# Materials in the editor

How to find, apply and edit materials in the editor, what Pro and Super materials add, and toon shading and stickers.

**Use this when:** you want to change how an object looks on screen or in an exported image or video.

**Don't use this for:** choosing what a print is made of. Read Materials and finishes.

Editor materials set the look of your scene: color, shine, glass and texture. They do not set what a print is made of. For printing, read [Materials and finishes](https://womp.com/docs/print/materials.md).

## Open the materials menu

- Press `M`, or
- click `Material` in the left toolbar, or
- in the inspector, click the grid button next to the material ("Open materials panel").

The menu has a search field ("Search for materials"), a shuffle button that applies a random material, and a `+` button for a new material.

![The materials menu: search, shuffle and + buttons at the top, the All materials and More filters, then rows for My materials, All super materials, Metallic, Plastic and Rubber.](/docs/images/ui/materials-menu.webp#narrow)

*The materials menu (`M`). Each row has `See all`; Pro materials show the crown.*

## Categories

- `All materials`: the whole library.
- `Recents`: materials you used recently.
- `My materials`: materials used or edited in this project. Filter them by `Used` and `Unused`.
- `All super materials`: the Super material library.
- `New`, `Metallic`, `Plastic`, `Rubber`, `Skin`, `Glass`, and under `More`: `Wood`, `Stone`, `Cement`, `Food`, `Brick`, `Clay`, `Ground`, `Fabric`, `Interiors`, `Displacement` and `Misc`.

## Apply a material

1. Select an object, a union, a group or several objects.
2. Click a material in the menu.

On a union or group, the material goes on every object inside it. To try random looks, use `Shuffle Material` in the bottom bar or in the inspector.

In the inspector, next to the material name:

- the crosshair button selects all objects with this material applied.
- the menu button lets you edit, duplicate or remove the material.

## Edit a material

Click the material in the inspector to open its settings. You can rename it at the top.

Editing a material changes every object that uses it. To change only one object, click `Duplicate` first. The object then uses the copy.

### Base settings (free)

`Color`, `Metalness`, `Roughness`, `Glass` and `Translucency`. Each slider runs from 0 to 100.

- Low `Roughness` with some `Metalness` gives sharp reflections.
- For glass, keep `Metalness` and `Roughness` low and raise `Glass`.

### Pro settings

Pro materials add a `Pro` section. Without Pro, the section is locked: "These options are for special Pro materials just for Pro users!" With Pro, a normal material shows `Duplicate with Pro` to make a Pro copy.

| Setting | Also known as |
| --- | --- |
| `Surface tint & shine` | Specular tint |
| `Inside color` | Absorption |
| `Semi-Clear` | Subsurface scattering |
| `Translucency Weight` | |
| `Material Thickness` | IOR (index of refraction) |
| `Surface shine strength` | Sheen strength |
| `Sheen Roughness` | |
| `Glow` | Emission |
| `Metallic rainbow effect` | Iridescence |
| `Rainbow glass` | Dispersion |
| `Surface opacity` | Marked experimental |

In a Pro project, the base `Translucency` slider is off for every material. Use `Semi-Clear` instead.

## Super materials

A Super material is a procedural material with extra controls for its texture. There are 500+ of them, and they need Pro. The controls differ from one Super material to the next.

To make one from scratch, click `+` ("Create new material") in the inspector and choose `New Super Material`. `New Pro Material` makes a Pro material. Both need Pro.

You can put a Super material on a whole curve or on single curve points.

## Toon shading

Toon shading gives the whole scene a flat, cartoon look. Open `Functions` in the left toolbar and choose `Toon shading`. It is marked experimental. It is in current (v2) projects only.

- **Mode:** `Disabled`, `Enabled`, `Flat mode` or `Flat mode (hard edges)`.
- `Levels`: 1 to 15, when the mode is `Enabled`. Fewer levels give fewer bands of shade.
- `Enable outlines`, then set the outline `Width` (1 to 4; fixed at 1 in `Flat mode (hard edges)`) and `Color`.

To turn the effect off, set the mode to `Disabled`. Closing the panel does not turn it off.

## Stickers

A sticker puts an image on the surface of a model. Stickers are Pro.

1. Open `Functions` in the left toolbar and choose `Import image and sticker` (marked experimental).
2. Choose `Sticker` ("Import as sticker that can be applied to surfaces of objects") and pick an image.
3. Select the sticker. In the inspector, click `Stick to an object`, then click the surface where it goes.
4. Set `Position`, `Rotation` and `Size` to place it. `Replace image` swaps the picture and keeps the placement.
5. Turn on `Restrict visibility to area` to keep the sticker off objects in nearby areas.

The same menu has `Add as reference image` (a guide that is not part of the scene), `Flat image` (the image as a flat plane) and `SVG`.

To turn an image that is already in the scene into a sticker, select it, open `Functions`, choose `Conversion` and click `Convert Image to Sticker`. This needs a Pro project on the current (v2) engine.

You can apply materials, Super materials included, to a sticker.

## Use instead

- **Wrong move:** editing a shared material to change one object. **Why:** every object with that material changes. **Right move:** click `Duplicate`, then edit the copy.
- **Wrong move:** picking an editor material to choose the print material. **Why:** editor materials only change how the scene looks. **Right move:** choose the print material in the print panel. See [Materials and finishes](https://womp.com/docs/print/materials.md).
- **Wrong move:** closing the Toon Shading panel to remove the effect. **Why:** the effect stays on. **Right move:** set the mode to `Disabled`.

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Last checked: 2026-11-10. Womp version: Womp web app, November 2026.
