](https://womp.com/docs/help/faq/is-there-a-discount-for-annual-subscription.md) ### Can I change my subscription plan later? Yes, you can upgrade or downgrade your subscription plan at any time. [Answer page](https://womp.com/docs/help/faq/can-i-change-my-subscription-plan-later.md) ### How do I cancel my subscription? You can cancel at any time: open your avatar menu, choose Manage subscription, then click Cancel plan on Billing and plans. [Answer page](https://womp.com/docs/help/faq/how-do-i-cancel-my-subscription.md) ### Is there a refund policy? All payments are non-refundable once processed. Refunds are only granted for duplicate payments, billing errors, or verified technical issues. [Answer page](https://womp.com/docs/help/faq/is-there-a-refund-policy.md) ### How can I request a refund? Please contact us at support@womp.com within 72 hours of the transaction. [Answer page](https://womp.com/docs/help/faq/how-can-i-request-a-refund.md) ### Is my data secure and private? Yes, we take data security and privacy seriously. We use industry-standard encryption and have strict privacy policies in place. [Answer page](https://womp.com/docs/help/faq/is-my-data-secure-and-private.md) ### What happens if I miss a payment? If a payment is missed, we'll notify you and attempt to process the payment again. Your service may be temporarily suspended if the issue persists. [Answer page](https://womp.com/docs/help/faq/what-happens-if-i-miss-a-payment.md) ### What happens to my Pro projects once my subscription expires? Once your Pro subscription ends, you won't be able to access projects that were created as Pro. If you believe those files are locked but contain no Pro features, please reach out to us at support@womp.com. [Answer page](https://womp.com/docs/help/faq/what-happens-to-my-pro-projects-once-my-subscription-expires.md) ## AI/ML ### Does Womp use generative AI? Womp Spark uses industry-standard AI models for image and 3D mesh generation to assist in your creative process. [Answer page](https://womp.com/docs/help/faq/does-womp-use-generative-ai.md) ### Will my projects be used for AI/ML? Womp stands firmly against scraping for AI. Any creations made within Womp will not be used for AI/ML training by us. [Answer page](https://womp.com/docs/help/faq/will-my-projects-be-used-for-aiml.md) ## Primfusion ### What dataset was used to train Primfusion? PrimFusion was trained on synthetic data generated through self-play, where the model engages in simulated interactions to learn and improve. [Answer page](https://womp.com/docs/help/faq/what-dataset-was-used-to-train-primfusion.md) ### Will Womp use my projects to train on my style? Womp guarantees that your projects and data will never be used to train our models without your explicit consent. [Answer page](https://womp.com/docs/help/faq/will-womp-use-my-projects-to-train-on-my-style.md) ### When can I use PrimFusion? We'll be releasing a public version soon. In the meantime, sign up for our waitlist. [Answer page](https://womp.com/docs/help/faq/when-can-i-use-primfusion.md) ## 3D printing ### What material is used for 3D printing? We use high-quality resins for all our prints, including both white and clear options. These resins deliver excellent detail and a professional finish. [Answer page](https://womp.com/docs/help/faq/what-material-is-used-for-3d-printing.md) ### How durable are the 3D prints? Our resin prints are sturdy and long-lasting. While they can handle normal handling and display, they should be treated with care. [Answer page](https://womp.com/docs/help/faq/how-durable-are-the-3d-prints.md) ### What happens after I place my order? Once your order is placed, it goes through our quality check process before printing. You'll receive confirmation emails about your order status. [Answer page](https://womp.com/docs/help/faq/what-happens-after-i-place-my-order.md) ### Can I cancel my order? Yes, but only within 1 hour of placing your order. After this window, orders enter production and cannot be cancelled. [Answer page](https://womp.com/docs/help/faq/can-i-cancel-my-order.md) ### Can I customize my print after receiving it? Yes, our resin prints are perfect for customization through sanding, polishing, dip coating, or painting methods. [Answer page](https://womp.com/docs/help/faq/can-i-customize-my-print-after-receiving-it.md) ### What are the shipping timeframes? After placing your order, prints take 2–3 business days to process. Once processed, shipping time varies by delivery location. [Answer page](https://womp.com/docs/help/faq/what-are-the-shipping-timeframes.md) ### Do you ship internationally? Yes, we ship worldwide. Please note that international orders may be subject to customs duties and import taxes. [Answer page](https://womp.com/docs/help/faq/do-you-ship-internationally.md) ### What if my print arrives damaged? If you receive a damaged print, contact support@womp.com within 5 business days of delivery with photos of the damage. [Answer page](https://womp.com/docs/help/faq/what-if-my-print-arrives-damaged.md) ### Will my print change color over time? Yes, like most resins, both our white and clear materials may experience slight color changes over time, particularly with UV exposure. [Answer page](https://womp.com/docs/help/faq/will-my-print-change-color-over-time.md) ### Is the material food-safe? Our 3D printed materials are not food-safe and should not be used for food consumption unless they are coated, cast, or otherwise treated. [Answer page](https://womp.com/docs/help/faq/is-the-material-food-safe.md) ### What if my package is lost? Report missing packages within 5 business days of the expected delivery date. We'll investigate with the carrier and work to resolve the situation. [Answer page](https://womp.com/docs/help/faq/what-if-my-package-is-lost.md) ### Why don't clear resin prints perfectly match the colors I see on my screen? Due to the inherent properties of clear resin and the printing process, achieving a 1:1 color match with digital displays is challenging. [Answer page](https://womp.com/docs/help/faq/why-dont-clear-resin-prints-perfectly-match-the-colors-i-see-on-my-screen.md) ### Why do you recommend solid prints for clear resin instead of hollow ones? For clear resin, solid prints deliver the highest visual quality. Hollow prints create visible internal structures and imperfect curing. [Answer page](https://womp.com/docs/help/faq/why-do-you-recommend-solid-prints-for-clear-resin-instead-of-hollow-ones.md) ### Do you offer bulk 3D printing orders or enterprise solutions? Yes, if you need to place a large order or require custom 3D printing solutions for your business, we offer volume pricing and tailored services. [Answer page](https://womp.com/docs/help/faq/do-you-offer-bulk-3d-printing-orders-or-enterprise-solutions.md) ### Are there any discounts available? Yes, Pro subscribers receive a 10% discount on all 3D prints. [Answer page](https://womp.com/docs/help/faq/are-there-any-discounts-available.md) ## Use instead - **Wrong move:** quoting a print limit from an FAQ answer. **Why:** the answers are short and carry no rule IDs. **Right move:** read [Design rules](https://womp.com/docs/print/design-rules.