# Lights and camera

Add lights, choose the environment light and backdrop, set up cameras, background blur and frames, and switch to Lightweight view.

**Use this when:** you want to light a scene, compose a shot, blur the background, or make the editor faster on a heavy scene.

**Don't use this for:** animating the camera or exporting video. Read Animation and video.

## Add lights

Click `Lighting` in the left toolbar, or click `Add lights` in the `Lights` section of the scene list. There are three types:

| Light | What it does |
| --- | --- |
| `Rectangular` | Shines in one direction, like a softbox. |
| `Spherical` | Shines in all directions, like a bulb. Good for fill light. |
| `Dome` | Lights the whole scene, like the sun. |

![The Lighting menu: Lights (Rectangular, Spherical, Dome) at the top, then a grid of Environment lights such as Aft Lounge, Autoshop, Birchwood and Leadenhall Market, which is checked.](/docs/images/ui/lights-and-camera-lighting-menu.webp#narrow)

*The `Lighting` menu: the three light types, then the environment lights. The check marks the current one.*

A project can have at most 15 lights. When you reach the limit, Womp says "Can't add more lights."

### Light settings

Select a light to set:

- `Position`, and `Rotation` (not on spherical lights).
- `Area` on a rectangular light, or `Radius` on a spherical light. A bigger light gives softer shadows.
- `Color`.
- `Luminance`: 0 to 100. A light at 0 gives no light.

### Advanced Light Properties

Open `Functions` in the left toolbar and choose `Advanced Light Properties` (marked experimental, current v2 projects only). Select one rectangular or spherical light, then:

- **`Light Pattern`:** click `Select Image` to shape how the light is projected. `Clear` removes the image.
- **`Beam Focus`:** 0 to 100%. Focuses the beam of the light.

## Environment light

The environment light lights the scene from all sides and shows in reflections. With nothing selected, the right panel shows the scene settings:

- **`Environmental Light`:** click the preview, then `Change`, to pick another one. The `Lighting` menu also lists them under `Environment lights`.
- `Lightmap rotation`: 0 to 360. Turns the light around the scene.
- `Luminance`: 0 to 100. Sets how bright the environment light is.
- `Shuffle Lightmap` picks a random one. It is also in the bottom bar.

## Backdrop

`Backdrop` is the first scene setting. It sets the background color behind the model. It does not change lights or materials.

- Pick a color in the color picker.
- Under `Saved Backdrops`, `+` adds a new white swatch you can recolor and reuse in this project.
- `Shuffle Backdrop` picks a random color.

`Show Grid` turns the floor grid on and off.

![The Scene tab of the inspector: Render with Normal and Lightweight, Environment with Backdrop E6E6E6 and Lighting (preview, rotation 0 deg, brightness 16), and Editor with Show grid on and Select areas by default off.](/docs/images/ui/lights-and-camera-scene-tab.webp#narrow)

*The `Scene` tab, with render, backdrop, lighting and editor settings.*

## Lightweight view

Under `Render settings`, choose `Normal` or `Lightweight`.

- `Normal` shows full lighting and reflections.
- `Lightweight` turns off live lighting and reflections, so the editor runs faster on heavy scenes.

`Lightweight` is Pro. Switch back to `Normal` to check materials and lights before you export.

## Cameras

Every project starts with a default camera. To add more, click `Add Cameras` in the `Cameras` section of the scene list. A new camera starts from your current view.

- Right-click a camera and choose `Activate camera` to look through it, or `Exit camera` to go back.
- Select a camera to set its `Position`, `Look at point`, `Pan` and `Orbit`.
- Turn on `Make camera stationary` to lock the camera so you cannot move it by accident.
- `Show helper` shows the camera in the viewport.

![The Camera tab for the Default Camera (Active): Make camera stationary, Position, Look at point, Pan and Orbit values, and switches for Background blur, Frame and Camera animation.](/docs/images/ui/lights-and-camera-camera-tab.webp#narrow)

*The `Camera` tab with the default camera selected.*

## Background blur

In the `Camera` tab of the right panel, turn on `Background blur` for a depth of field effect, like a real camera.

- `Blur strength`: 0 to 100.
- `Set focus`, then click the object that should be sharp. You can also hold `F` and click an object.
- `Reset focus` clears the focus point.

The effect is easier to see when objects are at different distances from the camera.

### Advanced camera options

Open `Functions` and choose `Advanced camera options`. This is Pro, marked experimental, and in current (v2) projects only. The `Advanced Camera Properties` panel has:

- `Enable physically-based Depth of Field`: a more realistic blur. It does not work with orthographic cameras.
- `Enable image background`: shows the environment light image behind the scene.

## Frame

Turn on `Frame` in the `Camera` tab to compose an image in a set aspect ratio. Pick a preset, choose `Landscape` or `Portrait`, then click `Export image`. The exported image has the frame's aspect ratio. In the `Share` menu, `Download frame` does the same.

You cannot use `Frame` and `Camera animation` at the same time.

## Use instead

- **Wrong move:** adding many weak lights to brighten a scene. **Why:** a project has at most 15 lights, and more lights slow the scene. **Right move:** raise the environment `Luminance` first, then add a few lights.
- **Wrong move:** exporting from `Lightweight` view. **Why:** it hides lighting and reflections, so you cannot judge the result. **Right move:** switch to `Normal` before you export.
- **Wrong move:** looking for camera animation here. **Why:** it is on its own page. **Right move:** read [Animation and video](https://womp.com/docs/make/animation.md).

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Last checked: 2026-11-10. Womp version: Womp web app, November 2026.