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/womples.md # Womples Womples are Womp's community points. You earn them by taking part in the community and spend them on 4K and 60 fps exports on the free plan. **Use this when:** you want to know what Womples are, how to earn them, or what they buy. **Don't use this for:** AI generation. That uses Spark credits. Read Credits and plans. > **Being confirmed.** Womp is confirming these points. This page does not state them until they are confirmed: > - How many Womples each action earns. They are live settings. Womples are community points. They are not Spark credits and cannot pay for AI. ## Earn Womples You earn Womples by sharing your work and taking part: publishing projects, getting likes, comments and reactions, being remixed, and levelling up. The export panel says: "Earn Womples by sharing your content and engaging with the community." ## Spend Womples On the free plan, Womples unlock exports that are otherwise Pro: | Export | Womples | | --- | --- | | 4K image | 20 | | 4K video | 100 | | 60 fps video | 100 | The export panel shows `Balance: N Womples`. Pro includes unlimited 4K and 60 fps exports, so Pro users do not spend Womples on them. ## See your balance Open your avatar menu. Your Womples show on your profile card. ## Use instead - **Wrong move:** telling someone to spend Womples on Spark. **Why:** Spark only uses Spark credits. **Right move:** see [Credits and plans](https://womp.com/docs/plans.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/community.md # Community and publishing Browsing Discover, publishing a project, hashtags, licenses, liking, remixing and entering events. **Use this when:** you want to share a project with the Womp community, find or remix others' work, or enter an event. **Don't use this for:** sharing a private project with collaborators or exporting files. Read Importing and exporting. ## Discover `Discover` in the left menu opens into: - **`Showcase`:** work picked by the Womp team. - **`Community`:** projects published by Womp users. - **`Events`:** community contests and their entries. - **`Hire creators`:** verified creators you can contact. - **`Chats`:** channels for talking with the community. The left menu also has `Assets` (`Smart Templates`, `Assets` and `Materials`) and `Order Prints`, where you can browse featured prints and order them. The `Community` feed sorts by `Hottest`, `Staff picks`, `Newest` or `Pro`. ## Open a community project Click a project to open its preview. From there you can: - **Like** it with the heart, or click it again to unlike. - **Comment** on it. - **`Remix`** it to make your own copy to edit. - Open the `...` menu for `Export Image`, `Export Model`, `Copy Link` and `Report this project`. What you can do depends on the creator's license. If remixing is off, the button says "Remix is disabled by project owner". A Pro project needs Pro to remix (`Get Pro to Remix`). ## Publish a project 1. In the project, click `Share`, then `Publish to community`. You can also use `Publish project` in the project's menu on the Projects page. 2. Pick a `Thumbnail` shape: `Square`, `Landscape` or `Portrait`. Tick `Floor grid` to show the grid in it. 3. Set the `Title` and an optional `Description` (up to 1,000 characters). 4. Add `Hashtags`. 5. Optional: tick `Age restricted` for mature content, or `Share in` `#share-your-womp` to post it to that channel. 6. Choose a `License`. 7. Click `Publish to Community`. ![The Publish file panel: Thumbnail (Square, Landscape, Portrait), Title, Hashtags (0/10) with Add a hashtag and Add, Age restricted, Share in #share-your-womp, License set to CC0 with its explanation, and the Cancel and Publish to Community buttons.](/docs/images/ui/community-publish.webp#narrow) *The publish settings. `Floor grid` and `Description` are not shown in this crop.* Some files cannot be published: - Team files ("Team files can't be published to the community right now."). - Flow-only files. Open the file in Stage to publish it. - A Pro project, unless you have Pro. ## Hashtags - Up to 10 hashtags a project. - Each hashtag is at most 25 characters, including the `#`. - Press Enter or type a comma to add one. Spaces are removed. - Duplicate and empty hashtags are rejected. ## Licenses | License | Others can remix | Others can download images, video and models | | --- | --- | --- | | `CC0` (No rights reserved) | Yes | Yes | | `CC BY` (Attribution) | Yes, with credit | Yes, with credit | | `CC BY-ND` (No derivatives) | No | Yes, with credit | | `All rights reserved` | No | No | ## Unpublish On the Projects page, open the project's menu and choose `Unpublish project`. You can also use `Unpublish project` in the project's preview. ## Liked projects Your liked projects are at womp.com/my-likes. There is no `Liked` entry in the left menu. A project you liked disappears from the list if its creator unpublishes it. ## Events Womp runs contests and challenges. Each event has a hashtag. 1. Open `Discover`, then `Events`, to see events with their dates. A live event shows `Ongoing`. 2. To enter, publish your project with the event's hashtag. While an event is open, the publish dialog shows it under `Enter events:`. Click it to add the hashtag. 3. Entries show under the event on the `Events` page. ## Use instead - **Wrong move:** publishing a project to share it privately with a collaborator. **Why:** publishing makes it public to the whole community. **Right move:** use `Invite collaborators` in the `Share` menu, or `Share project` in the project's menu on the Projects page. - **Wrong move:** choosing `CC BY-ND` and expecting nobody to download your model. **Why:** CC BY-ND allows downloads, only remixing is blocked. **Right move:** choose `All rights reserved`. - **Wrong move:** looking for a submit button to enter an event. **Why:** there is none. **Right move:** publish with the event's hashtag. --- Last checked: 2026-11-10. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/does-womp-offer-a-free-trial.md # Does Womp offer a free trial? Yes, Womp offers two weeks of Pro for free. **Use this when:** you need the short answer to "Does Womp offer a free trial?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: Pro subscription. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Credits and plans](https://womp.com/docs/plans.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/does-womp-use-generative-ai.md # Does Womp use generative AI? Womp Spark uses industry-standard AI models for image and 3D mesh generation to assist in your creative process. **Use this when:** you need the short answer to "Does Womp use generative AI?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: AI/ML. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Spark (Womp AI)](https://womp.com/docs/make/spark.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/what-dataset-was-used-to-train-primfusion.md # What dataset was used to train Primfusion? PrimFusion was trained on synthetic data generated through self-play, where the model engages in simulated interactions to learn and improve. **Use this when:** you need the short answer to "What dataset was used to train Primfusion?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: Primfusion. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Primfusion](/primfusion/). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/what-is-womp.md # What is Womp? Womp is a browser-based 3D modeling platform aimed to make 3D beginner-friendly and easy. Built by creatives to simplify the 3D learning experience. **Use this when:** you need the short answer to "What is Womp?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: General. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Get started](https://womp.com/docs/get-started.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/what-material-is-used-for-3d-printing.md # What material is used for 3D printing? We use high-quality resins for all our prints, including both white and clear options. These resins deliver excellent detail and a professional finish. **Use this when:** you need the short answer to "What material is used for 3D printing?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: 3D printing. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Print](https://womp.com/docs/print.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/how-durable-are-the-3d-prints.md # How durable are the 3D prints? Our resin prints are sturdy and long-lasting. While they can handle normal handling and display, they should be treated with care. **Use this when:** you need the short answer to "How durable are the 3D prints?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: 3D printing. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Print](https://womp.com/docs/print.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/is-there-a-discount-for-annual-subscription.md # Is there a discount for annual subscription? Yes. Annual billing saves about 23% on Pro and 20% on Team. **Use this when:** you need the short answer to "Is there a discount for annual subscription?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: Pro subscription. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Credits and plans](https://womp.com/docs/plans.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/what-kinds-of-exports-does-womp-support.md # What kinds of exports does Womp support? Womp supports image, video, and 3D mesh exports. 3D export formats include OBJ, STL, PLY, GLTF, USD, FBX, DAE, and X3D. **Use this when:** you need the short answer to "What kinds of exports does Womp support?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: General. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Get started](https://womp.com/docs/get-started.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/will-my-projects-be-used-for-aiml.md # Will my projects be used for AI/ML? Womp stands firmly against scraping for AI. Any creations made within Womp will not be used for AI/ML training by us. **Use this when:** you need the short answer to "Will my projects be used for AI/ML?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: AI/ML. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Spark (Womp AI)](https://womp.com/docs/make/spark.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/will-womp-use-my-projects-to-train-on-my-style.md # Will Womp use my projects to train on my style? Womp guarantees that your projects and data will never be used to train our models without your explicit consent. **Use this when:** you need the short answer to "Will Womp use my projects to train on my style?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: Primfusion. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Primfusion](/primfusion/). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/can-i-change-my-subscription-plan-later.md # Can I change my subscription plan later? Yes, you can upgrade or downgrade your subscription plan at any time. **Use this when:** you need the short answer to "Can I change my subscription plan later?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: Pro subscription. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Credits and plans](https://womp.com/docs/plans.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/what-devices-does-womp-work-on.md # What devices does Womp work on? Womp runs on any device that supports a web browser. Devices with mice or trackpads are preferred. **Use this when:** you need the short answer to "What devices does Womp work on?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: General. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Get started](https://womp.com/docs/get-started.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/what-happens-after-i-place-my-order.md # What happens after I place my order? Once your order is placed, it goes through our quality check process before printing. You'll receive confirmation emails about your order status. **Use this when:** you need the short answer to "What happens after I place my order?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: 3D printing. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Print](https://womp.com/docs/print.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/when-can-i-use-primfusion.md # When can I use PrimFusion? We'll be releasing a public version soon. In the meantime, sign up for our waitlist. **Use this when:** you need the short answer to "When can I use PrimFusion?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: Primfusion. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Primfusion](/primfusion/). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/can-i-cancel-my-order.md # Can I cancel my order? Yes, but only within 1 hour of placing your order. After this window, orders enter production and cannot be cancelled. **Use this when:** you need the short answer to "Can I cancel my order?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: 3D printing. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Print](https://womp.com/docs/print.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/how-do-i-cancel-my-subscription.md # How do I cancel my subscription? You can cancel at any time: open your avatar menu, choose Manage subscription, then click Cancel plan on Billing and plans. **Use this when:** you need the short answer to "How do I cancel my subscription?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: Pro subscription. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Credits and plans](https://womp.com/docs/plans.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/why-does-womp-run-on-the-browser.md # Why does Womp run on the browser? Womp runs on cloud servers, allowing it to work on all devices without the need for a high-end computer. **Use this when:** you need the short answer to "Why does Womp run on the browser?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: General. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Get started](https://womp.com/docs/get-started.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/can-i-customize-my-print-after-receiving-it.md # Can I customize my print after receiving it? Yes, our resin prints are perfect for customization through sanding, polishing, dip coating, or painting methods. **Use this when:** you need the short answer to "Can I customize my print after receiving it?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: 3D printing. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Print](https://womp.com/docs/print.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/can-i-use-my-womp-creations-commercially.md # Can I use my Womp creations commercially? Yes, all your Womp creations are yours to own, keep, and sell. You own all the rights to your creations. **Use this when:** you need the short answer to "Can I use my Womp creations commercially?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: General. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Get started](https://womp.com/docs/get-started.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/is-there-a-refund-policy.md # Is there a refund policy? All payments are non-refundable once processed. Refunds are only granted for duplicate payments, billing errors, or verified technical issues. **Use this when:** you need the short answer to "Is there a refund policy?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: Pro subscription. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Credits and plans](https://womp.com/docs/plans.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/how-can-i-request-a-refund.md # How can I request a refund? Please contact us at support@womp.com within 72 hours of the transaction. **Use this when:** you need the short answer to "How can I request a refund?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: Pro subscription. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Credits and plans](https://womp.com/docs/plans.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/what-are-the-shipping-timeframes.md # What are the shipping timeframes? After placing your order, prints take 2–3 business days to process. Once processed, shipping time varies by delivery location. **Use this when:** you need the short answer to "What are the shipping timeframes?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: 3D printing. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Print](https://womp.com/docs/print.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/why-is-my-stream-quality-blurry-or-flickering.md # Why is my stream quality blurry or flickering? Live rendering causes occasional blurriness during movement, though downloaded images remain clear. A good internet connection makes a lot of difference too. **Use this when:** you need the short answer to "Why is my stream quality blurry or flickering?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: General. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Get started](https://womp.com/docs/get-started.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/do-you-ship-internationally.md # Do you ship internationally? Yes, we ship worldwide. Please note that international orders may be subject to customs duties and import taxes. **Use this when:** you need the short answer to "Do you ship internationally?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: 3D printing. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Print](https://womp.com/docs/print.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/is-my-data-secure-and-private.md # Is my data secure and private? Yes, we take data security and privacy seriously. We use industry-standard encryption and have strict privacy policies in place. **Use this when:** you need the short answer to "Is my data secure and private?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: Pro subscription. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Credits and plans](https://womp.com/docs/plans.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/will-there-be-an-offline-version.md # Will there be an offline version? Not currently, the team prioritizes optimizing the online experience. **Use this when:** you need the short answer to "Will there be an offline version?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: General. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Get started](https://womp.com/docs/get-started.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/how-do-i-delete-my-account.md # How do I delete my account? Open your avatar menu, choose Settings, then choose Delete account at the bottom of the Account list. **Use this when:** you need the short answer to "How do I delete my account?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: General. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Get started](https://womp.com/docs/get-started.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/what-happens-if-i-miss-a-payment.md # What happens if I miss a payment? If a payment is missed, we'll notify you and attempt to process the payment again. Your service may be temporarily suspended if the issue persists. **Use this when:** you need the short answer to "What happens if I miss a payment?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: Pro subscription. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Credits and plans](https://womp.com/docs/plans.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/what-if-my-print-arrives-damaged.md # What if my print arrives damaged? If you receive a damaged print, contact support@womp.com within 5 business days of delivery with photos of the damage. **Use this when:** you need the short answer to "What if my print arrives damaged?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: 3D printing. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Print](https://womp.com/docs/print.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/what-happens-to-my-pro-projects-once-my-subscription-expires.md # What happens to my Pro projects once my subscription expires? Once your Pro subscription ends, you won't be able to access projects that were created as Pro. If you believe those files are locked but contain no Pro features, please reach out to us at support@womp.com. **Use this when:** you need the short answer to "What happens to my Pro projects once my subscription expires?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: Pro subscription. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Credits and plans](https://womp.com/docs/plans.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/will-my-print-change-color-over-time.md # Will my print change color over time? Yes, like most resins, both our white and clear materials may experience slight color changes over time, particularly with UV exposure. **Use this when:** you need the short answer to "Will my print change color over time?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: 3D printing. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Print](https://womp.com/docs/print.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/is-the-material-food-safe.md # Is the material food-safe? Our 3D printed materials are not food-safe and should not be used for food consumption unless they are coated, cast, or otherwise treated. **Use this when:** you need the short answer to "Is the material food-safe?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: 3D printing. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Print](https://womp.com/docs/print.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/what-if-my-package-is-lost.md # What if my package is lost? Report missing packages within 5 business days of the expected delivery date. We'll investigate with the carrier and work to resolve the situation. **Use this when:** you need the short answer to "What if my package is lost?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: 3D printing. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Print](https://womp.com/docs/print.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/why-dont-clear-resin-prints-perfectly-match-the-colors-i-see-on-my-screen.md # Why don't clear resin prints perfectly match the colors I see on my screen? Due to the inherent properties of clear resin and the printing process, achieving a 1:1 color match with digital displays is challenging. **Use this when:** you need the short answer to "Why don't clear resin prints perfectly match the colors I see on my screen?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: 3D printing. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Print](https://womp.com/docs/print.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/why-do-you-recommend-solid-prints-for-clear-resin-instead-of-hollow-ones.md # Why do you recommend solid prints for clear resin instead of hollow ones? For clear resin, solid prints deliver the highest visual quality. Hollow prints create visible internal structures and imperfect curing. **Use this when:** you need the short answer to "Why do you recommend solid prints for clear resin instead of hollow ones?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: 3D printing. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Print](https://womp.com/docs/print.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/do-you-offer-bulk-3d-printing-orders-or-enterprise-solutions.md # Do you offer bulk 3D printing orders or enterprise solutions? Yes, if you need to place a large order or require custom 3D printing solutions for your business, we offer volume pricing and tailored services. **Use this when:** you need the short answer to "Do you offer bulk 3D printing orders or enterprise solutions?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: 3D printing. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Print](https://womp.com/docs/print.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/help/faq/are-there-any-discounts-available.md # Are there any discounts available? Yes, Pro subscribers receive a 10% discount on all 3D prints. **Use this when:** you need the short answer to "Are there any discounts available?" **Don't use this for:** exact limits, prices or steps. The topic pages hold those. Topic: 3D printing. ## Use instead - **Wrong move:** acting on this short answer alone. **Why:** it leaves out limits and steps. **Right move:** read [Print](https://womp.com/docs/print.md). --- Last checked: 2026-11-09. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/changelog.md # Changelog What changed in Womp, newest first. One entry per release. **Use this when:** you need to know when something shipped or what is new. **Don't use this for:** how a feature works today. Its feature page has that. - 2026-05-20: [Upgraded internal search tagging](https://womp.com/docs/changelog/2026-05-20-upgraded-internal-search-tagging.md) - 2026-05-12: [New Womp Flow & Search improvements](https://womp.com/docs/changelog/2026-05-12-new-womp-flow-search-improvements.md) - 2025-11-04: [New Spark Chat Bar](https://womp.com/docs/changelog/2025-11-04-new-spark-chat-bar.md) - 2025-10-23: [Major Womp Spark update + mesh improvements](https://womp.com/docs/changelog/2025-10-23-major-womp-spark-update-mesh-improvements.md) - 2025-09-16: [Introducing: Lattices](https://womp.com/docs/changelog/2025-09-16-introducing-lattices.md) - 2025-08-14: [New: Smart Templates](https://womp.com/docs/changelog/2025-08-14-new-smart-templates.md) - 2025-07-17: [Womp chat & Drawing improvements](https://womp.com/docs/changelog/2025-07-17-womp-chat-drawing-improvements.md) - 2025-07-16: [Womp chat](https://womp.com/docs/changelog/2025-07-16-womp-chat.md) - 2025-07-15: [Improved login experience](https://womp.com/docs/changelog/2025-07-15-improved-login-experience.md) - 2025-07-02: [Flip is here](https://womp.com/docs/changelog/2025-07-02-flip-is-here.md) - 2025-05-19: [Meshes are now available on the free plan](https://womp.com/docs/changelog/2025-05-19-meshes-are-now-available-on-the-free-plan.md) - 2025-05-15: [Enhanced project sharing](https://womp.com/docs/changelog/2025-05-15-enhanced-project-sharing.md) - 2025-05-02: [SVG properties moved into the right panel](https://womp.com/docs/changelog/2025-05-02-svg-properties-moved-into-the-right-panel.md) - 2025-04-22: [Object alignment](https://womp.com/docs/changelog/2025-04-22-object-alignment.md) - 2025-04-14: [Improved 3D print delivery information & SVG updates](https://womp.com/docs/changelog/2025-04-14-improved-3d-print-delivery-information-svg-updates.md) - 2025-04-08: [Workflow improvement](https://womp.com/docs/changelog/2025-04-08-workflow-improvement.md) - 2025-03-25: [Scene list and UI updates](https://womp.com/docs/changelog/2025-03-25-scene-list-and-ui-updates.md) - 2025-03-24: [Font previews and 3D print shipping options](https://womp.com/docs/changelog/2025-03-24-font-previews-and-3d-print-shipping-options.md) - 2025-03-20: [Major stickers update](https://womp.com/docs/changelog/2025-03-20-major-stickers-update.md) - 2025-03-19: [Dedicated liked page + keyboard shortcuts](https://womp.com/docs/changelog/2025-03-19-dedicated-liked-page-keyboard-shortcuts.md) - 2025-03-17: [New App Cards](https://womp.com/docs/changelog/2025-03-17-new-app-cards.md) - 2025-03-12: [Major mirror update (experimental)](https://womp.com/docs/changelog/2025-03-12-major-mirror-update-experimental.md) - 2025-03-06: [Clear 3D print is here](https://womp.com/docs/changelog/2025-03-06-clear-3d-print-is-here.md) - 2025-02-28: [Hollow tool (experimental)](https://womp.com/docs/changelog/2025-02-28-hollow-tool-experimental.md) - 2025-02-26: [New keyboard shortcuts](https://womp.com/docs/changelog/2025-02-26-new-keyboard-shortcuts.md) - 2025-02-21: [SVG drawing & UI updates](https://womp.com/docs/changelog/2025-02-21-svg-drawing-ui-updates.md) - 2025-02-05: [Discover cards refresh & 3D print update](https://womp.com/docs/changelog/2025-02-05-discover-cards-refresh-3d-print-update.md) - 2025-01-30: [STP support and improvements](https://womp.com/docs/changelog/2025-01-30-stp-support-and-improvements.md) - 2025-01-27: [3D Print, now in discover page](https://womp.com/docs/changelog/2025-01-27-3d-print-now-in-discover-page.md) - 2024-12-25: [High-quality meshes and import storage](https://womp.com/docs/changelog/2024-12-25-high-quality-meshes-and-import-storage.md) - 2024-11-27: [SVG to 3D and improved depth of field](https://womp.com/docs/changelog/2024-11-27-svg-to-3d-and-improved-depth-of-field.md) - 2024-10-14: [New home page](https://womp.com/docs/changelog/2024-10-14-new-home-page.md) - 2024-10-02: [Introducing Team collaboration and Shared library](https://womp.com/docs/changelog/2024-10-02-introducing-team-collaboration-and-shared-library.md) - 2024-09-10: [Introducing Live collaboration and Library](https://womp.com/docs/changelog/2024-09-10-introducing-live-collaboration-and-library.md) - 2024-07-25: [New Supermaterials page](https://womp.com/docs/changelog/2024-07-25-new-supermaterials-page.md) - 2024-07-04: [Introducing Womp Assets](https://womp.com/docs/changelog/2024-07-04-introducing-womp-assets.md) - 2024-06-17: [Introducing folders](https://womp.com/docs/changelog/2024-06-17-introducing-folders.md) - 2024-06-06: [Multiple cameras and exports for print](https://womp.com/docs/changelog/2024-06-06-multiple-cameras-and-exports-for-print.md) - 2024-05-09: [New avatar game and PNG sequence export](https://womp.com/docs/changelog/2024-05-09-new-avatar-game-and-png-sequence-export.md) - 2024-05-01: [Introducing Womp Beta](https://womp.com/docs/changelog/2024-05-01-introducing-womp-beta.md) ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Last checked: 2026-05-20. Womp version: Womp web app, November 2026. --- URL: https://womp.com/docs/changelog/2024-05-01-introducing-womp-beta.md # Introducing Womp Beta Released 2024-05-01. **Use this when:** you need to know what changed in Womp on 2024-05-01. **Don't use this for:** how a feature works today. Its feature page has that. - Womp Beta is here, the next chapter of browser-based 3D modeling. - New canvas, faster performance, and a cleaner workspace. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2024-05-01. --- URL: https://womp.com/docs/changelog/2024-05-09-new-avatar-game-and-png-sequence-export.md # New avatar game and PNG sequence export Released 2024-05-09. **Use this when:** you need to know what changed in Womp on 2024-05-09. **Don't use this for:** how a feature works today. Its feature page has that. - New avatar mini-game in Discover. - Export animations as PNG sequences for downstream compositing. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2024-05-09. --- URL: https://womp.com/docs/changelog/2024-06-06-multiple-cameras-and-exports-for-print.md # Multiple cameras and exports for print Released 2024-06-06. **Use this when:** you need to know what changed in Womp on 2024-06-06. **Don't use this for:** how a feature works today. Its feature page has that. - Set up multiple cameras in a single scene. - Exports tuned for 3D print preview and review. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2024-06-06. --- URL: https://womp.com/docs/changelog/2024-06-17-introducing-folders.md # Introducing folders Released 2024-06-17. **Use this when:** you need to know what changed in Womp on 2024-06-17. **Don't use this for:** how a feature works today. Its feature page has that. - Organise your projects with folders in My Projects. - Rearrange, rename, and nest folders to match how you work. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2024-06-17. --- URL: https://womp.com/docs/changelog/2024-07-04-introducing-womp-assets.md # Introducing Womp Assets Released 2024-07-04. **Use this when:** you need to know what changed in Womp on 2024-07-04. **Don't use this for:** how a feature works today. Its feature page has that. - Browse and drop ready-made 3D assets into your scenes. - Asset library updates and UI polish. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2024-07-04. --- URL: https://womp.com/docs/changelog/2024-07-25-new-supermaterials-page.md # New Supermaterials page Released 2024-07-25. **Use this when:** you need to know what changed in Womp on 2024-07-25. **Don't use this for:** how a feature works today. Its feature page has that. - New materials page. - UI polish across the app. - Objects panel is optimised, should open faster. - Improvements in exported videos and images. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2024-07-25. --- URL: https://womp.com/docs/changelog/2024-09-10-introducing-live-collaboration-and-library.md # Introducing Live collaboration and Library Released 2024-09-10. **Use this when:** you need to know what changed in Womp on 2024-09-10. **Don't use this for:** how a feature works today. Its feature page has that. - Live collaboration: collaborate with up to 8 people on the same file in real time. - Pro users get unlimited shared editable files. - Non-Pro users can access 3 shared editable files and unlimited shared view-only files. - Library: upload and manage 3D objects and fonts in your library and use them across all your projects. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2024-09-10. --- URL: https://womp.com/docs/changelog/2024-10-02-introducing-team-collaboration-and-shared-library.md # Introducing Team collaboration and Shared library Released 2024-10-02. **Use this when:** you need to know what changed in Womp on 2024-10-02. **Don't use this for:** how a feature works today. Its feature page has that. - Team collaboration: create teams with as many members as you want, pay as you add editors. - Team collaboration: share files and work together with anyone in the team effortlessly. - Shared library: everyone in the team can access and share fonts and 3D objects in a shared library. - UI improvements across Womp. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2024-10-02. --- URL: https://womp.com/docs/changelog/2024-10-14-new-home-page.md # New home page Released 2024-10-14. **Use this when:** you need to know what changed in Womp on 2024-10-14. **Don't use this for:** how a feature works today. Its feature page has that. - Discover page is now the home page. - Introducing Showcase: explore the amazing creations you can build with Womp. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2024-10-14. --- URL: https://womp.com/docs/changelog/2024-11-27-svg-to-3d-and-improved-depth-of-field.md # SVG to 3D and improved depth of field Released 2024-11-27. **Use this when:** you need to know what changed in Womp on 2024-11-27. **Don't use this for:** how a feature works today. Its feature page has that. - Experimental (Pro): added an SVG editor for converting SVGs to 3D. - Experimental (Pro): added physically-based depth of field. - Improved clarity of solid vs. hollow pricing. - Simplified structural thickness warning messages. - Fixed tracking number not showing in the orders page. - Fixed incorrect shipping prices. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2024-11-27. --- URL: https://womp.com/docs/changelog/2024-12-25-high-quality-meshes-and-import-storage.md # High-quality meshes and import storage Released 2024-12-25. **Use this when:** you need to know what changed in Womp on 2024-12-25. **Don't use this for:** how a feature works today. Its feature page has that. - Import 3D files directly into Womp with high detail preservation (STL, OBJ, FBX, DAE, XML, 3DS, GLTF, PLY, OFF, ZIP). - Manage imported files efficiently through the dedicated imports tab and import storage. - Improved scene list scrolling, drain holes interaction, and "stick to" function on iPad. - Hidden action bar in print mode for iPad; restored missing "+" and trash icons. - Restored drag-and-drop reordering of objects in the scene list. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2024-12-25. --- URL: https://womp.com/docs/changelog/2025-01-27-3d-print-now-in-discover-page.md # 3D Print, now in discover page Released 2025-01-27. **Use this when:** you need to know what changed in Womp on 2025-01-27. **Don't use this for:** how a feature works today. Its feature page has that. - Start ordering prints directly from the discover page: upload your 3D files and get instant quotes. A quicker way to bring your 3D models to life. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-01-27. --- URL: https://womp.com/docs/changelog/2025-01-30-stp-support-and-improvements.md # STP support and improvements Released 2025-01-30. **Use this when:** you need to know what changed in Womp on 2025-01-30. **Don't use this for:** how a feature works today. Its feature page has that. - Added support for .STP file imports. - Improved visibility of the Pro upgrade option. - Improved visibility of the team creation option. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-01-30. --- URL: https://womp.com/docs/changelog/2025-02-05-discover-cards-refresh-3d-print-update.md # Discover cards refresh & 3D print update Released 2025-02-05. **Use this when:** you need to know what changed in Womp on 2025-02-05. **Don't use this for:** how a feature works today. Its feature page has that. - Redesigned discover cards. - 3D Print now available in Teams and Live collaboration files (experimental). ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-02-05. --- URL: https://womp.com/docs/changelog/2025-02-21-svg-drawing-ui-updates.md # SVG drawing & UI updates Released 2025-02-21. **Use this when:** you need to know what changed in Womp on 2025-02-21. **Don't use this for:** how a feature works today. Its feature page has that. - The SVG freehand tool is now available in the topbar for quick access. - Cleaned up UI of the SVG editor floating window. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-02-21. --- URL: https://womp.com/docs/changelog/2025-02-26-new-keyboard-shortcuts.md # New keyboard shortcuts Released 2025-02-26. **Use this when:** you need to know what changed in Womp on 2025-02-26. **Don't use this for:** how a feature works today. Its feature page has that. - 10+ new keyboard shortcuts are now available. Press Shift + ? to view the keyboard shortcut cheat sheet. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-02-26. --- URL: https://womp.com/docs/changelog/2025-02-28-hollow-tool-experimental.md # Hollow tool (experimental) Released 2025-02-28. **Use this when:** you need to know what changed in Womp on 2025-02-28. **Don't use this for:** how a feature works today. Its feature page has that. - Hollow tool: make objects hollow. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-02-28. --- URL: https://womp.com/docs/changelog/2025-03-06-clear-3d-print-is-here.md # Clear 3D print is here Released 2025-03-06. **Use this when:** you need to know what changed in Womp on 2025-03-06. **Don't use this for:** how a feature works today. Its feature page has that. - 3D print in clear: create stunning transparent or tinted prints with glossy or matte finishes. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-03-06. --- URL: https://womp.com/docs/changelog/2025-03-12-major-mirror-update-experimental.md # Major mirror update (experimental) Released 2025-03-12. **Use this when:** you need to know what changed in Womp on 2025-03-12. **Don't use this for:** how a feature works today. Its feature page has that. - Up to 4 mirror planes per object: create complex symmetrical designs with ease. - Mirror along X, Y, Z, or any custom axis: unleash your creativity with flexible mirroring options. - Freely position and rotate mirrors: achieve precise control over your mirrored creations. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-03-12. --- URL: https://womp.com/docs/changelog/2025-03-17-new-app-cards.md # New App Cards Released 2025-03-17. **Use this when:** you need to know what changed in Womp on 2025-03-17. **Don't use this for:** how a feature works today. Its feature page has that. - Added new cards to launch Print Quote, Logo to 3D, and Avatar Game apps. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-03-17. --- URL: https://womp.com/docs/changelog/2025-03-19-dedicated-liked-page-keyboard-shortcuts.md # Dedicated liked page + keyboard shortcuts Released 2025-03-19. **Use this when:** you need to know what changed in Womp on 2025-03-19. **Don't use this for:** how a feature works today. Its feature page has that. - Dedicated liked page: view all your liked posts in a single place. - New keyboard shortcuts: added keyboard shortcuts for object forms. Press Shift + ? to view a keyboard shortcut cheat sheet. - Close button on floating panels: directly close function floating panels with a close button. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-03-19. --- URL: https://womp.com/docs/changelog/2025-03-20-major-stickers-update.md # Major stickers update Released 2025-03-20. **Use this when:** you need to know what changed in Womp on 2025-03-20. **Don't use this for:** how a feature works today. Its feature page has that. - Materials on stickers: apply any material to stickers, yes, even super materials. - Place stickers anywhere now: stickers can now be placed inside Areas and Unions too. - Visibility control: restrict sticker visibility to Areas. - Direct image replacement: swap sticker images without losing positioning in a click. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-03-20. --- URL: https://womp.com/docs/changelog/2025-03-24-font-previews-and-3d-print-shipping-options.md # Font previews and 3D print shipping options Released 2025-03-24. **Use this when:** you need to know what changed in Womp on 2025-03-24. **Don't use this for:** how a feature works today. Its feature page has that. - Font previews: you can now preview fonts directly in the font selection menu. - 3D print shipping options: choose your preferred shipping speed when placing 3D print orders. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-03-24. --- URL: https://womp.com/docs/changelog/2025-03-25-scene-list-and-ui-updates.md # Scene list and UI updates Released 2025-03-25. **Use this when:** you need to know what changed in Womp on 2025-03-25. **Don't use this for:** how a feature works today. Its feature page has that. - Expand/collapse lights and cameras: manage your scene list by expanding or collapsing lights and cameras in the scene list. - 3D Print flow: reduced intrusive pop-ups for a smoother 3D printing experience. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-03-25. --- URL: https://womp.com/docs/changelog/2025-04-08-workflow-improvement.md # Workflow improvement Released 2025-04-08. **Use this when:** you need to know what changed in Womp on 2025-04-08. **Don't use this for:** how a feature works today. Its feature page has that. - Automatically highlight the corresponding Area in Health tab when an object is selected. Eliminates the need to re-select or search for the relevant Area for resolution adjustments. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-04-08. --- URL: https://womp.com/docs/changelog/2025-04-14-improved-3d-print-delivery-information-svg-updates.md # Improved 3D print delivery information & SVG updates Released 2025-04-14. **Use this when:** you need to know what changed in Womp on 2025-04-14. **Don't use this for:** how a feature works today. Its feature page has that. - 3D print delivery date UX: delivery dates and prices for all delivery options are now clearly displayed together, making it easier to compare and choose the best option. - Freehand update: freehand and pen tool drawings are now automatically filled and inflated. - Minor fixes and improvements across overall stability and experience. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-04-14. --- URL: https://womp.com/docs/changelog/2025-04-22-object-alignment.md # Object alignment Released 2025-04-22. **Use this when:** you need to know what changed in Womp on 2025-04-22. **Don't use this for:** how a feature works today. Its feature page has that. - Introducing object alignment: you can now easily align objects in your scene. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-04-22. --- URL: https://womp.com/docs/changelog/2025-05-02-svg-properties-moved-into-the-right-panel.md # SVG properties moved into the right panel Released 2025-05-02. **Use this when:** you need to know what changed in Womp on 2025-05-02. **Don't use this for:** how a feature works today. Its feature page has that. - SVG properties are now integrated into the right property panel. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-05-02. --- URL: https://womp.com/docs/changelog/2025-05-15-enhanced-project-sharing.md # Enhanced project sharing Released 2025-05-15. **Use this when:** you need to know what changed in Womp on 2025-05-15. **Don't use this for:** how a feature works today. Its feature page has that. - Share projects via link: projects can now be shared via a shareable link with permission settings. Coming soon for team projects. - Private projects in teams: projects created in teams are now private by default, with the option to share them with the entire team. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-05-15. --- URL: https://womp.com/docs/changelog/2025-05-19-meshes-are-now-available-on-the-free-plan.md # Meshes are now available on the free plan Released 2025-05-19. **Use this when:** you need to know what changed in Womp on 2025-05-19. **Don't use this for:** how a feature works today. Its feature page has that. - Import detailed 3D models with exact geometry perfect for 3D printing. No subscription required. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-05-19. --- URL: https://womp.com/docs/changelog/2025-07-02-flip-is-here.md # Flip is here Released 2025-07-02. **Use this when:** you need to know what changed in Womp on 2025-07-02. **Don't use this for:** how a feature works today. Its feature page has that. - You can now flip objects along X, Y, and Z axes. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-07-02. --- URL: https://womp.com/docs/changelog/2025-07-15-improved-login-experience.md # Improved login experience Released 2025-07-15. **Use this when:** you need to know what changed in Womp on 2025-07-15. **Don't use this for:** how a feature works today. Its feature page has that. - Introducing Google one tap: seamlessly sign in or sign up with your Google account. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-07-15. --- URL: https://womp.com/docs/changelog/2025-07-16-womp-chat.md # Womp chat Released 2025-07-16. **Use this when:** you need to know what changed in Womp on 2025-07-16. **Don't use this for:** how a feature works today. Its feature page has that. - Your new go-to for quickly finding information and answers to all your questions about Womp. Click the 'Ask Anything' button to get started. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-07-16. --- URL: https://womp.com/docs/changelog/2025-07-17-womp-chat-drawing-improvements.md # Womp chat & Drawing improvements Released 2025-07-17. **Use this when:** you need to know what changed in Womp on 2025-07-17. **Don't use this for:** how a feature works today. Its feature page has that. - Womp chat now available on login page for easier access. - Added better error handling for Womp chat interactions. - Added instructional message to clarify which plane to draw on when using the free draw tool. - Fixed issue where users could send new messages while previous response was still being processed. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-07-17. --- URL: https://womp.com/docs/changelog/2025-08-14-new-smart-templates.md # New: Smart Templates Released 2025-08-14. **Use this when:** you need to know what changed in Womp on 2025-08-14. **Don't use this for:** how a feature works today. Its feature page has that. - Remix and customize over 20 ready-made designs. Complex parts can now be built in seconds: pick a template, tweak it, and print. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-08-14. --- URL: https://womp.com/docs/changelog/2025-09-16-introducing-lattices.md # Introducing: Lattices Released 2025-09-16. **Use this when:** you need to know what changed in Womp on 2025-09-16. **Don't use this for:** how a feature works today. Its feature page has that. - Make your prints stronger, lighter, and cheaper. - 7 new lattice patterns to bring into your objects. - Fine-tune your output with controls for scale, thickness, and repetitions. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-09-16. --- URL: https://womp.com/docs/changelog/2025-10-23-major-womp-spark-update-mesh-improvements.md # Major Womp Spark update + mesh improvements Released 2025-10-23. **Use this when:** you need to know what changed in Womp on 2025-10-23. **Don't use this for:** how a feature works today. Its feature page has that. - Womp Spark now generates images and 3D meshes. Create using multiple models and import directly into your scene. - All generated models are guaranteed print-ready and optimized for professional 3D printing. - Easily import generated images and meshes into Womp's built-in 3D editor for customizing and building. - Free users get 300 daily credits; Pro users get 12,000 monthly credits. Additional credits available for purchase. - Duplicate meshes to special primitives and vice versa. Convert areas to meshes or special primitives for more flexible editing workflows. - Increased mesh upload limit for free users to 150MB (previously 50MB). Pro users can still upload up to 300MB. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-10-23. --- URL: https://womp.com/docs/changelog/2025-11-04-new-spark-chat-bar.md # New Spark Chat Bar Released 2025-11-04. **Use this when:** you need to know what changed in Womp on 2025-11-04. **Don't use this for:** how a feature works today. Its feature page has that. - Added a Spark field at the bottom of the canvas. - Fixed responsive layout issues. - You can no longer type until the AI finishes processing your request, preventing input conflicts. - Set inches as the default unit and ensured unit settings persist after page refresh. - Updated the Womp logo link inside the canvas: it now redirects to the My Projects page instead of the AI page. - Alt+Drag now correctly duplicates light sources. - Restored the view switching popup for keyboard shortcuts. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2025-11-04. --- URL: https://womp.com/docs/changelog/2026-05-12-new-womp-flow-search-improvements.md # New Womp Flow & Search improvements Released 2026-05-12. **Use this when:** you need to know what changed in Womp on 2026-05-12. **Don't use this for:** how a feature works today. Its feature page has that. - One Unified Canvas: seamlessly connect images, prompts, and 3D meshes in one place. - Top-tier AI integration: access the best models available, including GPT Image 2 and Nano Banana Pro 2. - Infinite iteration: remix again and again, add new nodes and explore new directions without starting over. - Make it real: send your designs straight into your project to print as soon as you're ready. - Updated search to provide a better discovery experience, with ongoing refinements and optimizations. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2026-05-12. --- URL: https://womp.com/docs/changelog/2026-05-20-upgraded-internal-search-tagging.md # Upgraded internal search tagging Released 2026-05-20. **Use this when:** you need to know what changed in Womp on 2026-05-20. **Don't use this for:** how a feature works today. Its feature page has that. - Upgraded internal search tagging for more accurate results across materials, shapes, purposes, and categories. ## Use instead - **Wrong move:** reading a changelog entry as how Womp works today. **Why:** later releases change things. **Right move:** read the feature's page under [Make](https://womp.com/docs/make.md) or [Print](https://womp.com/docs/print.md). --- Released: 2026-05-20.